Key Takeaways
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- Marathon has found a niche audience, with around 1.2 million players and a solid presence on Steam, despite a mild launch.
- The game has received generally positive reviews from critics and players, with the PC version earning an 80 out of 100 on Metacritic and a 86% positive rating on Steam.
- Bungie is committed to long-term development for Marathon, aiming to retain its loyal audience and gradually expand its player base. The producer has stated that the game is designed for long-term investment, rather than immediate success.
- Challenges for Marathon include the markets limited patience with live service games and the need to address feedback from players, such as adjustments to endgame scheduling and the potential addition of a Duos mode. The high percentage of sales on Steam indicates a strong PC player base, known for its high standards regarding performance and fair competition.
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Several weeks after its release, Marathon has found its niche, avoiding the fate of games like Concord and Highguard without achieving explosive popularity. Despite a mild launch, Bungie is committed to a long-term plan for the game, assuring players that it will not be abandoned prematurely. Marathon has acquired approximately 1.2 million players, a figure that supports a healthy retention rate. While only a small segment of online shooter fans initially showed interest, those who engaged seem pleased. Bungie aims to retain this loyal audience and gradually expand it. The producer clearly stated these intentions on the official website, emphasizing that Marathon is designed for long-term investment rather than immediate success, which would condition its survival. “We are committed to Marathon in the long run,” the statement reads. Marathon has maintained a solid presence on Steam, with around 40,000 daily active users (DAU) and a peak of over 88,000 during its launch weekend. Over 20% of players have logged more than 50 hours, and nearly 7% have exceeded 100 hours. On average, Marathon sees 345,000 DAU, increasing to approximately 380,000 on weekends.
Following positive reviews from expert critics, Marathon gained more attention. After initially sliding to number 77 on the Steam sales charts by March 26th, the game rebounded to the 22nd spot on March 27th, likely spurred by the release of these reviews. Critics have generally received the game positively, with the PlayStation 5 (PS5) version earning an 81 out of 100 on Metacritic based on 40 reviews, and the PC version receiving an 80 based on 33 reviews. User reviews on Steam are also favorable, with an 86% positive rating from nearly 31,000 reviews. Steam players average approximately 27.8 hours of gameplay, exceeding the console averages of 16.5 hours on PS5 and 17.3 hours on Xbox. Marathon, which launched on March 5th for $9.99, has generated approximately $55 million from over 1.2 million units sold, according to Alinea Analytics. A recent review by Mewgenics’ Agilio Macabasco gave the game a 9.5 out of 10. However, the game’s initial sales were potentially slowed by its steep learning curve, challenging controls, and lengthy setup process.
Before its release, Marathon held a server slam event to build momentum; however, unlike Arc Raiders, it only saw a 4% increase in sales afterward, according to Alinea Analytics. Analysts suggest that this is related to Marathon’s complex mechanics and onboarding, which may deter some players. Alinea Analytics reports that approximately 70% of sales (about 800,000 copies) originated from Steam, while the PS5 accounted for roughly 19% (over 200,000 units), and the Xbox Series represented about 11%. Combined, console sales comprise approximately 30% of the total. Sales of Marathon are around 1.2 million copies, with 70% sold on Steam. This figure is slightly below Sony and Bungie’s initial expectations, leading to a shift from cautious optimism to concern due to the slower-than-anticipated start. To address player feedback, Bungie is implementing significant changes, including adjustments to endgame scheduling and the potential addition of a Duos mode. The high percentage of sales on Steam indicates a strong PC player base, a demographic known for its high standards regarding performance and fair competition.
Marathon’s Future Rides on Long-Term Development and Player Base Expansion
A key challenge for Marathon may be the market’s limited patience with live service games that require time to evolve. In the game’s FAQ, the producer stated, “We expect many years of continuous improvement in all aspects of the game.” Bungie intends for Marathon to emulate the development of Destiny, whose success was built gradually through updates, expansions, and rebalancing rather than at launch. Given its solid retention rate, Marathon’s long-term success depends on gradually increasing its player base over the coming months. Marathon is currently available on PC, PS5, and Xbox Series X/S. As Bungie focuses on long-term development, the game’s future hinges on continued refinement and expansion to meet player expectations and market demands.
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| Specification | |
|---|---|
| Official Name | Classic Marathon 2 |
| Brief Summary | Marathon 2 takes place seventeen years after the events of the first game. Durandal, one of the three AIs from the colony ship UESC Marathon, sends the player and an army of ex-colonists to search the ruins of Lh'owon, the S'pht home-world. He does not mention what exactly he is looking for, although he does let slip that the Pfhor are planning to attack Earth and that being on Lh'owon may stall their advance.
From the team that brought you Aleph One, the classic sci-fi FPS Marathon 2: Durandal from Bungie on Mac revived for modern hardware by the fan community. Fresh from your triumph on the colony ship Marathon, you are seized by the rogue AI Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare… This classic 1995 Bungie FPS is now maintained by the fan community. Experience authentic game play using the original data files, with achievements, optional widescreen HUD support, 3D filtering/perspective, positional audio, and 60+ fps interpolation, just in case the original is too authentic. |
| Platforms | Linux, iOS, PC (Microsoft Windows), Mac |
| Released | December 15, 2011 |
| Genre | Shooter |
| Play Modes | Single player, Multiplayer, Co-operative |
| Languages | Czech, English |
| Genre | Aleph One Developers |
| Genre | Aleph One Developers |
They also talk about it
Links to external sources for further reading
- Marathon Has Just Hit Its First Reality CheckMarathon Has Just Hit Its First Reality Checkforbes.com
- Marathon's Enduring Appeal: Comparing Player Engagement and Revenue with CompetitorsMarathon's Enduring Appeal: Comparing Player Engagement and Revenue with Competitorsplayersforlife.com
- https://www.geekwire.com/2026/bungie-scores-an-unexpected-success-with-marathon-revival/https://www.geekwire.com/2026/bungie-scores-an-unexpected-success-with-marathon-revival/geekwire.com
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