Home NewsMetroid Prime 4 Beyond: Misunderstood or Unfinished?

Metroid Prime 4 Beyond: Misunderstood or Unfinished?

by Sophie Laurent

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • Metroid Prime 4 aims to blend traditional Metroid gameplay with modern elements, but faces criticism for its unnatural character interactions and an awkward motorcycle sequence that feels out of place for Samus Aran.
  • The games visuals show signs of compromise in certain areas, particularly during the motorcycle sequences in the desert, which resemble graphics from the PlayStation 3 era.
  • Metroid Prime 4 struggles with repetitive storytelling and overly verbose characters, diverging from the series traditional focus on solitary exploration. Some returning abilities are rehashes of previous iterations, while new additions like slow-motion and guided shooting are underutilized.
  • The game prioritizes maintaining a smooth frame rate on both the original and new Switch models, potentially missing an opportunity to showcase the Switch 2s capabilities. While the gameplay feels fluid, visual sacrifices were made to accommodate both models.

Our favorite Goodies

Metroid Prime 4: Beyond – Balancing Tradition and Innovation for a New Era

The name Metroid Prime 4: Beyond is enough to excite fans who have been anticipating Samus Aran’s return for 18 years. The game, which aims to blend familiar thrills with innovative elements, will see Samus arrive on both the original Switch and its successor. Promising more action, a vast semi-open world desert zone, chatty NPCs, and even motorcycle sequences reminiscent of Akira, this installment aims to be a significant step forward. First announced in 2017, Metroid Prime 4: Beyond has been eight years in the making. Initially, Bandai Namco was at the helm, but Nintendo brought Retro Studios back on board after a couple of years. Critics question whether the final product successfully balances the series’ established gameplay with appeals to new players who prefer more dialogue and assistance. As a Switch exclusive, Metroid Prime 4 marks Samus Aran’s long-awaited return after 18 years, featuring Akira-style motorcycle action, a partially open-world desert zone, and extensive NPC interactions.

Metroid Prime 4 Beyond: Balancing Tradition and Modernity in Character Interaction

The game starts with high expectations, intending to deliver an experience that surpasses previous installments. A Federation science outpost is ambushed by mysterious creatures, triggering the emergence of an alien artifact that pulls Samus into an alternate world. She arrives on Viewros, a planet defined by diverse biomes converging around a massive desert. This introduction, while cinematic, feels somewhat clunky due to a less-than-subtle helper AI. Viewros is also home to stranded Federation soldiers, and the game seems to encourage interaction. However, Samus’s silence clashes with the NPCs’ constant chatter, creating an unnatural dynamic that breaks player immersion. Nintendo has explored similar dynamics in recent Zelda titles. While gaming has evolved considerably since 2007, Nintendo seems hesitant to fully embrace more modern conventions in character interaction. Adding to this delicate balance is the introduction of the Vaiola motorcycle, which drew mixed reactions during initial previews. The vehicle feels out of place for Samus, an otherwise agile space hunter, and its unwieldy handling does little to enhance the experience. Included, it seems, only to fill the emptiness of Sol Valley, the bike detracts from player engagement, feeling like a forced novelty rather than an organic addition to gameplay.

Metroid Prime 4 Beyond: Balancing Visuals and Performance in Desert and Beyond

The graphics during the motorcycle sequences in the desert reveal compromises in visual fidelity. When the camera pulls back, the textures appear dated, resembling graphics from the PlayStation 3 era. While some may argue that the desert environment inherently limits visual potential, games like 2015’s Mad Max demonstrate that deserts can be visually rich and engaging. Outside of the desert, Metroid Prime 4 showcases more impressive visuals with exotic biomes, striking lighting effects, and breathtaking, expansive panoramas. However, closer inspection reveals that the game prioritizes maintaining a smooth frame rate on both the original and new Switch models, targeting either 4K at 60fps or 1080p at 120fps. While the gameplay feels fluid, it seems Retro Studios made visual sacrifices to accommodate both Switch models, potentially missing an opportunity to showcase the Switch 2’s capabilities. Thus, the game’s visuals can be described as appealing from a distance, but less impressive upon closer inspection.

Metroid Prime 4 Beyond: Exploring Repetition and Visuals in Sol Valley

Metroid Prime 4 attempts to bridge classic Metroid elements with modern gaming trends, but it struggles with repetitive storytelling and overly verbose characters that diverge from the series’ traditional focus on solitary exploration. Sol Valley, despite its potential, becomes a largely uninteresting space, and Samus’s motorcycle feels out of place both thematically and visually. While some areas offer visually appealing vistas, the cross-gen graphics reveal their limitations upon closer inspection. Metroid Prime 4 uses a familiar formula in which Samus starts with all her powers, only to lose them and regain them gradually. While this may appeal to newcomers, longtime fans might find this progression repetitive. Many returning abilities, such as elemental shots, double jumping, and turbo boosting, are rehashes of previous iterations, while new additions like slow-motion and guided shooting are underutilized. Despite emphasizing action, the developers failed to evolve the gameplay, omitting melee attacks altogether. The game’s exploration, while stealthy, relies on observation and deduction, but the narrative is often spelled out, disrupting the gameplay flow. Samus remains silent while other characters provide constant chatter, and the motorcycle sequences through the vast, empty desert suffer from poor graphics and awkward handling.

Metroid Prime 4: Beyond – Striking a Balance Between Nostalgia and Innovation

In conclusion, Metroid Prime 4: Beyond faces the challenge of balancing nostalgia with innovation, and its success hinges on overcoming these issues to deliver a satisfying experience for both returning fans and those new to the series. The repetitive elements, the uninspired desert area, and the awkward motorcycle sequences detract from the overall experience.

In Case You Missed It

In an exciting week in gaming, we’ve seen some thrilling announcements and developments! First off, Sophie Laurent unveiled PlayStation’s newest cooperative action shooter, “4:LOOP,” designed by Mike Booth and Bad Robot Games – a tactical third-person shooter that promises endless playability options and an engaging science fiction environment. Keep your eyes peeled for its release at https://playersforlife.com/2025/12/12/playstation-unveils-new-multiplayer-game/. Meanwhile, Carlos Mendoza gave us a sneak peek into the cinematic announcement trailer for “Divinity,” promising an immersive visual experience that teases epic storytelling and stunning cinematography. You won’t want to miss this captivating glimpse – check it out here: (). But perhaps the most unexpected news came from tech mogul Elon Musk, who weighed in on ARC Raiders’ growing influence and suggested a novel player-driven system to hunt down ‘betrayers’. Jonathan Dubinski’s recent post on this development is a must-read if you want to see where this could lead for both the game and its community – dive into his piece here Elon Musk Plays ARC Raiders, Suggests Punishment for Betrayers.

Metroid Prime 4 Beyond: Misunderstood or Unfinished? mixcollage 27 mar 2025 02 16 pm 1902 6

Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

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