Key Takeaways
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- Capcom saw record profits for the ninth consecutive year, with net revenue reaching 195.3 billion yen and game unit sales at 59.07 million.
- The survival horror title Resident Evil Requiem was a significant contributor to this growth, selling over 7 million copies and setting a new series record.
- Capcoms catalog sales strategy proved effective, accounting for approximately 83.7% of total game sales. Digital downloads comprised 93% of all game sales.
- The company anticipates another year of growth in the upcoming fiscal year, projecting net sales of around 210 billion yen and a profit of approximately 58 billion yen, with the new franchise Pragmata, upcoming releases, and film adaptations contributing to this goal.
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Capcom has announced strong financial results for the fiscal year ending March 31, 2026, marking its ninth consecutive year of record profits and eleventh year of operational profit expansion. The Osaka-based company achieved a net revenue of 195.3 billion yen, surpassing its forecast of 190 billion yen. During this fiscal year, Capcom saw a 15.2% increase in sales compared to the previous year, with total game unit sales reaching a record 59.07 million. The survival horror title Resident Evil Requiem significantly contributed to this growth, selling an impressive 6.91 million copies within its first two months and surpassing 7 million copies overall, setting a new series record. While Resident Evil Requiem was a major new release success, Capcom’s catalog sales strategy proved highly effective, accounting for approximately 83.7% of total game sales. Titles such as Devil May Cry 5, Resident Evil 4, and Street Fighter 6 maintained strong performance throughout the year. Digital downloads comprised 93% of all game sales. Capcom’s operations in the Russian market were paused in 2022, resulting in annual game sales below 100,000 copies in that region.
Capcom Projects Tenth Consecutive Year of Growth and Anticipates Strong Performance with New Franchise Pragmata and Upcoming Releases
Capcom’s operating profit was revised to 75.2 billion yen, with profit attributable to shareholders estimated at 54.5 billion yen. The company also raised its dividend forecast in light of its better-than-expected performance. Looking ahead to the fiscal year beginning April 2026, Capcom forecasts its tenth consecutive year of growth, projecting net sales of around 210 billion yen (approximately $1.33 billion) and a profit of approximately 58 billion yen (approximately $367 million). The company anticipates a further increase in operating profit of 10% or more. The strong performance of the new franchise Pragmata, which sold over 2 million units in just 16 days, indicates this goal is achievable. The upcoming fiscal year will also see the release of Onimusha: Way of the Sword and two major film adaptations: Resident Evil and Street Fighter.
In Case You Missed It
In another thrilling development for gaming enthusiasts, SNK has just unveiled the formation of VS Studio, headed by industry luminary Katsuhiro Harada. Known for his groundbreaking work on Tekken, Harada’s new role as studio lead signals SNK’s ambitious push into international game development and creative independence. Read all about it in Sophie Laurent’s insightful piece, “SNK Hires Katsuhiro Harada: Former Tekken Head Changes Sides, Establishes New Studio” SNK Hires Katsuhiro Harada: Former Tekken Head Changes Sides, Establishes New Studio. Meanwhile, Nintendo fans should take note of Carlos Mendoza’s report on Players for Life that the company has announced a global price increase for the Switch 2. Effective May 25 in Japan and September 1 elsewhere, this adjustment is due to market changes and RAM acquisition costs, with adjusted Nintendo Switch Online subscriptions set to roll out from July 1. Check out “Nintendo Announces Global Price Increase for Switch 2” Nintendo Announces Global Price Increase for Switch 2 for the full details and regional price changes. Lastly, strategy gamers are in for a treat as MicroProse has announced “The Fertile Crescent 2: Collapse of the Bronze Age,” reported by Bruno Pferd on May 10, 2026. This narrative-driven RTS sequel invites you to navigate a world teetering on the brink, where managing resources and maintaining unity are key to tactical combat success. Immerse yourself in societal upheaval, burning cities, and collapsing trade routes as you prepare for custom scenario creation and more – don’t miss out! MicroProse Announces TFC2: Collapse of the Bronze Age, a Narrative RTS Sequel Set During a World on the Brink of Collapse.
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Links to external sources for further reading
- Capcom Sets Record in All Profit Categories for Ninth Consecutive Year, Achieves Over 10% Operating Profit Growth for Eleventh Consecutive Year in Consolidated Earnings for the Year Ended March 2026 - Driven by Flagship Series Performance, Capcom also reached an all-time high in Consumer home video game sales of 59.07 million units -Capcom Sets Record in All Profit Categories for Ninth Consecutive Year, Achieves Over 10% Operating Profit Growth for Eleventh Consecutive Year in Consolidated Earnings for the Year Ended March 2026 - Driven by Flagship Series Performance, Capcom also reached an all-time high in Consumer home video game sales of 59.07 million units -capcom.co.jp
- Capcom Reports Record Profits and 59 Million Games SoldCapcom Reports Record Profits and 59 Million Games Soldinsider-gaming.com