Home EventsNVIDIA’s DLSS 5 Alters Resident Evil Requiem, Sparks Criticism Towards the Company

NVIDIA’s DLSS 5 Alters Resident Evil Requiem, Sparks Criticism Towards the Company

by Jonathan Dubinski

Key Takeaways

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  • DLSS 5 showcased in Resident Evil Requiem has caused controversy within the gaming community, with many expressing dissatisfaction due to concerns about its unnatural or artificial appearance.
  • Critics argue that the enhanced visuals produced by DLSS 5 compromise the intended horror atmosphere of games like Resident Evil Requiem.
  • NVIDIA has clarified that game developers have full control over the effects of DLSS 5 to ensure their games maintain their unique aesthetic, emphasizing that it is not a mandatory or fixed filter.
  • The debate surrounding DLSS 5s implementation will continue as game creators decide the extent to which they allow AI to influence their creative intent in the coming months.

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NVIDIA unveiled the official trailer for DLSS 5 at GDC 2026, showcasing its application in Resident Evil Requiem. The trailer, which focused on the AI-driven transformation of protagonists Leon S. Kennedy and Grace Ashcroft, has sparked considerable controversy within the gaming community. The initial scene featuring Grace Ashcroft directly compared the original graphics with the DLSS 5-enhanced version, highlighting the technology’s function. While the character’s 3D model, volumes, and facial features remain unchanged, the lighting is dramatically altered. DLSS 5 aims for extreme photorealism by autonomously adjusting lights, shadows, contrasts, and colors, resulting in a significantly different visual experience from the game’s original aesthetic. This transformation has sparked debate about whether such intense photorealism undermines Capcom’s intended horror atmosphere. Online reactions indicate that the presentation did not achieve the unanimous approval NVIDIA had hoped for.

Many gamers have expressed dissatisfaction with DLSS 5. For example, PlayStation Nostalgia simply urged, “stop.” Concerns center on the perception that DLSS 5 gives Resident Evil Requiem an unnatural or artificial appearance, with some arguing that the game looks better with the feature disabled. Critics have said that, when DLSS 5 is activated, Grace Ashcroft resembles a character from a low-quality mobile game and that DLSS 5 produced lifeless, eerie faces in Starfield. Some gamers worry that the industry seems to be trading artistry for the “AI craze.”

These reactions followed a recent social media clip showcasing DLSS 5 with Resident Evil Requiem, Hogwarts Legacy, Starfield, and EA Sports FC. This clip, which displayed DLSS 5 both on and off, further fueled the debate. Digital Foundry’s Richard Leadbetter reported that Bethesda’s Todd Howard approved the DLSS implementation for Starfield, which was not mentioned in the original blog post. Some online commentators were particularly harsh. FPSthetics, for example, commented that the visuals “genuinely look awful,” while Synth Potato described them as “horrifically bad,” adding that “no one wants an AI blur filter on their games.” Cirilla Riannon voiced shock at Grace Ashcroft’s appearance in Resident Evil Requiem when DLSS 5 is enabled. The release of the trailer and the subsequent social media discussion triggered a strongly negative response from players who felt the game’s atmosphere had been compromised.

DLSS 5 Offers Artistic Control for Developers, Preserving Game Aesthetics and Autonomy

In response to these concerns, NVIDIA issued a technical clarification: “It is important to note that, with this technological advancement, game developers have complete and detailed artistic control over DLSS 5 effects to ensure they maintain the game’s unique aesthetic. The SDK includes elements such as color intensity, color gradation, and concealment of areas where the effect should not be applied. It is not a filter DLSS 5 introduces the color and motion vectors of the game to each frame in the model, grounding the result in the original 3D content.” NVIDIA emphasized that DLSS 5 is not a mandatory or fixed filter and that developers like Capcom will retain full control over its intensity and application. In the coming months, game creators will ultimately decide the extent to which they allow AI to influence their creative intent.

In Case You Missed It

If you’re eager to stay ahead in the gaming world, you’re in luck! First off, Sophie Laurent has just published “PS5 Pro Just Got Even Better” PS5 Pro Just Got Even Better on March 16th. Dive into her insightful article to discover how the PlayStation 5 Pro is set to revolutionize your gaming experience with its improved PSSR version, and get the scoop on compatible titles like Silent Hill remakes and Senua’s Saga: Hellblade II. But that’s not all! Marcus Thompson’s latest piece, “Nvidia Announces DLSS 5, Stuns with Demos of Resident Evil Requiem and Others” Nvidia Announces DLSS 5, Stuns with Demos of Resident Evil Requiem and Others published on the same day, takes you through NVIDIA’s groundbreaking new upscaling tech unveiled at GTC 2026. Get ready to be amazed by DLSS 5’s combination of traditional 3D graphics with generative AI and probabilistic computing, delivering real-time photorealistic lighting in games like Resident Evil Revelations and Starfield! And speaking of DLSS 5, Ahmed Hassan’s recent piece, “The Demonstration of DLSS 5 Was So Heavy That NVIDIA Required Two RTX 5090s” The Demonstration of DLSS 5 Was So Heavy That NVIDIA Required Two RTX 5090s published on March 16th, explores the computational demands of this impressive technology. So buckle up, gamers – it’s time to catch up on these three fantastic reads!


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