Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- New releases on Steam account for only 14% of total playtime, despite a decrease from previous years.
- Established titles like Counter-Strike: Global Offensive, Dota 2, PUBG: Battlegrounds, and others dominate Steams playtime, with many being more than seven years old.
- Factors contributing to the struggle of new releases include the retention of players in games with strong modding communities and the PC gaming culture of waiting for sales to purchase older titles at a discount.
- The data suggests that the average Steam user plays only four different games, indicating a challenge for developers and publishers to capture players attention in a crowded market.
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2025 Games Capture Minimal Steam Playtime Despite Enduring Popularity of Established Titles
With the release of Steam Replay 2025, Valve has shared statistics highlighting the challenges new releases face on the platform. According to Valve’s year-end data, games released in 2025 accounted for just 14% of total playtime on Steam. While this represents a decrease from 2024, it’s higher than the 9% recorded in 2023. For context, one user, Mark Warren, spent 28% of his Steam gaming time on games released in 2025, demonstrating that new titles can command attention. However, overall, established games dominate playtime: 44% of playtime in 2025 was spent on games released between 2018 and 2024, and 40% on games released before 2018. These figures reflect the enduring popularity of titles such as Counter-Strike: Global Offensive, Dota 2, PUBG: Battlegrounds, Apex Legends, Warframe, Grand Theft Auto V, War Thunder, and Naraka, all of which are more than seven years old and frequently appear among Steam’s most-played games. The data also indicates that the average Steam user played only four different games in 2025. Although late-year releases have less time to accumulate playtime, the 14% figure refers to their share of total hours played, not sales or earnings.
Why New Releases on Steam Struggle Amidst Evergreen Popularity of Veteran Titles and Sale-Driven PC Gaming Culture
But why do new releases account for such a relatively small portion of total playtime? Several factors are at play. Single-player games with strong modding communities, such as Skyrim, Baldur’s Gate 3, and Elden Ring, tend to retain players long after their initial release. The same applies to complex strategy games like Crusader Kings III and the Pathfinder series. Furthermore, PC gamers often wait for sales, building up a backlog of older titles purchased at discounted prices instead of buying new games at full price. In conclusion, while these statistics demonstrate the impressive longevity of certain games, they also reveal the challenges that developers and publishers face in capturing players’ attention in an increasingly crowded market.
In Case You Missed It
In recent gaming news, we’ve seen a fascinating shift as Japanese game developer Falcom finds greater success abroad than in its home country. Marcus Thompson explores this unexpected trend in his article “Trails Series Gaining Popularity Outside Japan”, published December 18th Trails Series Gaining Popularity Outside Japan. He reveals how Steam and the global market are reshaping Falcom’s strategy, with North America and promising emerging markets like China playing a significant role in their future plans. Meanwhile, Bruno Pferd takes us on a sneak peek into Moon Studios’ upcoming cooperative combat experience in No Rest for the Wicked. Set to launch its open beta on January 22nd, this major update introduces weapon upgrades, resource sharing, and home ownership, allowing players to team up with friends like never before. Bruno’s latest article “No Rest for the Wicked Gets Cooperative Mode in January” No Rest for the Wicked Gets Cooperative Mode in January gives us an immersive look into these exciting new changes. But in unexpected news from Naughty Dog, renowned developer Carlos Mendoza reports that employees have been pushed to work overtime for their upcoming title “Intergalactic: The Heretic Prophet”. In his insightful piece published December 18th Intergalactic Demo Drives Overtime Hours, Carlos reveals that the studio has been requesting staff to clock at least eight overtime hours weekly for seven weeks straight. However, after successfully completing the demo, employees can look forward to reverting back to part-time office work starting January. Yet with more potential overtime requests looming, concerns about work-life balance persist.
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Links to external sources for further reading
- Steam Replay 2025 shows only 14 percent of total playtime went to games released this yearhttps://www.techspot.com/news/110631-steam-replay-2025-shows-vast-majority-users-playtime.html
- Steam Replay 2025 Shows Gamers Still Prefer Older Titles Over New Releaseshttps://mp1st.com/news/only-14-of-steam-playtime-went-to-2025-games
- Steam Replay says 2025 releases accounted for 14% of the time we've collectively spent Steamilygamening this yearhttps://www.rockpapershotgun.com/steam-replay-says-2025-releases-accounted-for-14-of-the-time-weve-collectively-spent-steamilygamening-this-year
- Steam's 2025 Replay reveals we all once again spent around 14% of our time on games released in the same year-which apparently shakes out to a median of 0.56 new gameshttps://www.pcgamer.com/gaming-industry/steams-2025-replay-reveals-we-all-once-again-spent-around-14-percent-of-our-time-on-games-released-in-the-same-year-which-apparently-shakes-out-to-a-median-of-0-56-new-games/
- What these numbers actually measurehttps://www.techspot.com/news/110631-steam-replay-2025-shows-vast-majority-users-playtime.html
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