Home CommunityThe Last Of Us 2 Hasn’t Yet Revealed All Its Secrets, As This Stunning Discovery Proves

The Last Of Us 2 Hasn’t Yet Revealed All Its Secrets, As This Stunning Discovery Proves

by Marcus Thompson

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • New animations discovered in The Last of Us II code: A Peek Mode for hiding behind objects and a Hold Up hostage mechanic were found in the games development stages but didnt make it into the final version.
  • Gameplay impact on Peek Mode removal: Its speculated that the gameplay mechanics of The Last of Us Part II may have made the Peek Mode less effective, leading to its exclusion from the game.
  • Hold Up mechanic potential benefits: If implemented, the Hold Up hostage mechanic could have significantly enhanced strategic combat elements in The Last of Us Part II by offering options for enemy control, resource acquisition, and movement.
  • Future uses of discarded animations: These new mechanics could potentially be integrated into a future sequel or Naughty Dogs next title, such as Intergalactic: The Heretic Prophet, hinting at possible expansions in the franchise.

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New Discoveries Unearthed in The Last of Us II’s Development at Naughty Dog

Five years after its release, The Last of Us Part II continues to generate buzz. The upcoming second season of the HBO series and the PC release of the game in April have heightened fan interest. Recently, previously unknown details about the game’s development at Naughty Dog have surfaced.

Hidden ‘Peek Mode’ Animation Uncovered in The Last of Us II Code

Players of last year’s remastered game are likely familiar with the “lost levels” restored by Naughty Dog. These levels included previously unseen animations, particularly in the Jackson sections. However, modder Speclizer has discovered two additional animations within the PC version’s code that did not make it into the final game. The first animation, “Peek Mode,” would have allowed Ellie to hide behind objects and peek around them. The gameplay and camera mechanics of The Last of Us Part II likely made “Peek Mode” less effective, which may have led to its removal.

Discovered ‘Hold Up’ Hostage Mechanic in The Last of Us II Code – Strategic Combat Enhancement and Dialogue Insights

The second animation, “Hold Up,” appears more compelling. It would have allowed players to sneak up behind enemies and take them hostage, offering options to make them raise their hands or drop their weapons, obtain resources, or move them around. This could have significantly enhanced the strategic elements of combat in The Last of Us Part II. Speclizer’s discovery reveals that Naughty Dog made considerable progress in implementing this mechanic, including recording dialogue such as “Don’t do anything stupid,” “Put your hands where I can see them,” “Quietly,” and even Ellie’s line, “Hello, asshole.” The reason for its abandonment remains unknown.

Abandoned ‘Hold Up’ Mechanic Unearthed in Last of Us II Code – Future Sequel or Naughty Dog’s Intergalactic Secrets?

In game development, discarded elements often resurface in new forms. While these animations didn’t appear in The Last of Us Part II, they could potentially be integrated into a future sequel that Neil Druckmann is considering. Alternatively, they might be adapted for use in Naughty Dog’s next title, Intergalactic: The Heretic Prophet, which features a formidable bounty hunter. Only time will reveal whether players will see The Last of Us Part III or Intergalactic in action.

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The Last Of Us 2 Hasn't Yet Revealed All Its Secrets, As This Stunning Discovery Proves 6

Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

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