After much anticipation and concerns, “Indiana Jones and the Ancient Circle” is now available on PC and Xbox Series. It will be released for PS5 at a later stage due to its current temporary exclusivity. Bethesda provided me with the game six days ago, and over those six days, I have been fully immersed in the adventures of one of the coolest archaeologists on Earth. I completed the game yesterday evening, and no, I did not rush through it like some of my colleagues. Instead, I took the time to complete numerous side quests, thoroughly explore Rome, Gizeh, the Himalayan mountains, Sukhothai, and even Shanghai, discovering hours of cinematics along the way. In total, we have logged 32 hours of gameplay, and our final sentiment is clear: it is a pure enjoyment and much-loved adventure, though it does hit the marks we mentioned in our hands-off preview last month—the animations are stiff, and the AI is broken to the point of being hilariously fun. Yes, it’s possible.
We have previously discussed this topic, but it is worth noting that starting with a first-person perspective game, MachineGames had already established the framework and even the core gameplay mechanics. However, this Indiana Jones title still differs significantly from Wolfenstein in terms of its gaming systems. To be transparent, we were among those who were initially skeptical about opting for a first-person view instead of third-person. After playing the game, however, we can confidently say that this FPS perspective works well and MachineGames has successfully implemented it despite previous criticism. We cannot speculate whether choosing a TPS (third-person shooter) view would have resulted in an even more impressive outcome, but it is undeniable that one adapts quickly to the first-person view, especially given the abundance of cutscenes that allow players to enjoy Harrison Ford’s charm at his best. According to the developers, 3 hours and 45 minutes of cutscenes were created, and we can assure you they are substantial. There are always cutscenes for even the most trivial conversations, everywhere throughout the game. Additionally, it is worth noting that one advantage of adopting a first-person view is that the game does not have to compete directly with genre veterans such as Uncharted and Tomb Raider, which were inspired by the Indiana Jones legacy. Sometimes, it’s better to avoid direct competition if you want to remain competitive…
THE TRUE INDIANA OF THE 80’s
Why does “Indiana Jones and the Circle of the Ancients” succeed where many thought it would fail? Because MachineGames has perfectly captured the essence of Indiana Jones in their game. Even more so, the atmosphere evokes that of the early Indy films rather than the recent 2008 and 2023 movies. There’s a genuine 1980s vibe to how they present this iteration of Indiana Jones, reminiscent of a true Proustian Madeleine. Whether it’s the archaeologist’s temperament, his wit and humor, fear of snakes, the locations he must visit, encounters, quirky situations awaiting him, puzzles, or mystery—MachineGames has mastered creating an incredible atmosphere with an old-school feel that permeates throughout. It is a genuine treat. The developers aimed to have players embody the Indiana Jones from “Raiders of the Lost Ark” and beyond; the story begins right after the first film’s ending in 1937. World War II has not yet broken out, but the Nazis are already preparing to find the secret power associated with the Circle of the Ancients.
Voyage Voyage
What works exceptionally well in “Indiana Jones and the Ancient Circle” is its structure. As a solo narrative game, it guides players through a series of missions, seamlessly blending open zones with corridor-style gameplay. MachineGames has skillfully incorporated highly scripted spectacle reminiscent of Call of Duty or Uncharted, aligning perfectly with the adventurous spirit of the franchise. The game is divided into several segments, each set in a different country or city. It begins at Marshall College in the United States and then moves to Rome within the Vatican, Gizeh among the pyramids of Egypt, the snows of the Himalayas, the steamy jungles near Sukhothai in Thailand, Shanghai during its Japanese invasion period, and more. Each location meticulously respects local languages, customs, and culture, an aspect I greatly appreciated. Locals speak their native tongues, with Indiana Jones responding appropriately, emphasizing cultural differences. There is a genuine effort to recreate the authenticity of each place, including food that fits the environment—such as Kaak cakes, aishbaladi bread, Pomegranate figs (kakis) in Egypt; Banana, Rambutan, Teh-Milk bread, and even Durian in Thailand. These items are carefully chosen to integrate seamlessly into their respective settings, just like Indy’s clothing that blends with the local population—attire that conforms to local cultural norms.
This is an English translation of the provided French text:—Indiana Jones and the Ancient Circle is now available on PC and Xbox Series, with a planned PS5 release due to temporary exclusivity. The game, developed by MachineGames, offers a first-person perspective that captures the essence of Indiana Jones, especially reminiscent of the early films from the 1980s. Players can explore diverse locations such as Rome, Gizeh, Himalayas, Sukhothai, and Shanghai, each meticulously detailed with local languages, customs, and food to maintain authenticity. Despite some stiff animations and broken AI, the game provides an engaging experience with approximately 32 hours of gameplay, numerous side quests, and extensive cutscenes featuring Harrison Ford’s charm. The game avoids direct comparison to contemporary franchises like Uncharted and Tomb Raider by choosing a first-person view, focusing instead on recreating the atmosphere of Indiana Jones’ classic adventures.—
Each town functions as an open area, allowing players to approach objectives at their discretion. The main quest and side missions require consulting Indy’s journal to determine the next destination, as traversing considerable distances on foot is necessary, with no vehicles or fast travel available. Nothing is insurmountable; it is not a massive open world, but the zones are spacious yet not gargantuan. They stand out for their clever level design that interplays with buildings, enclosed spaces, underground areas, and secret zones, leading to much exploration, sometimes causing players to get lost due to labyrinthine layouts. There’s a genuine sense of exploration, almost blind, which is quite enjoyable. Even when switching countries between missions, there’s no obligation to complete all quests in one area before moving on to the next. Thanks to Indy’s journal, players can quickly travel to previously visited locations or leave them, retaining their equipment and skills, enabling progress at their own pace. The game is incredibly generous, encouraging players to delve into environments for more story insights and character development, as well as allowing Indy to enhance his abilities through collectible books rather than traditional skill trees. Combat focuses on close-quarters encounters, with gunfights being a minor aspect, almost unnecessary due to the game’s emphasis on melee combat.
Let us discuss the combat elements. As previously mentioned, firearms are present but in very limited quantities, and they eventually break. You can repair Indy’s revolver using repair kits, though our preference is for close-quarters combat to capture the essence of Indiana Jones. Our archaeologist favors English boxing and, when possible, whip usage—exactly what MachineGames aimed to recreate. With the controller, you deliver punches with light taps for lighter blows and heavier presses for stronger strikes; Indy can also block enemy attacks, deflect them, dodge, or perform perfect parries if timed correctly, which allows an immediate counterattack. However, some powerful attacks are unblockable. Be cautious as enemy size and carried equipment matter: larger enemies deal more damage and withstand more punches. Engaging multiple enemies at once is possible but it’s wiser to handle them one at a time due to stamina consumption; each strike and block depletes Indy’s stamina. Once depleted, his speed significantly decreases and he becomes less effective, making him more vulnerable.
STUPID, BUT FUN
Do not underestimate the enemies, especially towards the end of the game when they outnumber you. However, there is a simpler technique to effortlessly dismantle them by exploiting their foolishness and the flawed AI to ensure victory every time. This was something I highlighted in my hands-off preview last month, and I wasn’t wrong: Indiana Jones and the Ancient Circle’s AI is among the most inept of the past decade. Given that the game is designed to avoid frontal confrontations as much as possible, it’s best to play stealthily to bypass guards and especially the pesky dogs. By Indy’s spirit, you cannot kill the dogs; you can only scare them with your whip, causing them to retreat temporarily. Regarding enemy AI, there are several ways to make them react in stealth mode, often with a detection zone that is relatively wide, ensuring infiltration isn’t impossible, thus allowing for some tolerance we players accept despite inconsistencies in certain situations. The game uses a circular gauge above enemies to indicate whether you’re detected or not.
After a long day of exploration and combat in the world of Indiana Jones, I find myself reflecting on the game’s unique blend of authenticity and challenge. The developers at MachineGames have admirably captured the essence of the iconic archaeologist, emphasizing hand-to-hand combat, stealth, and exploration over gunfights.
The AI in Indiana Jones and the Ancient Circle is indeed quite unconventional and can be considered one of the most flawed in recent years. The guards’ behavior is inconsistent, with some turning their backs to walls and others failing to notice a character even when they are right behind them.
The AI in Indiana Jones and the Ancient Circle is indeed quite unconventional and can be considered one of the most flawed in recent years. Despite this, players often adapt to it and even find humor in its quirks. The game encourages stealth and non-violent approaches, with combat being a secondary aspect.
This appears to be a review or analysis of the video game “Indiana Jones and the Ancient Circle,” written in French. The author discusses various aspects of the game, such as its combat system, stealth mechanics, and puzzle-solving elements. They mention that the AI of enemies is considered “stupid” or “broken,” but players eventually learn to adapt and even find humor in it. The game’s strength lies in exploration, discovery, and solving diverse puzzles that are well-integrated into the environments. The author emphasizes that the game does not hold the player’s hand and encourages problem-solving skills.
Indiana Jones and the Dawn of Discovery is a game that emphasizes exploration, discovery, and puzzle-solving rather than sophisticated AI for enemies. The game excels in its meticulously designed puzzles, compelling narrative, and immersive environments that transport players to various locations across the globe. The enemy AI is described as “delightfully dumb,” allowing players to leverage their weaknesses through stealth and crowd control tactics. Despite this apparent limitation in enemy intelligence, the game provides a satisfying experience with its storytelling, character interactions, and challenging puzzles that demand player observation and critical thinking.
The user is discussing the game “Indiana Jones and the Cercle Ancien” and its various aspects, such as its AI, exploration, puzzles, narrative, characters, and dialogue. The game’s AI is described as “completely broken,” but ultimately not detrimental to the overall experience due to its focus on exploration, discovery, and puzzle-solving. The user praises the game’s intelligent puzzle design, engaging story, diverse environments, well-written dialogue, and memorable characters. They also mention a specific character, Emmerich Voss, as particularly interesting due to his calculated and seemingly controlled demeanor. The user does not explicitly ask a question but seems to be sharing their thoughts and impressions of the game.
Indiana Jones and the Emperor’s Tomb is a video game developed by MachineGames and published by Bethesda Softworks. The game is set in 1936 and follows the adventures of archaeologist Indiana Jones as he searches for a powerful artifact known as the Heart of the Dragon.
Indiana Jones and the Emperor’s Tomb is a game developed by MachineGames, known for their work on the Wolfenstein series. The game is set in 1936 during the height of the Nazi regime and follows Indiana Jones as he uncovers a conspiracy involving a powerful artifact known as the Heart of the Dragon.