The initial sales figures for Split Fiction have just been released, confirming expected success. Studio Hazelight announces that it has sold one million copies of its game within just 48 hours. For comparison, It Takes Two took a month to achieve this milestone, indicating that the launch of Split Fiction is much more rapid. This also demonstrates that games by Josef Farès are now highly anticipated upon release. Steam’s data further corroborates public enthusiasm, showing 259,003 concurrent players for Split Fiction—triple It Takes Two’s peak number—and establishing a new record on Steam for an Electronic Arts game with the previous high held by Battlefield V at 116,104 simultaneous connections.
Split Fiction, the latest game from Studio Hazelight, has seen remarkable sales success, selling one million copies within just 48 hours of its release. This rapid achievement outpaces the performance of “It Takes Two,” which took a month to reach the same milestone. The strong demand for Split Fiction indicates high anticipation for games created by Josef Farès. Concurrent players on Steam reached 259,003, tripling the peak number seen for “It Takes Two” and setting a new record for the most simultaneous connections for an Electronic Arts game on the platform, surpassing Battlefield V’s previous record of 116,104.Furthermore, “It Takes Two” achieved significant success primarily due to the enthusiastic reception from the Chinese audience, with half of its 23 million sales coming from China, as confirmed by Josef Farès in an interview with YouTube channel MinnMax. Regarding Split Fiction, Steam data shows that 67% of reviews are in Chinese, and peak audience engagement occurred between 1 PM and 2 PM European time, or around 8 PM to 9 PM in China. The success of Split Fiction can be attributed in part to the support from Chinese players.