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Leon Shines in This Resident Evil Requiem Gameplay

Excited about the new gameplay styles in Resident Evil Requiem, especially Leon's action-oriented approach akin to Resident Evil 4 and Grace's traditional style inspired by RE2 and 4? Don't miss out on this Porsche-filled adventure releasing February 27th!

Ahmed Hassan · 2 min read

Resident Evil Requiem Gameplay Unveils Leon's Action-Inspired Style and Grace's Puzzle Solving Elements

Capcom's recent Showcase unveiled new gameplay for Resident Evil Requiem, scheduled for release on February 27th. The presentation highlighted the game itself and its brand partnerships, revealing a Porsche car featured within Requiem and plans for a series of concerts. The Showcase did not include updates on the series' future beyond Requiem, hints of an upcoming Resident Evil remake, or news of a demo for Requiem. In Resident Evil: Requiem, Leon Kennedy drives a custom Porsche Cayenne Turbo GT. Furthermore, Leon and Grace are partnering with Hamilton to promote special watches, with a limited release of 2,000 of each model planned before the game's debut. Capcom has described Leon's gameplay in Resident Evil Requiem as directly inspired by the action-oriented style of Resident Evil 4. Grace's gameplay, on the other hand, evokes the atmosphere and puzzle-solving elements of Resident Evil 2 and Resident Evil 4. Director Koshi Nakanishi aimed to capture the thrilling action of Resident Evil 4 in Leon's sequences.

Resident Evil: The Final Chapter - Leon's Sharpenable Hatchet and Elpis Mystery Investigation

Separate from Requiem, Capcom also shared details regarding Resident Evil: The Final Chapter, including the introduction of zombies exhibiting more human-like traits and limited speech. Grace and Leon will investigate a phenomenon called Elpis, connected to the death of Grace's mother. The game will feature a new crafting system allowing players to siphon blood from defeated enemies. In Resident Evil: The Final Chapter, Leon's primary melee weapon is a sharpenable hatchet, supplemented by firearms, enemy-dropped weapons, and even a chainsaw. Analysts anticipate further announcements regarding the Resident Evil series' long-term plans in March. No demo for Resident Evil: The Final Chapter was mentioned during the showcase. Cover image for YouTube video Resident Evil Showcase – January 15, 2026 [View on YouTube]

In Case You Missed It

Intrigued by the latest happenings in the gaming world? We've got you covered! First off, Carlos Mendoza has spilled the beans on a leaked list of upcoming PS Plus titles, with Resident Evil Village making its debut alongside Expeditions: Mudrunner Game and Art Of Rally. Check out his piece here Resident Evil Village, Like A Dragon: Infinite Wealth, and Others to Enter PlayStation Plus Catalog. But it's not all good news, as Marcus Thompson takes an in-depth look at 'Code Violet', the much-anticipated PS5 exclusive that unfortunately crashed and burned upon release. Despite promising environments, this action-horror third-person game fell short with weak combat mechanics, repetitive exploration, and numerous bugs. Fans of horror games might want to steer clear for now, but perhaps Marcus' analysis will shed some light on what went wrong and what we can expect from future PS5 exclusives. Read his post here First PlayStation 5 Exclusive of 2026 is a Disaster. And finally, Ahmed Hassan has uncovered an unexpected solution to performance issues plaguing Monster Hunter Wilds' PC version. A Reddit user discovered that installing additional DLCs enhances game performance, even if you're not planning to play these expansions! Dive into the full story here Purchasing DLCs Improves Monster Hunter Wilds PC Performance.

// The Friday recap

Enjoyed this article? You will like the Friday recap.

Game info

Official Name
Capcom Fighting All-Stars
Brief Summary
The shadow of fear was approaching Metro City. A man only known as Death, was running around Metro City with a bomb. The bomb was codenamed "Laughter Sun". Mayor Mike Haggar contacted the characters listed above in order to locate and defeat Death and then defuse the bomb. Codes were needed to disarm the bomb, and that is where the Code Holders subtitle of the game comes into play. D.D. and his teammates, Rook and Ingrid, were the Code Holders. Their codes are Ogre, Fallen Angel, and Isis. The game had a time limit, and depending of how long the player took to finish the game, the ending would vary. Originally, Capcom Fighting All-Stars was planned to be a 2D sequel to Capcom vs. SNK 2: Mark of the Millennium 2001, before being converted to 3D. However, due to SNK's financial troubles and restructuring, the title was redesigned as a Capcom-only crossover with twenty former SNK members designing it, using the models previously built for the original title. Like SNK's KOF: Maximum Impact games, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, which Capcom co-produced with Arika. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003. According to an interview with former The King of Fighters director Toyohisa Tanabe, a secret character from Tanabe's old company (SNK) was set to be playable in Capcom Fighting All Stars.. While not confirmed, the figure bears a heavy resemblance to K' or Kyo Kusanagi.
Platforms
PlayStation 2, Arcade
Genre
Fighting
Play Modes
Single player, Multiplayer
Languages
English, German
Genre
Capcom
Genre
Capcom

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