QSSR on PS5: Every Game With Sony's AI Upscaling So Far
Six weeks after its debut in Marvel's Wolverine, the base PS5's AI upscaler is coming to six more games. Here is which ones, and when.
Players For Life newsroom · 2 min read
Sony's AI upscaling for the standard PlayStation 5 is spreading. On November 13, 2026, PlayStation announced that Quick Spectral Super Resolution (QSSR) is coming to six more games, starting with Marvel's Spider-Man 2, which already has it. Here is what QSSR is, which games support it, and what it changes if you don't own a PS5 Pro.
What QSSR is
QSSR is the lighter cousin of PSSR, the AI upscaler that has been exclusive to the PS5 Pro since 2024 and that got its 2.0 version in March. Both look at the image pixel by pixel and use a neural network to rebuild a sharper, more stable picture from a lower resolution. Until now, Sony said that work was too heavy for the standard PS5. QSSR, announced on October 1, 2026, uses a streamlined network and a hand-tuned implementation to make it fit.
Like PSSR, it comes out of Project Amethyst, Sony's AI graphics partnership with AMD, the same work that led to AMD FSR 4.1 on PC. Sony is clear that PSSR "remains the gold standard" on the Pro: QSSR is a step up for base PS5 owners, not a free Pro upgrade.
Every game with QSSR so far
- Marvel's Wolverine: available since October 1.
- Ghost of Yōtei: available since October 1.
- Marvel's Spider-Man 2: available now, in both Fidelity and Performance modes.
- Control Resonant: update planned for December.
- ARC Raiders and The Finals: "coming soon", says Embark Studios.
- No Man's Sky: "in the next few weeks", says Hello Games.
- Hell Let Loose: Vietnam: in an upcoming update, no date yet.
Sony says QSSR is offered to every PlayStation developer, and that it shares its interface with PSSR. That matters: a game that already supports PSSR on the Pro should be fairly easy to update, so the list is likely to grow quickly.
Does it make a visible difference?
Early tests say yes, but not everywhere. When QSSR launched, Digital Foundry called its potential "remarkable", as reported by VGC: in Marvel's Wolverine, the image is much more stable, with more detail and fewer artefacts on moving foliage. In Ghost of Yōtei, which already looked clean, the gain was smaller. The developers in this new wave make the same promise: Remedy talks of "a much more stable and detailed image" in Control Resonant, and Hello Games of a sharper universe "while delivering the best possible framerate".
In practice, QSSR comes with each game's own update, not with a PS5 system update. If a game supports it, look for it in that game's graphics options.
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Sources
- PlayStation Blog – QSSR arrives in Marvel's Spider-Man 2, Control Resonant, The Finals, ARC Raiders, and Hell Let Loose: Vietnam
- PlayStation Blog – AI upscaling is coming to PS5
- Gematsu – PS5 QSSR support added to Marvel's Spider-Man 2, Control Resonant, ARC Raiders, The Finals, No Man's Sky, and Hell Let Loose: Vietnam
- VGC – 'Remarkable': Sony reveals new PS5 upscaler tech, QSSR



