Elden Ring and its difficulty continue to be a frequent topic of discussion, particularly on social media. While some fans of Hidetaka Miyazaki have become less objective since the release of the DLC “Shadow of the Erdtree,” others are quick to highlight the balancing issues in this extension, which unfortunately resembles Sekiro too closely. It took time, but FromSoftware has finally acknowledged the lack of balance in its overall gameplay, especially when facing certain bosses like Radahn, consort of Miquella, and the final boss with his overly powerful attacks. The Japanese studio has therefore decided to address these issues. A patch, version 1.14, has been released, and here are the changes that have been made:
Final Boss Balancing Adjustments for “SHADOW OF THE ERDTREE”
At the start of combat, there is a change in the action scheme. Certain attack movements have been adjusted. The damage from some attacks has been reduced. The stamina damage from certain attacks has also been decreased. The attack range for some non-weapon-based attacks has been shortened. Additionally, the visibility of certain attack effects has been improved.
Exclusive PvP Balance Adjustments:- Reduction of damage from reversal attacks with swords against other players. (Smithscript Circus throw attacks are not affected by this change)- Reduction of damage from dual-wielding spear attacks against other players.- Reduction of damage dealt by the Pata weapon against other players.- The “Scattershot Bow” will no longer cause the shooting damage animation when it hits another player.
**Skill: Dispersal Shot Launch**
Damage reduction against other players. This skill will no longer cause headshot bullet damage when hitting another player.
Disc Throw Damage Animation Value generated by this skill when hitting another player has been reduced.
Grass Cutter: The balance value of the pursuit attacks when using this skill against other players has been reduced.
FromSoftware, the developers of Elden Ring, have released patch 1.14 to address gameplay imbalances, particularly in the “Shadow of the Erdtree” DLC. The adjustments include changes to boss Radahn’s attacks to reduce damage and stamina loss, as well as improving the visibility of attack effects. In player-versus-player combat, reductions have been made to the damage from various attacks such as reversals with swords, dual-wielding spears, and the Pata weapon. Skill balance modifications also include reducing the damage for “Dispersal Shot Launch” against other players and adjusting the effects of “Disc Throw,” “Grass Cutter,” and “Scattershot Bow.”
Dagger / Throwing spear / Straight sword / Greatsword / Colossal sword / Heavy thrusting sword / Curved sword / Double-edged sword / Katana / Great katana / Axe / Flail / Large spears (except Hunter’s axe) / Halberd / Scythe / Whip (except Urumi) / Close combat arts / Beast claws.
After executing left-handed attacks with Grand katana category weapons, the time to cancel subsequent right-hand weapon attacks will now be longer. Weapon Type: Close combat arts; Damage increased. The recovery time between certain normal attacks and following attacks has been shortened. Weapon Type: Colossal sword; Increase in attack movement distance during an attack. Increase in speed of the first normal attack. Weapon Type: Reverse blade; Increase in normal attack speed when crouching. Weapon Types: Small shield and Medium shield; Increase in damage negation from certain shields upon blocking physical attacks. Increase in guard strength for certain shields. It will now take more time to cancel most actions after performing one-handed normal attacks with the Quick lance.
Increase in the range of Smithscript Dagger’s throwing attacks. Increase in Rellana Twin Blade’s attribute scale for Intelligence and Faith attributes below a certain threshold. Rellana Cameo Amulet reduction in activation delay for damage enhancement. Increase in damage enhancement.
FromSoftware has released patch 1.14 for Elden Ring to address balancing issues, particularly in the “Shadow of the Erdtree” DLC. The changes include:- Reduced damage and stamina drain for Radahn’s attacks.- PvP adjustments with damage reductions for various moves such as reversal sword attacks, dual-wielding spears, Pata weapon, and Scattershot Bow.- Skill adjustments involving reduced damage for Dispersal Shot Launch against players and a change to Grass Cutter’s pursuit balance.- Global balance updates that increase attack speeds for uncharged heavy attacks across different weapon types, enhance recovery times for normal attacks, and boost shield durability.- Additional modifications include changes to specific weapon behaviors like Grand katana left-handed attacks, Colossal sword movement distance, Reverse blade crouching speed, and Smithscript Dagger throwing range.These adjustments aim to improve overall game balance following player feedback regarding overpowered elements in the DLC.
Increased Attack Speed
Darkness
Increased Attack Speed
Dynasty Souls Gameplay Adjustments
Patch 1.14 introduces adjustments to Elden Ring’s “Shadow of the Erdtree” DLC to address gameplay imbalances, particularly against bosses like Radahn. The updates include modifications such as reduced endurance consumption, increased balance damage from subsequent heavy attacks, extended range for the first subsequent heavy attack, and adjusted recovery time for damage animation when the second subsequent heavy attack hits another player.
Shield Bash Adjustments
The postponement of other actions to perform this art of war will now take more time.
Moon and Fire Stance Balance Adjustments
FromSoftware has released patch 1.14 for Elden Ring to address player concerns regarding balancing issues, particularly with the “Shadow of the Erdtree” DLC. The changes include:- Boss balance adjustments: Action scheme modifications, reduced damage from certain attacks, decreased stamina damage, and enhanced attack effect visibility against final boss Radahn and other bosses.- PvP balance adjustments: Decreased damage from reverse sword attacks, dual-wielding spear attacks, and Pata weapon attacks; modified Scattershot Bow behavior in player versus player combat.- Skill adjustments: Reduced damage for Dispersal Shot and Disc Throw skills when used against other players.- Global balance adjustments: Increased attack speed for various uncharged heavy attacks with different weapon types, altered time for canceling subsequent right-hand attacks after left-handed Grand Katana attacks, and improved recovery times for normal attacks with certain weapons. Additionally, shield durability, damage negation, and guard strength have been enhanced for specific shields; the range of Smithscript Dagger’s throwing attacks has increased; Rellana Twin Blade attribute scaling has been improved for Intelligence and Faith below a threshold; activation delay and damage enhancement for Rellana Cameo Amulet have been reduced.- Gameplay adjustments: Reduced endurance consumption, extended range of subsequent heavy attacks in Dynasty Souls gameplay, adjusted recovery time for damage animation when the second subsequent heavy attack hits another player, and increased postponement time for Shield Bash actions. Lastly, Moon and Fire Stance balance adjustments were made.
Vortex of Devonia
Patch 1.14 for Elden Ring includes an increase in attack power, expansion of the range for Great Hammer rotation attacks, enhancement of balance value and generation speed, and adjustment of damage animation recovery time when a charged attack hits another player.
Twin Moons Blade of Rellana Balancing Adjustments
Increased attack reach for the first and second attacks. Reduction in the retreat distance of the second attack.
**Aspects of the Crucible: Thorns**
Patch 1.14 for Elden Ring has been released by FromSoftware to address balancing issues, particularly relating to the final boss Radahn and PvP elements. The update includes reducing damage from certain attacks, stamina drain, and the range of non-weapon strikes. For PvP, it decreases damage from reversal sword attacks, dual-wielding spear attacks, and the Pata weapon. Skill balances have also been adjusted, with reductions in damage for skills like Dispersal Shot Launch and Disc Throw. Additionally, global balance adjustments include increasing attack speed for various weapons, enhancing close combat techniques, and improving shield effectiveness. Notable changes also involve increased attack power for Vortex of Devonia and Twin Moons Blade of Rellana, as well as aspects of the Crucible: Thorns adjustment.
Elden Ring and its difficulty have been a frequent topic of discussion, particularly on social media. While some fans of Hidetaka Miyazaki feel strongly supportive since the release of the DLC “Shadow of the Erdtree,” others are concerned about balancing issues in this expansion that resemble those seen in Sekiro. After considerable time, FromSoftware has acknowledged imbalances in its gameplay, especially concerning certain bosses such as Radahn, consort of Miquella, and his excessive attacks. To address these issues, the company has released patch 1.14, which includes the following changes:
Increased attack speed, increased hitbox size. Shortened recovery time between casting this spell and subsequent actions.
Divine Bird Feathers
Reduction of the minimum time between consecutive hits. Increased range.
Ansbach’s Furious Blade
In response to player feedback and internal assessment concerning balance issues in the “Shadow of the Erdtree” DLC of Elden Ring, particularly with respect to boss Radahn’s combat mechanics, a patch 1.14 has been implemented to address these concerns:1. Final Boss Balancing: – Adjustments to Radahn’s attack patterns for improved balance, including reduced damage output and extended stamina recovery impact.2. PvP Balance Adjustments: – Reductions in damage from certain sword reversal attacks, dual-wielding spear attacks, and the Pata weapon when used against other players. – Removal of the Scattershot Bow’s shooting animation upon hitting another player. – Specific adjustments to skills like Dispersal Shot and Grass Cutter, reducing their effectiveness in PvP scenarios.3. Global Balance Adjustments: – Increased attack speed for uncharged first heavy attacks across various weapon types including daggers, swords, spears, greatswords, axes, flails, halberds, and others. – Enhanced combat arts, colossal sword attack range and speed, reverse blade crouching attack speed, and shield damage negation upon blocking physical attacks for certain shield types.4. Specific Weapon Adjustments: – Delay in canceling subsequent right-handed weapon attacks after left-handed Grand katana category attacks. – Increased damage and recovery time reductions for several normal attacks across different weapon types.5. Gameplay and Skill Adjustments: – Changes to Darkness and Dynasty Souls gameplay, such as reduced endurance consumption and increased balance damage from heavy attacks. – Modifications to Shield Bash actions and Moon/Fire Stance balance. – Balancing adjustments to Vortex of Devonia, Twin Moons Blade of Rellana, Aspects of the Crucible: Thorns, and Divine Bird Feathers.These adjustments aim to improve overall gameplay balance and address player concerns regarding specific bosses and PvP encounters in Elden Ring’s latest DLC.
Frenzy of Midra’s Flame
Patch 1.14 by FromSoftware includes an increase in attack speed for various weapons and an extension of the range for first heavy attacks. The recovery time between normal attacks has been shortened, and certain shields now provide better damage negation when blocking physical attacks. Specific weapon adjustments have also been made to improve gameplay balance. Additionally, changes were implemented to enhance the Frenzy status build-up against enemies with increased attack speed but reduced rate of Frenzy status build-up when using this skill. Other notable adjustments include modifications to Divine Bird Feathers, Ansbach’s Furious Blade, and Frenzy of Midra’s Flame for improved balance.
Bayle’s Flash of Flame—FromSoftware has released patch 1.14 for Elden Ring’s “Shadow of the Erdtree” DLC to address balancing issues, particularly concerning overpowered boss Radahn and his attacks. The update includes adjustments such as reduced damage from certain attacks, stamina damage, and attack range. PvP balance changes involve decreased damage from specific reversal attacks, dual-wielding spear attacks, and the Pata weapon. Global balance adjustments enhance equipment attack speed for various weapon types, alter combat arts and shield properties, and modify skill damage outputs. Additionally, several spells and skills have seen adjustments to their attack power, range, and recovery times.
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