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Final Fantasy IX Sold Over 9.3 Million Units Worldwide

Final Fantasy IX, with its return to traditional roots and captivating storyline, stands as a heartfelt tribute to long-time fans of the series.

Marcus Thompson · 3 min read

Final Fantasy IX: A Nostalgic Tribute to Classic RPG Fans

Final Fantasy IX, the ninth main installment in the Final Fantasy series, has sold over 9.3 million units worldwide. Developed and published by Square (now Square Enix) as a PlayStation exclusive, Final Fantasy IX centers on a war between nations. Players follow Zidane Tribal, a young thief who joins a group to defeat Queen Brahne, a primary instigator of the conflict. They later discover that Brahne is working with a more dangerous figure named Kuja. Square developed Final Fantasy IX alongside Final Fantasy VIII but adopted a more traditional style reminiscent of the series' earlier titles. Initially, the developers did not include Final Fantasy IX within the official Final Fantasy timeline. According to IGN, Hironobu Sakaguchi, the series creator and then-producer, wanted to create a retro game as a tribute to longtime fans, which drove the game's production. The development team had been concerned about potential negative reactions to the game's nostalgic style, as the series had significantly expanded its player base during the PlayStation era with games set in more technologically advanced eras and featuring more human characters.

Nostalgia's Edge vs Modern Sales: Final Fantasy's Changing Landscape

By June 2025, the Final Fantasy franchise had sold 203 million units worldwide. However, recent titles like Final Fantasy XVI and FFVII Rebirth did not perform as strongly as Square Enix had hoped. Final Fantasy XVI, launched in June 2023, sold over 3.5 million copies worldwide, with 3 million units sold within its first six days. Despite this initial success, sales did not remain consistent, and ultimately, neither Final Fantasy XVI nor FFVII Rebirth reached the company's anticipated sales targets. In contrast, Final Fantasy XV set a record with 5 million day-one shipments, and the original FFVII Remake sold over 3.5 million copies in its first three days. The PC release of FFVII Rebirth reached a peak of 40,500 concurrent players on Steam, marking it as the largest Final Fantasy title on the platform based on that metric. These sales figures reflect the video game market's ongoing evolution, with a growing interest in mobile gaming, the integration of AI in game development and marketing, and the continued popularity of RPGs on streaming platforms, along with the expansion of subscription services.

In Case You Missed It

"Buckle up, gamers! We've got three incredible stories for you today. First off, Ahmed Hassan has blown our minds with 'Indie Creator Claims This is the First Game in the World Made Entirely with AI' (published December 14th). Dive into Codex Mortis, an indie game developed entirely by AI in just three months! From ChatGPT-generated visuals to replaced animations, this Vampire Survivors-inspired gem has sparked debate and grabbed attention. You can grab the free demo on Steam right now – don't miss out! Then, Sophie Laurent's 'We Don't Have $1 Million for the Game Awards, But Here's Our Trailer' (published 2025-12-19) sheds light on the financial challenges indie developers face when trying to showcase their trailers at prestigious events. It's a refreshing take that invites us to reconsider what recognition truly means in gaming. And finally, Bruno Pferd sets the record straight in 'Sex Scenes in Dispatch Were Never Cut' (published Dec 19, 2025). Rumors surrounding Dispatch's sex scenes have been put to rest as the creator clarifies that no such content was ever planned or removed. Check out all these amazing articles here: Codex Mortis Indie Creator Claims This is the First Game in the World Made Entirely with AI, Sophie Laurent's post We Don't Have $1 Million for the Game Awards, But Here's Our Trailer, and Bruno Pferd's article Sex Scenes in Dispatch Were Never Cut."

// The Friday recap

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Game info

Official Name
Groove Coaster: Initial Initial Echo Ego
Brief Summary
Touhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
Genre
Music
Play Modes
Single player

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Sources

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