Home BusinessSaudi Arabian Sovereign Wealth Fund Acquires Additional 5%, Now Holds 10% of Capcom Shares

Saudi Arabian Sovereign Wealth Fund Acquires Additional 5%, Now Holds 10% of Capcom Shares

by Jonathan Dubinski

Key Takeaways

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  • Capcom, a leading game developer known for series like Resident Evil and Street Fighter, has seen an increase in its shares owned by the Electronic Gaming Development Company (EGDC), which is linked to Saudi Arabias Public Investment Fund (PIF). The new ownership represents approximately 10% of Capcom.
  • EGDCs strategic investment aims for long-term growth through dividends and share appreciation, and they already hold a significant stake in SNK Corporation, the developer of Fatal Fury and Metal Slug series.
  • The Tsujimoto family, founders of Capcom, remains influential with direct stakes and executive positions, owning approximately 15% of the companys shares through both direct and indirect means.
  • Saudi Arabia is making significant moves to expand its presence in the global gaming market, having invested billions into the sector in recent years. Notable investments include the acquisition of Scopely (Pokémon Go developer) for $3.5 billion and discussions around a potential acquisition of Electronic Arts valued at up to $55 billion. This demonstrates Saudi Arabias ambitions to become a dominant player in the global gaming market.

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A government-linked investment fund in Saudi Arabia has increased its stake in Capcom to approximately 10% through the acquisition of an additional 5% of the company’s shares. The purchase was made by the Electronic Gaming Development Company (EGDC), a gaming investment arm connected to Saudi Arabia’s Public Investment Fund (PIF), according to TheGamer. Capcom reported to the Kanto Local Financial Bureau that EGDC acquired 26,788,500 shares, representing a 5.03% stake. EGDC stated that this strategic investment is focused on long-term growth through dividends and share appreciation. EGDC also holds a 96.18% stake in SNK Corporation, the developer of the Fatal Fury and Metal Slug series. Gamebiz reported the initial acquisition on March 17, 2026, noting that Crown Prince Mohammed bin Salman directed the investment. This builds upon PIF’s direct acquisition of approximately 5% of Capcom in 2022. The combined holdings of Saudi government-linked entities now total around 10% of the company.

Capcom’s ongoing success makes this investment particularly timely, with recent high-budget commercial hits such as Resident Evil Reverend, which sold six million copies in just over two weeks. EGDC already holds a major position in the gaming industry through its ownership of SNK, known for fighting game franchises such as Fatal Fury: City of the Wolves and The King of Fighters. Despite the growing Saudi participation, Capcom’s founding family, the Tsujimotos, maintains considerable influence. Founder Kenzo Tsujimoto holds a direct stake in the company, while other family members hold executive positions and shares. Key individual shareholders include Yoshiyuki Tsujimoto (approximately 3.7% of shares), Haruhiro Tsujimoto (around 2.3%), and Ryozo Tsujimoto (around 2.3%). The Tsujimoto family also controls a significant portion of the company through Crossroad Co., Ltd., which owns approximately 10.26% of Capcom’s shares. Combining direct and indirect stakes, the Tsujimoto family remains the most influential group among shareholders, retaining strong control over the company’s strategic direction.

Saudi Arabia’s Expansion in Global Gaming Market with Scopely and Potential Electronic Arts Acquisition

EGDC’s investment is part of a broader Saudi government strategy to expand its presence in the global entertainment industry, with billions invested in the gaming sector in recent years. This includes the acquisition of Scopely, the developer of Pokémon Go, for approximately $3.5 billion, and discussions regarding a potential acquisition of Electronic Arts in a deal valued at up to $55 billion. The move underscores Saudi Arabia’s ambitions to solidify its position in the global gaming market.

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