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Subnautica 2 Surpasses Development Drama, Sells 2 Million Copies

Delighted to share the news that Subnautica 2 has exceeded expectations with over two million copies sold and impressive streaming visibility during its early access on PC, hinting at a promising future for the franchise under Krafton's ownership.

Carlos Mendoza · 3 min read

Subnautica 2 Achieves Massive Success Amidst Development Turmoil Unknown Worlds' highly anticipated title, Subnautica 2, has officially launched into early access, achieving remarkable success just 12 hours after its release. Developed by Krafton's creative studio, the game is now playable on PC and Xbox Series X and S, holding a "Very Positive" rating on Steam. Initial player reception highlights the game's stunning Unreal Engine 5 underwater visuals, cooperative multiplayer, robust survival and crafting systems, and engaging storytelling as key selling points. Subnautica 2 debuted at the top of YouTube Live and Naver Chzzk's gaming categories. It reached a peak of 109,000 concurrent viewers on YouTube and 14,000 on Naver Chzzk.

Subnautica 2 has made a significant impact, selling an impressive 2 million copies across various platforms within its first 12 hours. On Steam, the game peaked at over 467,000 concurrent players, a figure nearly nine times the all-time record for the original Subnautica. The game also dominated streaming platforms, attracting a peak audience of over 413,000 viewers on Twitch, where it claimed the number one spot across all categories. YouTube Live further contributed to its viewership, with 109,000 peak concurrent viewers, solidifying Subnautica 2's position as the top game to watch. The development journey of Subnautica 2 has been marked by significant corporate conflict. Development began around 2022, with an initial target launch of 2025. However, in July 2025, Krafton, Unknown Worlds' parent company, terminated key executives, including CEO Ted Gill. This led to legal action, with the dismissed employees alleging that Krafton sought to avoid paying a $250 million bonus tied to revenue goals. A judge reinstated Gill and his team earlier this year, putting Subnautica 2 back on schedule for release. Despite these legal battles and an online leak just days before its scheduled launch, the game has proceeded to an early access release.

Court documents filed in November 2025 reveal that Krafton's CEO, CH Kim, allegedly created a team called "Project X" to take control of Unknown Worlds and consulted ChatGPT on how to avoid the substantial bonus payment. The AI reportedly advised that canceling the payment would be difficult. The commercial success of Subnautica 2 is particularly remarkable given the internal crisis. Despite the dispute and an uncertain climate behind the scenes, public interest significantly increased following the early access release. The game's performance places it among the year's biggest successes. In addition to selling 2 million units in just a few hours, it garnered immense visibility on streaming platforms, reaching the top spot among the most watched titles on Twitch. At its peak, the accumulated audience surpassed 400,000 simultaneous viewers, driven by curiosity around the game and the controversy involving the publisher and the creative team behind the franchise. This commercial success runs parallel to an internal crisis that appears to be nearing a favorable conclusion for the developers and is potentially beneficial for Krafton, the game's rights holder, who are reportedly concerned about the high price paid for acquiring the game's rights.

Subnautica 2 Moves into Early Access, Awaiting Refinements for Cross-Platform Release

Subnautica 2 is currently available in early access on PC, indicating that further refinements will be made before its final release across all platforms.

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