Ten million copies of Black Myth Wukong were sold in just three days, marking a significant global success. The game from Game Science Studios has performed comparably to launches such as The Legend of Zelda: Breath of the Wild and Pokémon Violet & Scarlet, also reaching ten million units within the same timeframe, while Elden Ring only surpassed five million copies during this period. These sales figures were anticipated, given that the game registered over 2.4 million concurrent players on Steam, setting another record. Including players across PS5, Epic Games Store, and WeGame (a Chinese platform), the number of simultaneous players exceeded three million.
Numbers that make one dizzy and stir envy in many detractors who quickly downplayed the success of Black Myth Wukong. You see, with 1.4 billion inhabitants in China, this launch is understandable. A question rarely brought up when discussing the 15-30 million Call of Duty copies sold annually, whose American audience reach is never highlighted. Hypocrisy indeed… Until official, more detailed figures are released, whispers suggest that 6 million sales were made in China, compared to 4 million elsewhere. If these numbers hold, it indicates a strong Western appetite for Sun Wukong’s dark fantasy tales. This could reshape the landscape and mark this day as a genuine turning point in Chinese video game consumption, as it is the first solo AAA title to achieve such success in Xi Jinping’s China. Could this be a game changer for the industry?