Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Physical video game purchases in the US decreased by 11% in 2025 compared to 2024, marking the lowest amount since tracking began in 1995.
- The decline in physical game sales has occurred annually since 2008s peak of $11.6 billion, but a renewed interest among younger consumers (Gen Z) is emerging, particularly for rare or niche games.
- Independent game stores like AC Games in Toronto and RATNEST in San Bernardino County are experiencing increased patronage from young customers seeking physical media.
- The renewed interest in physical media presents a challenge for secondhand game stores, as they strive to maintain affordable prices while appealing to younger fans.
Recommended products
This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.
According to Circana, spending on physical video game purchases in the US decreased by 11% in 2025 compared to 2024. This represents an improvement over the 28% decline between 2023 and 2024, but still indicates an overall decrease of 36% in two years. The 2025 figure of $1.5 billion marks the lowest amount since tracking began in 1995. For context, the peak year for physical game sales was 2008, with $11.6 billion in purchases. Declines have occurred annually since then. Circana attributes the relative stability in 2025 to the release of the Nintendo Switch 2, but cautions that the market is nearing its floor, suggesting that further drops may soon be unsustainable. However, a contrasting trend is emerging: younger consumers are showing renewed interest in physical media, a development that could potentially influence the trajectory of physical game sales.
Revived Physical Media Frenzy Among Gen Z Boosts Independent Game Stores Amidst Struggles for Affordability
This renewed interest is evident in the DVD market, where a Los Angeles store reports renting approximately 1,000 DVDs weekly due to increased Gen Z patronage. Similarly, independent stores like AC Games in Toronto and RATNEST in San Bernardino County are seeing more young customers seeking physical media, particularly for rare or niche games. Robbie Ratnest, owner of RATNEST, prioritizes fostering a gaming culture over maximizing profit, even if it means delaying his retirement. Last fall’s Toronto Game Expo, a retro gaming convention, also attracted a record number of young attendees. This renewed interest, however, presents a challenge for secondhand game stores, which are struggling to maintain affordable prices while appealing to younger fans.
In Case You Missed It
Stay ahead of the gaming curve with us as we’ve got three exciting reads you won’t want to miss! Carlos Mendoza has been keeping tabs on Xbox Game Pass, and in his March 3rd post, he’s spotted something that might just blow your mind – could one of the biggest RPGs in recent years be joining the lineup soon? Get the scoop here Xbox Game Pass May Soon Receive One of the Biggest RPGs in Recent Years. But that’s not all! In an unexpected twist, Sophie Laurent uncovers buzz surrounding Bethesda’s Starfield heading to PS5 within weeks. Mark your calendars for April 7th when it hits European shores at €49.99, with the Premium Edition priced at €69.99 – catch all the details here Ambitious Xbox Game for PlayStation 5. Lastly, immerse yourself in Sophie’s gripping analysis of Resident Evil: Requiem’s intricate endings, published on March 3rd. Delve into the fateful decision surrounding Elpis compound and discover how Grace’s choices shape the game’s finale here What is the Ending of Resident Evil: Requiem?.
| Specification | |
|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | Touhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156 |
| Genre | Music |
| Play Modes | Single player |
They also talk about it
Links to external sources for further reading
- US Physical Video Game Sales Falls to Just $1.5 Billion in 2025 - SalesUS Physical Video Game Sales Falls to Just $1.5 Billion in 2025 - Salesstatista.com
- Why it mattersWhy it mattersnationaltoday.com
- The global gaming marketThe global gaming marketgitnux.org
Have any thoughts?
Share your reaction or leave a quick response — we’d love to hear what you think!



