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Resident Evil Requiem Surpasses 6 Million Copies Sold

Delve into Resident Evil Requiem, Capcom's fastest-selling game in the series, offering distinctive gameplay experiences and promising ongoing support with an expansion, photo mode, and minigames across multiple platforms!

Jonathan Dubinski · 2 min read

Capcom's latest installment, Resident Evil: Requiem, has broken sales records, moving over six million units faster than any previous title in the franchise. Capcom announced that the game, which launched on February 27, has become the fastest in the series to reach this milestone, having already sold five million copies within its first five days. In Resident Evil: Requiem, players control Grace Ashcroft, whose segments focus on horror, and Leon S. Kennedy, whose segments emphasize action. Capcom has announced plans to provide ongoing support and additional content for the game, and has confirmed that an expansion, a photo mode, and a minigame are in development. To celebrate the Resident Evil series' 30th anniversary on March 22, Capcom will make major announcements about the franchise's future and host orchestral concerts in Japan, the US, and Europe. The company will also partner with Universal Studios Japan for a Resident Evil: Requiem collaboration in 2026. On March 16, Capcom announced that Resident Evil: Requiem sold over six million copies worldwide in under three weeks. (Information on sales figures is sourced from Terra Games On.)

Resident Evil Requiem Hits Over 6M Copies on PC, PS5, XSX/S

Resident Evil: Requiem is available for PC, PlayStation 5, and Xbox Series X/S. (This text does not necessarily reflect the opinion of Portal Uai.)

In Case You Missed It

As we wrap up our previous discussion, we're thrilled to share some exciting news for all you streaming buffs! Bruno Pferd has just dropped his latest blog, 'Invincible Season 4 Headlines Prime Video New Releases (March 16-22)' (published on March 16, 2026), where he unveils a power-packed lineup of new releases. Among them is the highly anticipated fourth season of Invincible, promising more action and adventure as Mark Grayson and his allies navigate the post-devastation world. Meanwhile, in the thrilling world of Fortnite, Sophie Laurent has written about seven rare skins that can elevate your gaming experience and make your account truly exceptional in her latest post, "Seven Rare Fortnite Skins That Make Your Gaming Account Extremely Valuable," published on March 16, 2026. From Renegade Raider to Travis Scott's iconic collaborations, Sophie delves into the stories behind these coveted cosmetics and how they've transformed Fortnite into a vibrant marketplace for account trading. And in other gaming news, Carlos Mendoza's latest piece for Players for Life is a must-read. Published just this March 16th, "Resident Evil Requiem Surpasses 6 Million Sales, New Record for Series" delves into the astonishing success of Capcom's recent release, marking another milestone for the beloved franchise as it approaches its 30th anniversary. So, why not take a break from our previous topic and dive into these blogs here Invincible Season 4 Headlines Prime Video New Releases (March 16-22) Seven Rare Fortnite Skins That Make Your Gaming Account Extremely Valuable and here Resident Evil Requiem Surpasses 6 Million Sales, New Record for Series to stay updated on the latest happenings in the world of entertainment and gaming!

// The Friday recap

Enjoyed this article? You will like the Friday recap.

Game info

Official Name
Capcom Fighting All-Stars
Brief Summary
The shadow of fear was approaching Metro City. A man only known as Death, was running around Metro City with a bomb. The bomb was codenamed "Laughter Sun". Mayor Mike Haggar contacted the characters listed above in order to locate and defeat Death and then defuse the bomb. Codes were needed to disarm the bomb, and that is where the Code Holders subtitle of the game comes into play. D.D. and his teammates, Rook and Ingrid, were the Code Holders. Their codes are Ogre, Fallen Angel, and Isis. The game had a time limit, and depending of how long the player took to finish the game, the ending would vary. Originally, Capcom Fighting All-Stars was planned to be a 2D sequel to Capcom vs. SNK 2: Mark of the Millennium 2001, before being converted to 3D. However, due to SNK's financial troubles and restructuring, the title was redesigned as a Capcom-only crossover with twenty former SNK members designing it, using the models previously built for the original title. Like SNK's KOF: Maximum Impact games, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, which Capcom co-produced with Arika. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003. According to an interview with former The King of Fighters director Toyohisa Tanabe, a secret character from Tanabe's old company (SNK) was set to be playable in Capcom Fighting All Stars.. While not confirmed, the figure bears a heavy resemblance to K' or Kyo Kusanagi.
Platforms
PlayStation 2, Arcade
Genre
Fighting
Play Modes
Single player, Multiplayer
Languages
English, German
Genre
Capcom
Genre
Capcom

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