Key Takeaways
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- Operation: Infinite marks the conclusion of major content updates for Halo Infinite, but existing game modes and customization options will continue to be available.
- The update offers a free pass with 100 levels, as well as a premium pass for additional cosmetic items. Over 200 new customization options are introduced.
- Career rankings will continue, with double Spartan points awarded for completing daily challenges. The competitive mode remains active with ongoing leaderboards.
- This transition signifies a new beginning for 343 Industries, now known as Halo Studios, who are focusing on future projects like the remake of Halo: Campaign Evolved.
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Operation: Infinite Farewell – A New Era for Halo Infinite & 343 Industries
Halo Infinite concludes its four-year run with Operation: Infinite, an update serving as a thank you to players as the game transitions to a new phase. While major content updates will end, existing game modes and customization options remain available. Operation: Infinite includes a free pass, unlocking 100 levels through standard multiplayer or custom games. Players can also purchase a premium pass for additional cosmetic items. The update introduces over 200 new customization options, including armor, coatings, and accessories. Career rankings will continue, with double Spartan points awarded for completing daily challenges. The competitive mode will also remain active, with leaderboards resetting and ranked playlists ongoing. This transition for Halo Infinite marks a new beginning for 343 Industries, now Halo Studios, as they shift their focus to future projects, including the remake of Halo: Campaign Evolved.
In Case You Missed It
Midway through our discussion on the evolution of gaming exclusives and art direction in the Halo series, we’ve stumbled upon two recent revelations that have set tongues wagging across the community. First off, Sophie Laurent has just published an insightful piece exploring the exciting news that Halo, the long-standing Xbox juggernaut, is ready to make its PlayStation debut with ‘Halo: Campaign Evolved’, signaling a new era for the franchise Halo to be Available on PlayStation Moving Forward, Says Halo Studios Director. However, before we dive into this multi-platform shift and its potential implications, let’s pause to highlight another significant development. Carlos Mendoza has recently explored the surprising departure of Glenn Israel, Halo’s veteran art director after 17 years, in his piece “Halo Art Director Leaves Studio Disgruntled After 17 Years” Halo Art Director Leaves Studio Disgruntled After 17 Years. Ahmed Hassan’s recent article, ‘After 17 Years on Halo, Art Director Departs with a Concerning Message’, further delves into this departure and its implications for the studio, including Melissa Boon’s exit and the switch to Unreal Engine 5 After 17 Years on Halo, Art Director Departs with a Concerning Message. Both of these stories are must-reads for anyone interested in the ever-evolving world of Halo.
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