Home NewsPlayStation-Owned Studio in Grave Turmoil

PlayStation-Owned Studio in Grave Turmoil

by Carlos Mendoza

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • Destiny 2, initially successful upon release, has experienced a significant drop in player count over the years, reaching a critically low point recently.
  • The decline in players can be attributed to various persistent criticisms, including repetitive patrol areas, a weak endgame, poor sandbox design, unengaging activities, and a frustrating grind with perceived lack of rewarding progression for time invested.
  • Bungie faces substantial challenges in revitalizing interest in Destiny 2 due to ongoing player dissatisfaction and concerns about the games power levels and loot systems.
  • The release of Portal has not effectively addressed these issues, leading to increased player discontent compared to even during the Curse of Osiris expansion.

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Bungie’s Waning Destiny 2: Steep Decline in Player Count and Persistent Criticisms

In September 2017, Destiny 2 launched as the follow-up to one of the PlayStation 4 and Xbox One’s biggest games, from Bungie, a studio that seemed unstoppable at the time. However, eight years later, the landscape for the PlayStation-owned studio has dramatically shifted, presenting significant current challenges. The release of Portal, coupled with persistent concerns regarding power levels and loot systems, led to significant player dissatisfaction and a notable drop in interest. Player numbers have been falling steadily, now reaching a critical point. A new data source, the “Popularity Report” tool, reveals the full extent of this decline, showing Destiny 2’s player count has reached an unprecedented low. This current player count is even worse than during the Curse of Osiris expansion, a period when player discontent with Bungie was notably high. Players continue to voice a consistent set of grievances, including repetitive patrol areas, a weak endgame, poor sandbox design, unengaging activities, a frustrating grind, and a perceived lack of rewarding progression for time invested. This ongoing player dissatisfaction underscores the significant challenges Bungie faces in revitalizing interest in the game.

In Case You Missed It

In case you missed it, our colleague Ahmed Hassan delved into a recent disruptive event that shook the gaming world on October 7th. His post, “Cyber Attack Takes Down Steam, Epic Games, and Riot Games,” examines how millions of gamers are struggling to access some of their favorite platforms amidst suspected DDoS attacks. The repercussions have been widespread, affecting titles like Counter-Strike, Dota 2, Valorant, and League of Legends. To learn more about the ongoing situation and its potential impacts, head over to Cyber Attack Takes Down Steam, Epic Games, and Riot Games for an in-depth look at this significant disruption. For those interested in the latest behind-the-scenes drama in the gaming industry, be sure to check out “Halo Art Director Leaves Studio Disgruntled After 17 Years” by Carlos Mendoza (October 11, 2025). The post delves into Glenn Israel’s departure from Halo Studios after a long and illustrious career, offering insights into the current challenges faced within the studio. With plenty of food for thought on personal integrity versus industry pressures, this piece is a must-read as Halo Studios gears up to reveal new projects using Unreal Engine 5 at an upcoming event. Halo Art Director Leaves Studio Disgruntled After 17 Years Exciting news for all Marathon enthusiasts out there! After a brief delay, Bungie has finally launched the beta test phase for this highly anticipated game. Ahmed Hassan delves into the details of this new testing period in his latest piece dated October 7th, exploring the recent additions and improvements made since the alpha version was released earlier this year. From three brand-new maps to a more intricate environmental narrative, there’s plenty to look forward to as Bungie gears up for a full-scale launch in 2026. Check out Marathon Returns for Beta Testing After Delay to 2026 for all the updates and insights!

PlayStation-Owned Studio in Grave Turmoil 6

Specification
Official NameBungie Mac Action Sack
Brief SummaryBungie's Mac Action Sack collects six of the company's action games on one CD which comes in an actual sack made of cloth.

Games Included:

Minotaur: The Labyrinths of Crete
Pathways into Darkness
Abuse
Marathon
Marathon 2: Durandal
Marathon Infinity

PlatformsMac
ReleasedDecember 31, 1999
GenreShooter, Platform
LanguagesEnglish
GenreBungie

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