Key Takeaways
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- A prototype of Bloodbornes Iosefka Clinic, originally designed for players to access the entire area from the beginning, was unveiled by Lance McDonald, showing a different approach FromSoftware initially intended for the game.
- The early version of the Iosefka Clinic also featured an easily accessible cemetery, which is typically difficult to reach in the final game.
- Despite the revelation of this prototype and continued calls from fans for a sequel, remaster, or remake, there has been no announcement regarding Bloodbornes future plans as of yet.
- The dedicated fanbase of Bloodborne is hopeful that FromSoftware will continue to create new content for their popular franchise, but PlayStation, the games licensor, has not acknowledged these pleas.
Bloodborne’s Early Iosefka Clinic Prototype Unveiled by Lance McDonald
Bloodborne continues to leave a lasting impact on countless gamers a decade after its launch. Its mesmerizing and eerie Lovecraftian vibe is a key reason for its standout status among FromSoftware titles. Despite persistent calls for a sequel, remaster, or remake, Bloodborne expert Lance McDonald recently unveiled one of the game’s mind-bending secrets: a revelation about an early prototype of the Iosefka Clinic. McDonald, known for unearthing lost content, recently revealed a new discovery in his video titled “The Hidden History of the Most Iconic Shortcut.” Using a debug menu, he uncovered an old test map of the Iosefka Clinic, an area that has haunted players for a decade. While seasoned players typically access only a small portion of the clinic at the game’s outset, gaining full access much later via a twisted shortcut, McDonald’s 27-minute video shows FromSoftware’s original intention. An early prototype of the clinic allowed players to explore the entire area from the very beginning, and the dreaded cemetery was also easily accessible in this earlier version of the game.
Bloodborne’s Future Plans and FromSoftware’s Undeniable Potential Ignored by PlayStation Fans
While delving into Bloodborne’s behind-the-scenes development is always intriguing, as McDonald’s YouTube video brilliantly demonstrates, many hope FromSoftware’s popular franchise, hailing from Japan, will not simply dwell in the past. They also believe the talented studio still has significant plans for its future. However, PlayStation, the game’s licensor, tends to ignore the fervent pleas of a dedicated fanbase.
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