Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Many non-playable characters in Clair Obscur Expedition 33 are inspired by members of the development team, including character artists, technical artists, and programmers.
- While these inspirations are not always one-to-one likenesses, several characters share the names of studio members.
- The Chief Technology Officer and Lead Programmer, Tom Guillermin, inspired a character with his name but was not modeled after him.
- Other in-game characters, such as Monoco, Sandfalls lovable Puppy and Happiness Manager, also appear to be inspired by members of the development team. Players can anticipate more insights into these creative inspirations in the upcoming Clair Obscur artbook set to be released this year by Pixn Love.
In-Game Characters in Clair Obscur Expedition 33 Inspired by Developers’ Likenesses Unveiled
Three months after its release, Clair Obscur Expedition 33 continues to surprise players. Following Sandfall’s latest update, which introduced a highly requested community feature, players are now gradually uncovering hidden details within this French-style JRPG. A notable recent discovery is that many in-game non-playable characters (NPCs) are inspired by members of the development team. This intriguing detail recently surfaced on the Clair Obscur subreddit, where internet user ff7fr shared images supporting their findings. According to ff7fr, Amandine Marest, a hair and technical character artist, inspired the character of the hairstylist named Amandine Marest in Lumiere. Similarly, technical artist Alexandre Breton is credited as the inspiration for Antoine, Gustave’s apprentice. The list extends to other Clair Obscur designers, including Alan Reynaud (Lead Character Artist), Jerome Vaglienti (Engine Programmer), and Leo Paris (VFX Artist).
Characters in Clair Obscur’s World Inspired by Developers’ Lives Unveiled and Anticipated in Upcoming Artbook
While many studio members have lent their names to in-game NPCs, these inspirations are not always one-to-one likenesses. For example, Tom Guillermin, the Chief Technology Officer and Lead Programmer, inspired a character sharing his name, but this character was not modeled after him. Even Monoco, Sandfall’s lovable Puppy and Happiness Manager, also appears among the in-game characters. It is suggested that nearly every studio member has an in-game character bearing their name somewhere within the adventure. Although ff7fr’s post provided only a few examples, the community’s reaction to these behind-the-scenes stories has been enthusiastic. Such discoveries underscore the care and passion invested in Clair Obscur’s development. Players anticipate that the game’s official artbook, set to be released by Pix’n Love this year, will offer even more insights into these creative inspirations. These personal touches from the development team add another layer of intrigue as players continue to explore Clair Obscur Expedition 33.
In Case You Missed It
For fans of strategic gameplay and creative collaboration, we have an exciting read waiting for you. Sophie Laurent’s latest piece, “Creators of Clair Obscur: Expedition 33 Visited Square Enix,” published on July 26, 2025, delves into the insightful meeting between the creators of the successful turn-based combat game Clair Obscur and the Final Fantasy team at Square Enix. This discussion highlights the evolving landscape of real-time versus turn-based action in gaming and sheds light on the potential influence this collaboration might have on future titles. Dive deeper into this intriguing conversation by checking out the full article Creators of Clair Obscur: Expedition 33 Visited Square Enix. If you’re interested in the unique approach to game development that values quality over quantity, be sure to check out “Sandfall Interactive Wishes to Stay Small Despite ‘Clair Obscur: Expedition 33’ Success” by Jonathan Dubinski, published on August 1, 2025. This insightful piece explores how Sandfall Interactive, despite the massive success of their latest turn-based RPG, continues to prioritize a small team of highly skilled professionals. Visit Sandfall Interactive Wishes to Stay Small Despite ‘Clair Obscur: Expedition 33’ Success to learn more about their innovative strategy. If you’re a fan of Clair Obscur Expedition 33 and are looking for ways to show your support, be sure to check out Bruno Pferd’s detailed blog post from August 2nd, 2025. He breaks down all the exciting collectibles and merchandise that have become available, including everything from plushies and an artbook to CD sets and vinyls. Whether you’re a casual fan or a hardcore collector, there’s something here for everyone! Dive into the full range of offerings by visiting All Collectors You Can Purchase for Clair Obscur Expedition 33.
Specification | |
---|---|
Official Name | Clair Obscur: Expedition 33 |
Brief Summary | “Year by year, She erases us.”
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone of that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again. We are Expedition 33. Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics. |
Platforms | PlayStation 5, PC (Microsoft Windows), Xbox Series X|S |
Released | April 24, 2025 |
Genre | Role-playing (RPG), Turn-based strategy (TBS), Adventure |
Play Modes | Single player |
Content Rating | 19+ |
Languages | Chinese (Simplified), English, Korean |
Genre | Sandfall Interactive |
Genre | Kepler Interactive |
Ratings | 90/100 (337 reviews) |