Producer says Onimusha: Way of the Sword will feature granularity difficulty adjustment
Capcom is honoring community feedback by introducing modular difficulty settings for Onimusha: Way of the Sword, ensuring that both newcomers and seasoned fans find just the right level of challenge without compromising on accessible fencing action or high-fidelity combat.
Ahmed Hassan · 3 min read
Onimusha Way of the Sword Adds Customizable Challenge Parameters for All Skill Levels
Onimusha: Way of the Sword to Feature Granular Difficulty Settings Capcom has announced that Onimusha: Way of the Sword, the first mainline title in the series in over two decades, will include granular difficulty settings. This adjustment addresses player criticism regarding the demo's low difficulty, which drew criticism. Producer Akihito Kadowaki explained that the game will allow players to adjust specific challenge parameters, moving beyond simple preset difficulty modes. In an interview with Game Informer, Kadowaki stated, "We built this game with the intention of essentially creating a new fencing experience—the pinnacle of sword-based action games." He emphasized that the game aims for broad accessibility, particularly for players new to action games. To achieve this, the game will offer a story mode, separate action difficulty configurations, and further customizable settings within these options. Kadowaki hopes these features will encourage more players to complete the game, as many action titles are often abandoned due to excessive difficulty. Onimusha: Way of the Sword launches on September 3rd for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series XS. This release places the game alongside Capcom's other major franchises, including Monster Hunter, Resident Evil, Devil May Cry, and Street Fighter.
In Case You Missed It
In a revealing look at how the industry giant navigated recent market shifts and internal evolution, Marcus Thompson shares his insights in "Capcom President Explains Change Leading to Continuous Company Success," published on 2026-06-16. The article details Capcom's strategic pivot under Haruhiro Tsujimoto from a single-author model to collaborative teamwork—a move that fueled record sales for hits like Resident Evil Requiem and Monster Hunter Stories 3, despite broader economic headwinds affecting their stock price; discover how rebuilding titles from scratch fostered a collective mindset that prioritizes long-term innovation over individual vision, even when facing volatility, at Capcom President Explains Change Leading to Continuous Company Success. Meanwhile, in this latest look at the ever-shifting landscape of 3A releases from June 15, 2026, Ahmed Hassan breaks down why Phantom Blade Zero is making a strategic move to its October 2026 launch in an effort to dodge the massive traffic generated by upcoming giants like Rockstar's highly anticipated GTA 6 and other major titles such as Blood Of Dawnwalker and Silent Hill Townfall. Published on June 15, 2026, this insightful post reveals that director Qiwei "Soulframe" Liang confirmed the schedule adjustment stems primarily from development needs rather than just market avoidance, ensuring the game hits its optimal performance state before hitting store shelves for anyone to play; be sure to check out Ahmed Hassan's full report here: Phantom Blade Zero Avoids September Traffic but Perilously Nears GTA 6. Fans of the competitive scene and casual players alike have something exciting to look forward to as Street Fighter 6 continues its remarkable run, having sold over seven million copies in just three years. We're diving into a fresh update coming on August 3rd that brings Yasmine, an agile Filipino fighter utilizing Kali Arnis Eskrima and karambit weapons who boasts constant pressure techniques alongside special mechanics like the Bayani mode; learn how this aggressive character joins other high-profile guests including Elena, Mai, Terry, Arjun, Bosch, and Tifa Lockhart in her new featureette titled "Street Fighter 6 Season 4 Kicks Off with Yasmine, a Fearsome Filipino Fighter!" by Sophie Laurent (published on June 18th) at Street Fighter 6 Season 4 Kicks Off with Yasmine, a Fearsome Filipino Fighter!.


// The Friday recap
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Game info
- Official Name
- Onimusha: Way of the Sword
- Brief Summary
- Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-era Kyoto, twisted by malevolent clouds of Malice. With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy. Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
- Platforms
- PlayStation 5, PC (Microsoft Windows), Nintendo Switch 2, Xbox Series X|S
- Released
- September 4, 2026
- Genre
- Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
- Play Modes
- Single player
- Content Rating
- 19+
- Languages
- Chinese (Simplified), French, Korean
- Genre
- Capcom
- Genre
- Capcom
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Sources
- Onimusha: Way of the Sword Defies Souls-Like Tradition With Granular Difficulty Sliders(/351244/onimusha-way-of-the-sword-defies-souls-like-tradition-with-granular-difficulty-sliders)
- Capcom has responded to feedback on the demo, which will benefit both professional and casual players.
- Players begged for it: Onimusha: Way of the Sword will get flexible difficulty settings
- CAPCOM Answers Onimusha: Way Of The Sword Difficulty Backlash With Granular Difficulty Sliders, Chasing Newcomers After the Series' 20-year Hiatus
- Difficulty settings will cover story and action



