Key Takeaways
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- Mikael Kasurinens leadership at Remedy Entertainment has led to the development of unique and immersive games like Alan Wake, Quantum Break, Control, and now Control Resonant.
- Control Resonant introduces a new level-up system, environmental manipulation, elemental powers, and a transforming melee weapon, offering players significant agency in a twisted Manhattan setting.
- The game explores the duality between the Faden brothers, Jesse and Dylan, as fundamental forces representing order and chaos, respectively, with a narrative that delves into their motivations, identity, and the secrets of the Federal Bureau of Control.
- Control Resonant aims to expand the narrative universe established in the original Control by offering a refreshing change from the Oldest House setting, exploring morally ambiguous spaces between morality and paranormality. The game is expected to release in 2026 on PlayStation 5, Xbox Series X|S, and Steam.
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Mikael Kasurinen, a pivotal creative force at Remedy Entertainment, has shaped the studio’s modern identity. As director, he guided foundational titles like Alan Wake and Quantum Break, culminating in his leadership of Control. This latter project epitomized his approach to fragmented storytelling through in-game documents, and dense, atmospheric environments. Kasurinen is recognized for seamlessly integrating complex gameplay mechanics with a brutalist visual style, making the environment an active participant that reacts dynamically to player actions. Control marked a significant maturation of Kasurinen’s authorial voice, moving away from traditional linear structures in favor of a 3D Metroidvania approach that allowed for unconventional exploration of the Oldest House, the headquarters of the Federal Bureau of Control (FBC). The announcement of Control Resonant sees Kasurinen expanding this narrative universe. The game centers on Dylan Faden’s story, offering a perspective from a different side of the ongoing saga. In a developer diary released at Gamescom Latin America, Kasurinen detailed the reimagined setting of Manhattan, a twisted metropolis sculpted by paranatural forces.
In Control Resonant, players embody Dylan Faden, navigating a warped Manhattan where a cosmic entity distorts gravity and reality. This new installment introduces a level-up system where abilities evolve based on player choices. Combat incorporates environmental manipulation, elemental powers, and a transforming melee weapon known as the Aberrant. Mikael Kasurinen, Creative Director for Control Resonant, described the game’s Manhattan as a “wild playground that twists reality,” teeming with paranatural action and offering players significant agency, power, and consequences. Art Director Elmeri Raitanen noted that Control Resonant provides a departure from the FBC’s Oldest House, inviting players to mold Dylan’s powers, explore mysterious realms, confront ever-changing threats, and uncover the FBC’s secrets.
Dylan Faden is dispatched by his former captors at the FBC to combat a strange cosmic phenomenon that is warping reality and twisting Manhattan. Players will explore various parts of this vast, altered city as the invading cosmic force reshapes the environment. The game features a system for developing Dylan’s powers, with players facing dynamic threats through elemental abilities, environmental interaction, and the Aberrant melee weapon. The narrative aims to explore the motivations of characters within this fractured Manhattan, delve into Dylan’s identity, reveal more about the FBC, and expose terrors threatening humanity. Raitanen highlighted that Control Resonant offers a refreshing change from the “boring concrete walls of the Oldest House” from the first Control. Kasurinen’s work on the original Control established a surrealistic aesthetic inspired by the New Weird movement, where the mundane intersects with the impossible within a bureaucratic setting. That game featured a combat system centered on Jesse Faden’s telekinetic abilities.
Duality Unraveled: Dylan’s Ascent in Control Resonant Explores Moral Ambiguity
According to Kasurinen’s Gamescom Latin America presentation, the core concept of Control Resonant is to explore the duality between the Faden brothers, treating Jesse and Dylan as fundamental forces akin to Yin and Yang. While Jesse embodies order, containment, and leadership of the FBC, Dylan represents chaos, influence, and a profound connection to the astral plane. This creates a narrative balance where each brother’s existence is intrinsically linked to understanding the other. The gameplay in Control Resonant will also diverge from the first title, focusing more on close-quarters combat, resembling titles like Devil May Cry. By elevating Dylan to the protagonist role, Kasurinen aims to explore the morally ambiguous spaces between morality and paranormality. In Control’s universe, worldbuilding is not merely a backdrop but forms the foundation of gameplay, reinforcing the narrative and further intertwining Control’s events with the broader shared universe developed by Remedy Entertainment. Control Resonant is slated for release in 2026, with a specific date yet to be announced. The game will be available on PlayStation 5, Xbox Series X|S, and Steam.
In Case You Missed It
In our ongoing journey to highlight inspiring initiatives and captivating creations in the cultural sphere, let us first guide you towards Marcus Thompson’s recent exploration of a remarkable collaborative effort between Brazil’s Ministry of Culture, Neoenergia Institute, and SESI. In “Rouanet Law in the Interior: Partnership Trains Over 4,300 Cultural Agents in Formative Workshops” Rouanet Law in the Interior: Partnership Trains Over 4,300 Cultural Agents in Formative Workshops, Thompson illuminates how these entities have collectively trained over 4,300 cultural agents through workshops and videoconferences, aiming to democratize access to cultural incentive mechanisms. Moving on to gaming enthusiasts, mark your calendars for September 3rd as Rebel Wolves is set to unveil “The Blood of Dawnwalker”, their debut game steeped in a breathtaking world reminiscent of The Witcher 3’s Val Sangora. In Sophie Laurent’s detailed exploration The Blood of Dawnwalker: It’s the New Game from The Witcher 3 Creators, But Not a Witcher 3 Spin-off, we find a narrative-driven adventure where your choices genuinely shape the story, relationships, and an interactive world powered by Unreal Engine 5. And for book lovers, Carlos Mendoza’s recent publication, “Culture Launches National Book and Reading Plan Page with Interactive Panel” Culture Launches National Book and Reading Plan Page with Interactive Panel, delves into the Brazilian Ministry of Culture’s launch of a new digital platform brimming with resources aimed at boosting Brazil’s literary scene, complete with an interactive data panel offering unprecedented insights into cultural investments.
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Links to external sources for further reading
- Article SummaryArticle Summarynoisypixel.net
- Watch the CONTROL Resonant Developer DiaryWatch the CONTROL Resonant Developer Diarygamingtrend.com
- Control Resonant Reveals Twisted Manhattan Setting in New Developer Diary at gamescom LatAM; Game Launching in 2026Control Resonant Reveals Twisted Manhattan Setting in New Developer Diary at gamescom LatAM; Game Launching in 2026pcmrace.com