Controversy in Japan Over Online Games Going Offline

Key Takeaways

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  • Game preservation and copyright infringement are at the center of debate following the unofficial offline conversion of NieR Reincarnation.
  • Converting online games to offline play presents significant challenges for developers, including corrupted save data, loss of synchronization, re-engineering enemy AI, implementing a local save system, and rebalancing rewards.
  • The cost of converting an online game into an offline experience can be as high as developing a new game from scratch, according to some professionals in the Japanese gaming industry.
  • Risks associated with transitioning from online to offline play include save file tampering, synchronization problems, and corrupted game data when resuming play.

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Square Enix is facing controversy over NieR Reincarnation, a mobile game launched in 2021 and shut down in 2024. Many fans view Reincarnation as a crucial narrative component of the series, leading to dissatisfaction when the game became unavailable. Last week, a fan created an offline version of NieR Reincarnation, allowing fans to experience the game despite the official shutdown. This sparked debate about game preservation and copyright infringement. While some praised the initiative, others considered it disrespectful to Square Enix. The fan project also prompted responses from professionals within the Japanese gaming industry, who discussed the challenges of converting online games to offline experiences. According to Automaton Media, a programmer formerly at Square Enix and SNK explained that while they understand fans’ desire for game preservation, online games require a server connection to track gameplay parameters like player progress and item ownership. Converting such a game to offline play presents development teams with challenges, including corrupted save data and loss of synchronization between game elements.

The programmer further explained that a multiplayer game’s difficulty, rewards, events, and overall structure are all designed for online play. Making the game work offline requires significant re-engineering beyond simply removing the server connection. This includes substantial time and money to rework enemy AI, implement a local save system, and rebalance rewards. Converting an online game into an offline experience, therefore, is not a simple modification, but a near-complete overhaul. Another programmer who had faced a similar situation estimated that transforming an online game into an offline one could cost as much as developing a new game from scratch. Altret created the unofficial offline version of NieR Reincarnation without Square Enix’s permission. A manipulated image is circulating online, falsely presented as genuine gameplay from this offline version, in an attempt to provoke strong reactions. Sykkuno has not commented on these claims, leading to online speculation. A viral “not sorry, but sorry” incident related to this situation reveals more about internet culture than about Sykkuno himself.

Risks and Challenges in Offline Conversion of Shut-Down Games: Insights from Japan’s Game Developers

This unofficial project allows players to partially enjoy the live-service RPG, which shut down in April 2024, through private servers. However, Japanese programmer and producer Itchie warns that transitioning from online to offline play introduces risks, including save file tampering, synchronization problems, and corrupted game data when resuming play. Another Japanese programmer, Kei, estimates that taking a game offline is as costly as developing a new one and claims that designing an online game with offline capabilities in mind limits developers across all areas of game design. Kei recommends designing online games ready for potential offline conversion, as starting from scratch would be easier.

In Case You Missed It

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