Resident Evil Requiem Achieves Massive Success
Celebrating three decades of horror, Capcom's latest release Resident Evil Requiem has already proven to be a major blockbuster, selling over 5 million units in just four days. Here's to another exciting chapter in the franchise!
Marcus Thompson · 2 min read
On February 27th, Capcom released Resident Evil: Requiem, the ninth main installment in the Resident Evil series. To mark the franchise's 30th anniversary, Capcom designed Requiem to capture the survival horror essence of the series while delivering engaging action, a balance that has defined Resident Evil over the years. Capcom announced that Resident Evil: Requiem sold over five million units in its first four days, confirming its status as one of 2026's major blockbusters. According to Capcom, Requiem demonstrates their commitment to developing high-quality, technically impressive, and fun games. They assure fans that they will continue to release this kind of experience to maintain players' trust and ensure the ongoing success of Resident Evil.
Resident Evil: Requiem - Psychological Chill and Action Blend for Record-Breaking Success
A week after its release, users on Metacritic rated Resident Evil: Requiem the best game in the series, surpassing the previous top rating held by Resident Evil 4. This positive reception reflects the game's success in blending old-school horror suspense with contemporary action. On Metacritic, user reviews gave Requiem a score of 9.5, and critics scored it 88. Resident Evil: Requiem delivers chilling psychological horror with cinematic impact and emotional depth from its gripping storyline. The game also increases the level of gore, featuring scarier zombies and brutal boss battles. Some Metacritic reviewers noted the absence of fun side content, like The Mercenaries mode.
In Case You Missed It
If you're a Resident Evil fan, boy do we have some treats for you! First off, dive into Ahmed Hassan's behind-the-scenes look at how Capcom ensured authenticity in their latest masterpiece, Resident Evil Requiem. Published on March 5th, "Capcom Takes Unprecedented Measures for Actors" reveals the intense motion capture sessions where actors faced realistic props and dimly lit studios to recreate that heart-pounding tension we all love from the games. Angela Sant'Albano even shares her preparations as Grace Ashcroft – it'll make you appreciate the game even more! Then, check out Bruno Pferd's latest post on how Resident Evil Requiem claimed the throne as the best-selling PS5 game in February across multiple regions. Published just a few days ago, 'Resident Evil Requiem Was the Best-Selling PS5 Game' also explores how other new releases fared on the PS5 charts. And finally, celebrate the series' 30th anniversary with Sophie Laurent's article "Resident Evil Requiem Achieves Massive Success", published on March 5th. Laurent delves into the phenomenal success of Resident Evil Requiem, with over 5 million units sold within its first four days – it's clear Capcom has delivered another gaming masterpiece! Immerse yourself in these incredible reads here Capcom Takes Unprecedented Measures for Actors in Resident Evil Requiem Production Resident Evil Requiem Was the Best-Selling PS5 Game in February and here Resident Evil Requiem Achieves Massive Success. You won't want to miss out!


// The Friday recap
Enjoyed this article? You will like the Friday recap.
Game info
- Official Name
- Capcom Fighting All-Stars
- Brief Summary
- The shadow of fear was approaching Metro City. A man only known as Death, was running around Metro City with a bomb. The bomb was codenamed "Laughter Sun". Mayor Mike Haggar contacted the characters listed above in order to locate and defeat Death and then defuse the bomb. Codes were needed to disarm the bomb, and that is where the Code Holders subtitle of the game comes into play. D.D. and his teammates, Rook and Ingrid, were the Code Holders. Their codes are Ogre, Fallen Angel, and Isis. The game had a time limit, and depending of how long the player took to finish the game, the ending would vary. Originally, Capcom Fighting All-Stars was planned to be a 2D sequel to Capcom vs. SNK 2: Mark of the Millennium 2001, before being converted to 3D. However, due to SNK's financial troubles and restructuring, the title was redesigned as a Capcom-only crossover with twenty former SNK members designing it, using the models previously built for the original title. Like SNK's KOF: Maximum Impact games, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, which Capcom co-produced with Arika. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003. According to an interview with former The King of Fighters director Toyohisa Tanabe, a secret character from Tanabe's old company (SNK) was set to be playable in Capcom Fighting All Stars.. While not confirmed, the figure bears a heavy resemblance to K' or Kyo Kusanagi.
- Platforms
- PlayStation 2, Arcade
- Genre
- Fighting
- Play Modes
- Single player, Multiplayer
- Languages
- English, German
- Genre
- Capcom
- Genre
- Capcom
Where to buy
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