Key Takeaways
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- The central narrative of Nier: Replicant revolves around Nier, a protagonist driven by an unwavering resolve to save his sister Yonah from danger in a post-apocalyptic Tokyo.
- Niers backstory, including his struggles and traumatic experiences, is expanded upon in supplemental stories such as The Red And The Black, offering insight into his motivations and the complexities of his world.
- The game explores themes of conviction blurring the line between sanity and atrocity, with characters acting on their perceived righteousness. This is exemplified through Niers pursuit of vengeance against the Shades.
- Despite Niers selfless acts in protecting Yonah, his actions could be seen as ultimately selfish, reflecting humanitys tragic trajectory that leads to extinction within a few generations.
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Victor Hidalgo’s account introduces a desperate Nier, driven by an unwavering resolve to protect his sister, Yonah, from encroaching shadows in a post-apocalyptic Tokyo. Their struggle begins with a fierce battle against shadowy figures, but an unexpected attack leaves Nier vulnerable. His only hope lies in a grimoire called Noir, a forbidden artifact that absorbs blood to unleash its magic. Though Nier survives, his sister, having also touched the book, falls gravely ill. This harrowing experience is central to Nier: Replicant, a game set centuries after a devastating alien disease nearly annihilated humanity. Nier, the protagonist, is consumed by the need to save Yonah. Their strong sibling bond hints at a deeper, untold story. The Nier universe, created by Yoko Taro, extends far beyond the games, encompassing books and plays that enrich its lore. One such story reveals Nier’s past struggles, including a period where he resorted to selling his body to fund his efforts to help Yonah.
Living in a humble village comprised of ancient ruins, Nier dedicates himself to any job to support himself and his sister after their parents’ death. Even simple tasks like letter delivery provide him with meager earnings. However, a delivery to a coastal city led to a traumatic encounter with an abuser. Devola and Popola, alerted to his plight, offered Nier a position hunting shadows, a way to escape such horrors. He accepted, only to discover his abuser within their ranks. Confronting them in a shadow-infested cave, Nier emerged victorious, seizing an opportunity for retribution. This harrowing backstory, however, is not directly presented within Nier: Replicant. It originates from Yoko Taro’s story, “The Red And The Black,” translated by Western fans. This narrative, along with other supplemental stories, offers profound insight into Nier’s motivations and the complexities of his world. These stories illuminate the game’s crucial missing pieces without detracting from its plot.
Yoko Taro himself discussed his creative process in a promotional interview for Drakengard 3 with Square Enix, touching upon themes that would later resonate in Nier. Reflecting on his early work on Drakengard, Taro questioned the casual depiction of mass killing in video games. He noted the disconnect between in-game achievements like “100 enemies defeated” and the reality of such actions. This introspection led to Drakengard’s morally ambiguous characters and unjust world. The subsequent events of September 11 and the Iraq War further shaped his perspective, highlighting how deeply held beliefs, even misguided ones, can drive individuals to violence. Taro observed that conviction could blur the line between sanity and atrocity, a theme he aimed to explore in Nier, where characters act on their own perceived righteousness.
These underlying themes are crucial to understanding Nier: Replicant, particularly regarding the nature of replicants and their struggle against the Shades. A critical plot point involves “shells,” artificial bodies meant to house human souls. When these shells became corrupted, they transformed into mindless creatures, leading to the sickness and eventual demise of replicants. This cycle threatened humanity’s existence, as the loss of replicants meant no new vessels for souls. Only some Shades, sustained by the Lord of Shadows, retained their sanity. Nier, characterized by his impulsive nature and unwavering dedication to his mission, often acts before fully considering the consequences. This impulsivity tragically leads to Yonah’s kidnapping by the Lord of Shadows, a loss that fuels Nier’s five-year quest for revenge and transforms him profoundly. Nier’s pursuit of vengeance drives him, often overshadowing any deeper contemplation. Upon completing all game endings, players gain insight into the Shades’ perspective, revealing their own desires for survival, mirroring Nier’s own plight. The Shades, once sentient beings whose environments were altered by replicants, were forced into a desperate fight for sustenance. Despite this newfound understanding, Nier remains fixated on his singular goal: the eradication of all Shades, irrespective of their sentience.
Nier’s Selfless Sacrifice and Yonah’s Fated Curse in Replicant
Towards the conclusion of his journey, Nier defeats the Lord of Shadows. However, this victory inadvertently seals humanity’s fate. His mission to maintain the sentience of those who remained ultimately failed, as they succumbed to madness and vanished. The replicants, too, faced extinction within a few generations due to their inability to reproduce. Nier’s actions, though driven by a desire to protect his sister, could be seen as ultimately selfish, a tragic reflection of his human fallibility. Victor Hidalgo’s narrative underscores Nier’s profound commitment to his sister, Yonah, in a world overrun by shadow monsters. His willingness to sacrifice everything, including his own well-being, to protect her is a testament to their bond. The circumstances surrounding Yonah’s curse, stemming from her contact with the magical grimoire, are deeply intertwined with Yoko Taro’s expansive multimedia project, which seeks to explore Nier’s past and the flawed, yet profoundly human, choices that initiated humanity’s tragic trajectory.
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| Specification | |
|---|---|
| Official Name | XCOM: Enemy Unknown |
| Brief Summary | XCOM: Enemy Unknown will place you in control of a secret paramilitary organization called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics. The original XCOM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth. You will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle. |
| Platforms | Xbox 360, Linux, iOS, PC (Microsoft Windows), PlayStation 3, Android, Mac |
| Released | October 9, 2012 |
| Genre | Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Tactical |
| Play Modes | Single player, Multiplayer |
| Content Rating | 18 |
| Languages | Czech, English, Spanish (Spain), Japanese |
| Genre | Firaxis Games |
| Genre | 2K Games, Feral Interactive |
| Ratings | 86/100 (563 reviews) |