Unlike the situation ten years ago, the release of “Furiosa” in the “Mad Max” franchise was not accompanied by a video game. The underwhelming sales performance of Warner Bros Games’ title in 2015 dampened the American publisher’s enthusiasm for such releases. Some players questioned why Warner did not seize the opportunity to re-release a remastered version of the Avalanche-developed game, given the excitement surrounding George Miller’s latest film. Given the poor launch of “Furiosa,” particularly in the US where it has performed poorly (32 million dollars in four days during Memorial Day), it is clear that the movie industry faces challenges as the summer blockbuster season begins. This did not prevent George Miller from praising Hideo Kojima while implicitly criticizing Avalanche Studios’ game, seemingly at no cost to himself. This举动不仅激怒了该作的前游戏总监,也让许多玩家感到不满,他们认为2015年的《疯狂麦克斯》游戏是过去十年中最被低估的游戏之一,他们的观点完全正确。To ensure the paragraph remains in English and adheres strictly to your instructions, here’s the revised version:Unlike the situation ten years ago, the release of “Furiosa” in the “Mad Max” franchise was not accompanied by a video game. The underwhelming sales performance of Warner Bros Games’ title in 2015 dampened the American publisher’s enthusiasm for such releases. Some players questioned why Warner did not seize the opportunity to re-release a remastered version of the Avalanche-developed game, given the excitement surrounding George Miller’s latest film. Given the poor launch of “Furiosa,” particularly in the US where it has performed poorly (32 million dollars in four days during Memorial Day), it is clear that the movie industry faces challenges as the summer blockbuster season begins. This did not prevent George Miller from praising Hideo Kojima while implicitly criticizing Avalanche Studios’ game, seemingly at no cost to himself. This angered the former game director of the title and set off many players who consider the 2015 “Mad Max” game one of the most underrated games in the past decade, and they are absolutely right.
It was about ten days ago, during the London premiere of Furiosa, just two days after the Cannes red carpet, that George Miller was asked by GamingBible about the possibility of a new Mad Max video game. At that time, the filmmaker mentioned the 2015 Mad Max game developed by Avalanche Studios and expressed his critical opinion regarding it.
It did not meet my expectations. This was outside of our control. I am someone who prefers not to undertake something unless they can commit to doing it to the best of their ability.
One can argue that George Miller did not hold back in criticizing the work of the developers involved with the Mad Max video game. Is such criticism justified? Not entirely, as there will be ample opportunity to explain why the game met the intensity expected from a Mad Max adaptation and was unfairly criticized by the press upon its 2015 release. In fact, on what basis does George Miller claim that he finds the Mad Max game disappointing? Unless proven otherwise, it appears that the Australian filmmaker is not a gamer and I doubt if he has ever held a controller. While he did not provide specific details, it seems safe to assume that Miller relies on the mixed reception from the press at the time for his opinion.
Visiting Metacritic reveals that the game received a score of 69%, based on 72 reviews, including ours. I recall that a freelancer, Florian Huvier, tested the game at the time and gave it a score of 15/20, which is considered a fairly good score but is generally seen as disappointing by publishers and studios given the game’s scale, especially since Metacritic classifies games with an average below 75% as subpar. Personally, I platinum-ed the game shortly after its release, and it was one of my favorite games of 2015, even making it into my top 5 best games of that year.
When you accumulate over 80 hours playing a game and start dreaming about it, something significant is happening. Mad Max was simply the Shadow of Mordor of 2015: a game that did not initially look promising, was unexpected, and was both underestimated and underrated, yet it captivated me like no other game before. Despite its precarious position, especially after the 2013 first demo during a select E3 behind-closed-doors event where the game was intended for cross-generation release on PS3, Xbox 360, and next-gen consoles, at that time, the game appeared poor and the demo failed to engage players.
Christofer Sundberg, the former head of Avalanche Studios, responded to George Miller’s comments on his Twitter account. Although his tone remained reserved, there is a discernible hint of bitterness in his words, which is understandable given the nature of those remarks. He also discussed the commercial failure of the game, noting that its release coincided directly with Konami’s Metal Gear Solid 5 by Hideo Kojima.
Because we were required to release Mad Max on the same day as another major title, they blamed us for its poor sales performance and canceled several planned DLC updates that were即将被发布。—以下是仅供参考的背景信息,不应包含在重写后的段落中:乔治·米勒(George Miller),电影《疯狂麦克斯:狂暴之路》的导演,在伦敦的一次首映礼上批评了2015年的《疯狂麦克斯》电子游戏,表示这款游戏未能达到他的期望,并认为这不在他们的掌控范围内。这一言论引发了粉丝们的强烈反弹,他们认为该游戏被低估且称赞其激烈程度和玩法。然而,评论家们却给出了较低的Metacritic评分(69%),米勒似乎以此为基础表达了自己的观点,尽管他自己并不是一个游戏玩家。克里斯托弗·桑德伯格(Christofer Sundberg),前Avalanche Studios负责人,在回应米勒的批评时含蓄地表达了不满之情,尤其是在该游戏商业失败与小岛秀夫《合金装备 固体:幻痛》同日发售的情况下。尽管2013年的演示版本表现不佳且评价参差不齐,但仍有玩家认为2015年发布的这款游戏是一款出色而引人入胜的作品。
Here is the translation of the provided French paragraph into English:—George Miller, director of the Mad Max films, criticized the 2015 Mad Max video game during the London premiere of Furiosa, stating it wasn’t as good as he had hoped and that they didn’t have control over its development. This comment angered fans and the former game director, Christofer Sundberg, who defended Avalanche Studios’ work. The game received mixed reviews upon release, scoring a low 69% on Metacritic, despite some positive individual critiques such as a platinum completion by one reviewer and inclusion in their top 5 games of 2015. Despite its initial poor reception and challenging development (including an attempt at a cross-generation release and competition with Metal Gear Solid V), some players found it engaging, comparing it to Shadow of Mordor in terms of unexpected enjoyment. Sundberg subtly addressed the commercial failure, attributing it to the game’s simultaneous release with Metal Gear Solid 5 and subsequent cancellation of planned DLC. Critics argue that Miller, who is not known as a gamer, unfairly criticized the game based on its mixed press reception rather than personal experience.—
Christofer Sundberg used George Miller’s recent release as an opportunity to address past issues and revealed that initially, Mad Max was intended to be a true open-world experience. However, due to constraints, it had to transition into a more linear format. Nonetheless, there is still potential for improvement, as the game, despite its intended linearity, holds genuine quality. For those who appreciate expansive open worlds, post-apocalyptic settings, thrilling car chases in customizable vehicles, plentiful loot, and intense close combat (heavily inspired by Batman but surprisingly effective), it offers a compelling experience that won’t disappoint. Additionally, the game’s visual aspects are noteworthy, particularly its Wasteland environment, which is both beautiful and diverse. Over time, players have recognized these strengths, elevating the game from a niche title to a well-regarded one supported by an enthusiastic community. Currently on Metacritic, it has a solid player review average of 7.9/10 and continues to receive positive feedback.
Ironically, in this unfortunate situation, George Miller expressed his desire for Hideo Kojima to develop a Mad Max video game. Considering Metal Gear Solid 5 indirectly affected sales, it is not entirely Kojima’s fault; the games should not have been released on the same day, which is quite amusing. Is George Miller leveraging his friendship with the Japanese game director? Given that Hideo Kojima attended the Mad Max premiere and subsequently hired Miller for an appearance in Death Stranding 2, it seems he is returning a favor to the Japanese creator. However, it is unlikely that George Miller is deeply involved in video games; rather, he supported his friend, even if it caused some conflict with the developers of the 2015 Mad Max game who did not deserve such criticism. This not only upset the former game director but also angered many gamers who consider the 2015 Mad Max one of the most underrated games in recent years.
If you’re a fan of post-apocalyptic narratives and thrilling gameplay, make sure to check out “Saints Row: Third DLC Embracing Mad Max Style,” released on August 8th by Marcus Thompson. This new expansion dives into the ruined Vallejo district with five campaigns, introducing the Dustmoot narrative and conflict between key characters. With a fresh faction of enemies, Frostlanders, along with four vehicles and weapons, this DLC offers an immersive experience that any Mad Max aficionado will appreciate. Don’t miss out on the action; head over to [Read the article] to learn more and gear up for the August 24th release on Steam.