Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- John Romeros shooter project, initially canceled due to funding issues, has been revived with $50 million in new funding.
- The game is being redeveloped as a smaller, more focused title, incorporating elements from the previously scrapped version.
- Department heads at Romero Games are now directly involved in coding and designing mechanics for the project, which employs around 110 people.
- Romero describes the redesigned game as a unique first-person shooter experience, promising players something new and unexpected, similar to discovering Elden Ring for the first time.
Our favorite Goodies
John Romero’s Rebooted Shooter Resurges with $50M Funding and Redesign
John Romero’s new shooter, initially canceled due to layoffs at Microsoft, has been revived. Romero confirmed the game’s survival after Romero Games—the studio he runs with Brenda Romero—lost funding when its publisher departed. While the Microsoft connection was never confirmed, the studio assured the public that it would seek a new partner for the project. Romero confirmed this at the Madrid Video Game Show, announcing the resumption of development to enthusiastic applause. The project is being redeveloped as a smaller, more focused game. Although not starting entirely from scratch, the new game incorporates elements and systems from the previously scrapped shooter. Romero Games has secured $50 million in funding for this new indie project. Romero described the redesigned game as more enjoyable for the team, as the smaller scale allows department heads to directly code and design mechanics. He stated that around 110 people are working on the game, which has been completely redesigned. While specific details are under wraps, Romero has emphasized that it is a first-person shooter unlike anything he’s ever played. He likened the experience of discovering the game to exploring Elden Ring for the first time, promising players a new and unexpected experience.
John Romero’s Revived Shooter Project Regains Momentum After Initial Hurdle
No title, release date, or platform information has been announced, but after its near cancellation, Romero’s project is back on track.
In Case You Missed It
Did you know that Mr. Whiskey from Adhoc Studio’s hit game, Dispatch, has been intriguing players for years? Ahmed Hassan recently explored this enigmatic character in his post “Dispatch: Unraveling a Mystery Haunting Players” Dispatch: Unraveling a Mystery Haunting Players. Hassan delves into the evolution of Mr. Whiskey, revealing how his role transitioned over time and sparking interesting theories about a potential second season! Speaking of intriguing characters, have you ever wondered about the intersection of cinema and gaming? Ahmed Hassan’s latest post, “Behind the Scenes of The Lost Chapter: Yuki’s Revenge by Quentin Tarantino”, published December 8, 2025 Behind the Scenes of The Lost Chapter: Yuki’s Revenge by Quentin Tarantino, takes us on an exclusive tour of how Fortnite brought a long-lost Tarantino script to life using Unreal Engine and MetaHuman technology. But if you thought that was impressive, wait until you see what Jonathan Dubinski has uncovered in his November 2025 article “God of War Remake? Here’s What Fan Dreams Might Look Like” God of War Remake? Here’s What Fan Dreams Might Look Like. Dubinski explores the stunning work of Alifilmworx, who recreated the entire first installment of God of War using modern gaming techniques. From Kratos himself to iconic enemies and legendary scenes, this fan has breathed new life into an old classic, giving hope for a real remake in the future!
They also talk about it
Links to external sources for further reading
Have any thoughts?
Share your reaction or leave a quick response — we’d love to hear what you think!



