Released 10 days ago, “Indiana Jones and the Ancient Circle” has managed to surpass initial negative predictions, particularly regarding its choice of first-person perspective over the third-person view many players had anticipated. The game performs well from Indy’s point of view, but it seems that for optimal gameplay experience, a persistent behind-the-character viewpoint would be more suitable, beyond just during climbing sequences. Several players have encountered an issue with saving that causes the game to default to the pre-resume third-person shooter (TPS) view mode, which was not intended by design. This results in less than ideal performance, especially concerning animations, as the TPS rendering wasn’t part of the development process. However, some humorous moments arise from Indiana’s character becoming disjointed during jumps and melee combat scenarios.