Key Takeaways
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- In October 1999, Hideo Kojima revealed that The Wachowskis pitched an idea for a Matrix game to him, a conversation that had never been mentioned before.
- Prior to the release of The Matrix in Japan, Kojima and the Wachowskis were corresponding as fans, with Kojima attending an early U.S. screening of the film.
- When The Wachowsksi visited Japan for promotion, they met with Kojima on three occasions, including a meeting at Konamis Computer Science Division where Kojima was Vice President.
- Kojima was busy working on Metal Gear Solid 2 during the time of this proposed project and may not have accepted it immediately, expressing that if he had been in the loop, they could have potentially created something together.
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Hideo Kojima’s Unveiled Encounter with The Wachowskis over a Proposed Matrix Game in 1999
On October 29th, Hideo Kojima revealed on Twitter that the Wachowskis pitched him an idea for a Matrix game in 1999—a revelation that surprised him, as no one had mentioned it before. Prior to The Matrix’s release in Japan, Kojima and the Wachowskis had been corresponding as fans, and he attended an early U.S. screening of the film. When the Wachowskis visited Japan for promotion, they met with Kojima on three occasions, including a morning interview with Famitsu in Shinjuku, also attended by Geof Darrow. That afternoon, the Wachowskis visited Konami’s Computer Science Division. At the time, Kojima was Vice President of Konami Computer Entertainment Japan (KCEJ). Following their meeting with Mr. Kitaue, Kojima spoke with the Wachowskis for about an hour without needing an interpreter, because Aki wasn’t present. Kojima recalled that John Gaeta might have been there as well.
Encounter Between Kojima and The Wachowskis over a Proposed Matrix Project (1999) – Rediscovered Emails Revealed
Kojima also recalled attending a prescreening party where he met Joel Silver. Reflecting on the Matrix game offer, Kojima explained that he was busy with Metal Gear Solid 2 and might not have accepted it immediately. “I was shocked to see later that the Wachowskis supposedly offered me a Matrix game project in ’99. No one had ever told me about this before… We were fans of each others’ work and exchanged emails back then. The Matrix wasn’t even out yet… But who knows, maybe if I’d been in the loop, we could’ve made something happen.”
In Case You Missed It
As we wrap up our chat about immersive gaming experiences, let’s switch gears to some exciting news for Ghost of Tsushima fans. Marcus Thompson just published an insightful piece on Players For Life titled “Ghost of Tsushima Finally Embraces Highly Sought Feature” Ghost of Tsushima Finally Embraces Highly Sought Feature. Released yesterday, November 2nd, this article dives into the latest updates for Ghost of Tsushima’s Director’s Cut, including Steam Deck compatibility and PC improvements. Meanwhile, game industry legend Hideo Kojima sat down with Bruno Pferd to discuss his creative inspirations and work routines. In their insightful conversation published on the same day, Kojima opens up about how Martin Scorsese’s documentaries have influenced him, as well as his perspective on balancing workload and finding inspiration Hideo Kojima’s Message After Brazil Game Show 2025. Lastly, if you’re curious about the power struggles behind your favorite games, don’t miss Bruno’s latest exposé, “Xbox Boss Halted Ambitious Halo MMO to Safeguard His Own Bonus” Xbox Boss Halted Ambitious Halo MMO to Safeguard His Own Bonus.
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