Pokémon TCG Pocket Already Earned More Than Any Nintendo Mobile Game
Pokémon TCG Pocket's success within its first year has not only surpassed Pokémon GO and Fire Emblem Heroes but also showcases the everlasting allure of the Pokémon franchise in a digital format.
Ahmed Hassan · 2 min read
Pokémon TCG Pocket Smashes First-Year Revenue Records, Outperforming Nintendo Mobile Games
The Pokémon Trading Card Game Pocket, developed by DeNA, was released on iOS and Android on October 30, 2024, marking another significant step by The Pokémon Company into the mobile gaming market. To provide context, Nintendo's Fire Emblem Heroes has earned approximately $1.2 billion since 2017. According to PocketGamer, AppMagic estimates that Pokémon TCG Pocket generated over $1.3 billion in its first year. It outpaced Pokémon GO's first-year earnings. November 2024 was Pocket's highest-grossing month, with nearly $230 million in revenue. Furthermore, the launch of the SpaceTime Smackdown expansion on February 1, 2025, resulted in DeNA's highest single-day revenue ever, with over $11.2 million.
In Case You Missed It
In an unexpected turn, Pokémon fans have been treated to some thrilling news recently! Firstly, Carlos Mendoza broke on October 30th that Nintendo's capture mechanism patent for Pokémon has been denied by the Japanese Patent Office. His article, "Nintendo's Capture Mechanism Patent for Pokémon Denied," explores how similar mechanics in games like Ark: Survival Evolved and Monster Hunter 4 led to this decision Nintendo's Capture Mechanism Patent for Pokémon Denied. But the celebrations don't stop there! Ahmed Hassan, in his latest post published on the same day, delves into a year's worth of updates for Pokémon TCG Pocket, marking its first anniversary with new gifting features, trading options, and an abundance of missions. Plus, save the dates for the Mega Ascension expansion and Reedition PROMO 2025 event! Don't miss out on these special treats – join the party here Pokémon TCG Pocket Celebrates First Anniversary with Gifts and Events. Meanwhile, speaking of gaming giants, Nintendo has faced another patent setback. In his insightful article 'Patent Rejected: Even Nintendo Is Not Invincible,' published on October 30th, Carlos Mendoza explores how the Japan Patent Office rejected Nintendo's application for protecting certain mechanics from Palworld Patent Rejected: Even Nintendo Is Not Invincible. It's a fascinating read that shows even big names can face hurdles in patent protection.


// The Friday recap



