Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Unused assets discovered in Metal Gear Solid Deltas files indicate a strong resemblance to the original Snake Eater, suggesting it might be closer to a remaster than a complete overhaul.
- The unused content includes full character models, scenes, and other assets from Metal Gear Solid 3, totaling between 5GB and 12GB.
- Community discussions have proposed several theories about the purpose of these files, including a visual mode switch similar to Halo: Anniversary or recent Tomb Raider remasters, development references left inadvertently, or reserved for future updates or DLC.
- Metal Gear Solid Delta officially preserves only the original opening and some videos from the Secret Theater, while the remaining data occupies space within the game without serving an active purpose.
Discovered Unused Assets Suggest Metal Gear Solid Delta is Closer to Snake Eater Remaster Than Overhaul
Players delving into the game’s files for Metal Gear Solid Delta: Snake Eater have discovered a significant amount of unused content from the 2004 original, sharing their findings on Reddit. Inside a folder named “Oldmgs3,” they uncovered full character models, scenes, and other assets from Metal Gear Solid 3, totaling between 5GB and 12GB. These findings suggest Konami’s project adheres closely to the original, prompting many fans to describe Delta as more of a remaster than a complete overhaul, unlike titles such as Resident Evil 4 or Silent Hill 2. Community discussions have led to various theories about the purpose of these files. Some speculate that a visual mode switch, similar to those found in Halo: Anniversary or recent Tomb Raider remasters, might have been considered during development. Others believe the files were merely development references that inadvertently remained in the final product. A third theory suggests they could be reserved for future updates or downloadable content (DLC). Metal Gear Solid Delta officially preserves only the original opening, accessible in Legacy Mode, and some videos from the Secret Theater. The remaining data appears to occupy space within the game without serving an active purpose.
In Case You Missed It
For those interested in diving deeper into the intricacies of Metal Gear Solid Delta: Snake Eater, Bruno Pferd’s insightful analysis published on August 30th explores a critical gameplay issue that could leave players frustrated. Despite its modern improvements like simplified camouflage mechanics, the game’s controls are described as rigid and inconsistent, blending elements from both MGS3 and MGSV in an unbalanced way. If you’re interested in hearing from one of the gaming industry’s most innovative minds, be sure to check out our latest post titled “Hideo Kojima Admits Not Really Playing Video Games Anymore, Finds Inspiration Elsewhere…” by Bruno Pferd (published on 2025-08-31). In this insightful piece, Hideo Kojima shares his thoughts on the importance of drawing inspiration from a wide range of sources beyond video games to foster creativity in game development. Readers will be intrigued by Kojima’s perspective and encouraged to think outside the box. For fans of Metal Gear Solid Delta: Snake Eater who are looking to dive deeper into the modding scene, Ahmed Hassan’s latest piece on Players for Life (August 31, 2025) is a must-read. From performance enhancements that fix stuttering and boost visuals to the quirky and imaginative idea of swapping Snake with Joel from The Last of Us, this blog post highlights some fascinating mods already available on Nexusmods just days after the game’s release. To learn more about how Metal Gear Solid Delta addresses contemporary geopolitical tensions while offering a unique perspective on historical conflicts, be sure to check out Bruno’s detailed critique CRITICAL: Metal Gear Solid Delta Snake Eater has a Serious Gameplay Issue and for an inspiring look at Kojima’s creative process, head over to Hideo Kojima Admits Not Really Playing Video Games Anymore, Finds Inspiration Elsewhere…. If you’re interested in exploring these creative additions to your gaming experience, be sure to check out Hideo Kojima Playable in Metal Gear Solid Delta: Snake Eater Through Mods!
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Official Name | Metal Gear Solid Delta: Snake Eater |
Brief Summary | Metal Gear Solid Delta: Snake Eater is a remake of the 2004 game, Metal Gear Solid 3: Snake Eater, and it follows the story of Naked Snake, a FOX operative, in 1964 during the Cold War. His mission is to rescue a Russian scientist, sabotage a superweapon called Shagohod, and confront his former mentor, The Boss, who has defected. The game explores themes of loyalty, betrayal, and ideological conflict against the backdrop of a jungle setting.
The same gripping story and engrossing world, but now with cutting-edge graphics and 3D audio, which bring the jungle to life. Get ready for the ultimate survival, stealth and action experience. |
Platforms | PlayStation 5, PC (Microsoft Windows), Xbox Series X|S |
Released | August 28, 2025 |
Genre | Shooter, Tactical, Adventure |
Play Modes | Single player |
Content Rating | 19+ |
Languages | Chinese (Simplified), English, Korean |
Genre | Konami |
Genre | Konami |
Ratings | 88/100 (4 reviews) |