Home BusinessMonster Hunter Wilds Director Acknowledges Game Was Too Easy, Urges Veterans to Return

Monster Hunter Wilds Director Acknowledges Game Was Too Easy, Urges Veterans to Return

by Jonathan Dubinski

Key Takeaways

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  • The Monster Hunter Wilds director, Yuya Tokuda, has increased the games difficulty level in recent updates to cater to veteran players who felt it was too easy.
  • Tokuda is encouraging former players who left after the initial release to return and experience the enhanced difficulty.
  • Capcom plans to continue supporting Monster Hunter Wilds with content updates, technical fixes, cosmetic DLC, and community engagement.
  • New monsters, event missions, seasonal festivals, potential collaborations with other Capcom titles, targeted patches for technical issues, and weapon-balancing adjustments are among the updates planned for Monster Hunter Wilds.

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Monster Hunter Wilds Director Invites Veterans Back for Tougher Challenges in Recent Updates

Monster Hunter Wilds director Yuya Tokuda is calling on veteran players who felt the game lacked challenge to revisit it, highlighting the addition of new, tougher missions in recent updates. Tokuda addressed this directly during a QA session at the PlayStation Partner Awards 2025 Japan Asia. According to IGN, Tokuda explained that the team initially focused on making Monster Hunter Wilds more accessible for newcomers. While this succeeded in easing the entry point, he acknowledged it inadvertently reduced the difficulty for experienced players. “We analyzed situations where beginners got stuck, including in Monster Hunter: World,” Tokuda stated. “We worked on these points to ease obstacles for new players, such as reaching certain monsters or crafting specific armor types. Moreover, we attempted to incorporate as many new elements beneficial to both beginners and veteran players, like the Focus mode.”

Monster Hunter Wilds Director Intensifies Game Difficulty, Invites Back Early Players for Challenging Updates

Tokuda is now encouraging veteran players who left after the initial release to give the game another shot and experience the enhanced difficulty. While Monster Hunter Wilds launched strong, breaking Capcom’s record with 10 million copies sold in its first month, sales decelerated in subsequent weeks. By the end of October, sales had reached 10.7 million units, a noticeable difference compared to Monster Hunter: World’s nearly 29.1 million and Monster Hunter: Rise’s 17 million. Capcom’s reports indicate this slowdown: after the initial surge, Wilds sold only 447,000 units in the following quarter, and an additional 160,000 units by September 30. Capcom has cited this performance as a factor in a recent 15% drop in its stock price. Tokuda emphasized that his team has been actively addressing the difficulty balance since launch, introducing tougher content through ongoing updates. He directly appealed to players who “zeroed out the game right after release,” urging them to return and experience the changes.

Capcom Bolsters Monster Hunter Wilds with Content Updates, Technical Fixes, and Community Engagement

Looking ahead, Capcom plans to continue supporting Monster Hunter Wilds with content updates, cosmetic DLC, ongoing game balancing, and active community engagement. These updates will include new monsters, event missions, seasonal festivals, and potential collaborations with other Capcom titles. Capcom also intends to address technical issues and negative feedback on the PC version through targeted patches and weapon-balancing adjustments. Stay up-to-date with the latest news by following the official Monster Hunter account on X at [https://x.com/monsterhunters20](https://x.com/monsterhunters20).

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Monster Hunter Wilds Director Acknowledges Game Was Too Easy, Urges Veterans to Return wrJXKCgnF67z47pFYS6AZQ 6

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