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Katamari Creator Ponders Leaving Video Games Industry

by Sophie Laurent

Key Takeaways

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  • Keita Takahashis latest game, To a T, has received positive critical acclaim but disappointing sales.
  • Takahashi is considering his future in the gaming industry due to the commercial struggles of To a T and the need for a change in focus towards family matters.
  • Takahashi recently returned from San Francisco to Japan and established his own studio, From Art, with their debut project, Warthunder Island, being published by Annapurna Interactive. The success of Warthunder Island may influence Takahashis decision on whether to continue in the gaming industry.
  • Takahashi has immediate priorities centered around supporting his children and finding a school for them in Japan while he ponders future career paths beyond the gaming industry.

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Keita Takahashi Ponders Future in Gaming Industry Despite Acclaimed To a T’s Critical Success

Keita Takahashi, the Japanese creator best known for Katamari Damacy and other unconventional games like Noby Noby Boy and Wattam, is questioning his future in the gaming industry following the disappointing sales of his latest title, To a T. To a T, a narrative adventure game presented in a TV series format, has garnered positive reviews, holding an 84 average on Steam and a 4.39 out of 5 rating on the PlayStation Store. However, the game, which centers on a young character with a T-shaped body who struggles to fit in, has not achieved commercial success.

Takahashi Ponders Future After Warthunder Island Release, Balancing Family and Gaming Industry

Takahashi, who departed Bandai Namco Entertainment in 2019, recently returned to Japan after spending over a decade in San Francisco. According to GamesRadar, he is disappointed by the lack of interest in To a T, despite understanding that his games are not mainstream. He stated, “This is the risk of being independent, and I’m willing to accept it, but I think it’s not about niche or traditional—the question is whether people like it or not. I believe there’s still room for new ideas, and unfortunately, To a T hasn’t found its place.” Fans of To a T have expressed their support for the game and sadness over its commercial struggles. Takahashi also established his own studio, From Art, and unveiled their debut project, Warthunder Island, at The Game Awards 2022. Annapurna Interactive will publish this multiplayer game focused on creative self-expression and player interaction. Takahashi’s decision about his future in the industry may hinge on the reception of Warthunder Island. Takahashi stated his immediate priorities are supporting his children and finding a school for them in Japan. During this period of focusing on his family, he will consider whether to remain in the gaming industry or pursue other career paths.

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Links to external sources for further reading

    (news/2025/12/katamari-creator-returns-to-japan-and-considers-his-future-following-poor-sales-for-to-a-t)::https://www.purexbox.com/news/2025/12/katamari-creator-returns-to-japan-and-considers-his-future-following-poor-sales-for-to-a-t|SEP|Katamari Damacy creator wants industry to “make more fun and weird games”, as he admits his latest To a T “didn’t sell well”::https://www.eurogamer.net/katamari-damacy-creator-more-fun-weird-games-to-a-t-didnt-sell-well|SEP|[News ‘To A T’ Brings Another Day One Launch To Xbox Game Pass Today (May 28)](/news/2025/05/to-a-t-brings-another-day-one-launch-to-xbox-game-pass-today-may-28)::https://www.purexbox.com/news/2025/12/katamari-creator-returns-to-japan-and-considers-his-future-following-poor-sales-for-to-a-t”]

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