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Nintendo set to launch The Legend of Zelda: Ocarina of Time Remake in November, right before GTA VI

With fall schedules tight from Grand Theft Auto VI's arrival to Nintendo's surprise Zelda remake rumors pointing toward November 11, 2026, fans are eagerly watching how these overlapping dates might reshape the holiday gaming landscape.

Marcus Thompson · 3 min read

Publishers are largely avoiding the latter half of the year to prevent direct competition with Grand Theft Auto VI, scheduled for release in November. However, Nintendo may challenge this by launching a remake of The Legend of Zelda: Ocarina of Time for the Nintendo Switch 2 in early November. A potential release date of November 11 for The Legend of Zelda: Ocarina of Time Remake was briefly visible on a Nintendo UK listing for a Kirby Air Riders amiibo before the page was updated. The game has also received an E10 rating from the ESRB. While officially slated for a 2026 launch, the timing of the amiibo release, coupled with the ESRB rating, has led to speculation that the game could launch around November to coincide with the title's 28th anniversary. Leaked information regarding new amiibo products further suggests a potential release date of November 12 or mid-November, close to Grand Theft Auto VI's November 19 launch.

Strategic November Release Timing for Zelda Ocarina of Time Remake Ahead of GTA VI

Nintendo typically aligns amiibo releases with new game launches, potentially to streamline shipping logistics. For instance, the Minerus Construct amiibo launched concurrently with Fire Emblem: Fortunes Weave in September. Similarly, Fire Emblem: Fortunes Weave is scheduled for release on September 17, and Xenoblade Chronicles 3: Nintendo Switch 2 Edition is set for December 3. Given the crowded release schedules in September and October with other major titles, launching The Legend of Zelda: Ocarina of Time Remake after Grand Theft Auto VI appears to be a less risky strategy for Nintendo than releasing it beforehand. The company officially confirmed the remake in June, with only one trailer released so far, though rumors had been circulating since March.

In Case You Missed It

If you are interested in understanding why the legendary gaming trade show E3 has come to an end, I highly recommend reading "Jason Schreier Explains Reasons for E3's End" by Bruno Pferd (2026-06-16). In this insightful piece, Pedro Zambarda reviews Jason Schreier's new investigative channel and provides a compelling analysis of the factors that led to the cancellation of the major annual event following its run starting in 1995. The article delves into how market shifts and the onset of the COVID-19 pandemic ultimately contributed to E3's demise, offering a fresh perspective on these industry trends without necessarily representing the views of Portal Uai yourself can explore Schreier's recent work here: Jason Schreier Explains Reasons for E3's End If you are as amazed by the latest explosion in retro collecting values as I am, be sure to read Bruno Pferd's exclusive analysis from June 17th on this historic milestone. In his post titled "This Super Mario Bros Copy Sold for $3 Million, an Absolute Record!", he breaks down how a sealed copy of Super Mario Bros shattered all previous auction records by selling at Heritage Auctions for three million dollars—an unprecedented sum that cements the game's status as one of history's most valuable items. The article details why this specific PSA 9.6+ cartridge from the second production run, which included an original NES launch Control Deck in its packaging, has surpassed all expectations to become known by some even dubbing it a "Pikachu illustrator." To learn more about how rarity and exceptional preservation state are reshaping what we think video games can be worth, check out his full story here: This Super Mario Bros Copy Sold for $3 Million, an Absolute Record! For those curious about the shifting tides in cinematic storytelling, check out Jonathan Dubinski's insightful post titled "Video Games Are Hollywood's New El Dorado, Says The Batman 2 Writer," published on July 7, 2026. In this article, Mattson Tomlin discusses how major studios are increasingly turning toward video game franchises—such as God of War, The Last of Us, and Fallout—rather than traditional comic books for their next big adaptations. Discover why industry insiders believe this transition offers a fresh avenue to engage audiences beyond the superhero era, right here: Video Games Are Hollywood's New El Dorado, Says The Batman 2 Writer

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Game info

Official Name
BS The Legend of Zelda "MottZilla Patch"
Brief Summary
BS Legend of Zelda "MottZilla Patch" is a ROM hack/mod for BS Zelda no Densetsu Map 2. It makes the game able to be played on a real SNES, making it a single game with both BS Zelda games (Maps 1 and 2), with a time limit of 50 minutes per week (weeks on the Satellaview worked like time-limited episodes).
Platforms
Super Nintendo Entertainment System
Released
May 6, 2012
Genre
Role-playing (RPG), Adventure
Play Modes
Single player
Languages
English
Genre
MottZilla
Genre
Zelda Legends, The BS Zelda Homepage

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