Among the games presented during Xbox’s Developer_Direct event was Clair Obscur Expedition 33. Since its unveiling in June 2024, the game has sparked interest among amateur RPG players, especially those who enjoy J-RPGs. Developed by Sandfall Interactive, a French team, the title is set for release on April 24th, alongside Fatal Fury City of the Wolves, although these games cater to different genres. Now it’s time to delve deeper into its universe and gameplay. The game features a turn-based combat system that many players appreciate, though some may find it challenging. For Sandfall Interactive, it was crucial to create a gameplay experience with genuine strategic depth. In addition to the turn-based elements, Clair Obscur Expedition 33 includes real-time mechanics. To ensure accessibility, developers offer multiple difficulty settings. They cite Sekiro’s timing as an example that might not appeal to everyone, and therefore, depending on the selected level, windows for parrying or dodging will be more forgiving.
Au sujet de la qualité graphique et de la direction artistique de Clair Obscur : Expédition 33, il est noté que le jeu s’inspire de l’Art Déco de la Belle Époque française ainsi que des classiques JRPGs. Pour atteindre cette esthétique, Sandfall Interactive a embauché Nicholas Maxson-Francombe pour s’éloigner des conventions habituelles des jeux vidéo. Il explique que son travail a été influencé par les textures en céramique, qui ont eu un impact sur la fois la conception de l’environnement et la création des ennemis. De plus, le jeu utilise Unreal Engine 5, contribuant considérablement à sa qualité visuelle. La sortie de Clair Obscur : Expédition 33 est très attendue pour le 24 avril prochain, avec des projets de lancement sur PC, PS5 et Xbox Series X/S.