Resident Evil Requiem Shines Brilliantly on PS5 Pro
Experience the graphical mastery of Resident Evil Requiem on the PlayStation 5 Pro, offering unparalleled detail, reflections, and lighting with Ray-Tracing enabled at 60fps, or enjoy a smooth gaming experience in the 120Hz mode while maintaining visual fidelity similar to other consoles.
Sophie Laurent · 4 min read
Capcom's latest installment in the Resident Evil franchise, Resident Evil Requiem, arrives today, continuing the series' reputation for spectacular quality. While our review has already expressed our high regard for the Nintendo Switch 2 version, Digital Foundry's analysis suggests that the PlayStation 5 Pro version offers even greater visual fidelity, particularly its stunning 4K graphics. Digital Foundry's performance review highlights that Resident Evil Requiem maintains its 4K resolution even when switching to the 120Hz mode on the PS5 Pro. The game's detailed environments and characters are impressive across all consoles, but achieve their greatest visual impact on the PS5 Pro, making it one of the best enhanced games available. It delivers smooth 4K120Hz gameplay with minimal compromises, making it a must-have for PS5 owners seeking top-tier performance.
The "Reach for the Moon" engine once again delivers, especially in this first Resident Evil title designed exclusively for the current console generation, likely contributing to its heightened graphical detail. Requiem impresses on any platform, but ray tracing on the PS5 Pro and PC significantly enhances the experience. According to Digital Foundry, Capcom has achieved a near-fixed 60fps with ray tracing enabled on the PS5 Pro, dramatically transforming details, reflections, and lighting compared to the PS5 and Xbox Series X versions. The PS5 Pro offers two modes: a 60fps mode with ray tracing and a 120Hz performance mode without it. In the 120Hz setting, the frame rate can occasionally dip into the 90s, and distant buildings may exhibit some blurring. While disabling ray tracing isn't ideal, the detailed environmental modeling remains a strong point. The 120Hz mode on the PS5 Pro provides a visual experience comparable to the base PS5 and Xbox Series X. Several key features define Resident Evil Requiem and the capabilities of the "Reach for the Moon" engine: The "Reach for the Moon" engine has served as the foundation for Capcom's games since Resident Evil 7.
In Resident Evil Requiem, the engine nears full maturity, providing a significant technological boost for the series, most notably on the PS5 Pro. The PS5 Pro version of Requiem delivers exceptional graphics, showcasing detailed environments, lifelike characters, excellent animations, and top-notch special effects. Capcom's ambition is immediately apparent in the opening scenes, where rain-soaked city streets demonstrate mastery of detail, effects, lighting, and ray-tracing implementation. The ray-tracing mode on the PS5 Pro generally sustains a steady 60fps, with only minor exceptions. The upscaling technology on the PS5 Pro is particularly effective, rendering images that appear nearly native 4K despite source pixel counts slightly above 1080p. The Xbox Series S version experiences a performance reduction and incorporates strand-based hair rendering, but maintains solid frame rates.
PS5 Pro's Stunning Visuals in Resident Evil Requiem with Ray Tracing and Upscaling Technology
Resident Evil Requiem runs at a native 1080p resolution on PS5 Pro, PS5, and Xbox Series X. However, the PS5 Pro uses temporal upscaling to produce an image closely resembling native 4K. The combination of ray tracing and this upscaling solution results in a visually striking experience on the PS5 Pro. The 120Hz mode disables both ray tracing and image conversion, resulting in less impressive visuals comparable to the PC version with FSR1. This mode lacks fixed performance, so enabling VRR is recommended. However, at 120Hz on the PS5 Pro, Requiem operates smoothly and is on par with the base mode on PS5 and Xbox Series X. The Xbox Series S renders at 720p, while the more powerful consoles output at native 1080p. In conclusion, Resident Evil Requiem highlights Capcom's technical capabilities, delivering a rich and immersive experience, especially on the PlayStation 5 Pro.
In Case You Missed It
Get ready for a weekend full of gaming excitement! First off, don't miss Jonathan Dubinski's recent post on February 27th, "Resident Evil Requiem: All Returning Characters in the New Game". He dives into the nostalgia-fueled return of classic characters like Leon S. Kennedy and Sherry Birkin, alongside newcomers like Zeno and a fresh Tyrant variant, promising an anticipated game set to release on multiple platforms Resident Evil Requiem: All Returning Characters in the New Game. But that's not all! This weekend is also your chance to join thousands of others in the open beta for Marathon, an extraction shooter developed by Bungie. As Bruno Pferd reports on February 26th, Marathon has already stormed the Steam charts, securing the 3rd spot in the US and placing 6th globally, thanks to its highly anticipated "Server Slam" open beta happening this weekend A Week Before Launch, Marathon Crushes Competition on Steam. Mark your calendars for some thrilling gameplay action! And if you're craving a deeper dive into the strategic choices that shape your survival horror experience, don't miss Ahmed Hassan's latest exploration of Resident Evil Requiem. Published on February 27th, this insightful post breaks down the crucial decision Grace Ashcroft must make during the game's final act: destroy or release Elpis. The outcome greatly impacts not only your playthrough but also the fate of key characters like Leon S. Kennedy Resident Evil Requiem Boasts Two Very Different Endings - Choose Yours Wisely. Let's make this weekend one to remember, gamers!


// The Friday recap
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Game info
- Official Name
- Capcom Fighting All-Stars
- Brief Summary
- The shadow of fear was approaching Metro City. A man only known as Death, was running around Metro City with a bomb. The bomb was codenamed "Laughter Sun". Mayor Mike Haggar contacted the characters listed above in order to locate and defeat Death and then defuse the bomb. Codes were needed to disarm the bomb, and that is where the Code Holders subtitle of the game comes into play. D.D. and his teammates, Rook and Ingrid, were the Code Holders. Their codes are Ogre, Fallen Angel, and Isis. The game had a time limit, and depending of how long the player took to finish the game, the ending would vary. Originally, Capcom Fighting All-Stars was planned to be a 2D sequel to Capcom vs. SNK 2: Mark of the Millennium 2001, before being converted to 3D. However, due to SNK's financial troubles and restructuring, the title was redesigned as a Capcom-only crossover with twenty former SNK members designing it, using the models previously built for the original title. Like SNK's KOF: Maximum Impact games, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, which Capcom co-produced with Arika. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003. According to an interview with former The King of Fighters director Toyohisa Tanabe, a secret character from Tanabe's old company (SNK) was set to be playable in Capcom Fighting All Stars.. While not confirmed, the figure bears a heavy resemblance to K' or Kyo Kusanagi.
- Platforms
- PlayStation 2, Arcade
- Genre
- Fighting
- Play Modes
- Single player, Multiplayer
- Languages
- English, German
- Genre
- Capcom
- Genre
- Capcom
Where to buy
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