It is undoubtedly one of the biggest open secrets in the video game industry: the anticipated release of the new PS5 Pro model towards the end of the year. This expectation is not unfounded, considering Sony’s release of the PS5 Slim last November and the common practice among gaming manufacturers to introduce enhanced technical models midway through a product cycle. Although no official announcement has been made yet, leaks regarding the PS5 Pro’s technical specifications have emerged, thanks to journalist Tom Henderson’s insider information. He has consistently demonstrated the reliability of his sources when it comes to PlayStation hardware.
To understand the current speculation around interest in the PS5 Pro, it is important to consider the technical details provided by the trusted source, Tom Henderson. According to his insights, under certain conditions, the PS5 Pro would feature a Navi GPU with 38.4 GB of GDDR6 memory, 4096 shading units, and a 128-bit memory bus operating at up to 2200 MHz. While this information is quite technical and may be challenging for the general audience to comprehend, it essentially indicates that the console would support 4K game playback at 120 frames per second, as well as an 8K output at the same frame rate. Given such claims, skepticism is understandable, particularly since stable games running in 4K at 60 frames per second are currently rare.
According to Digital Foundry’s observations in their latest podcast, the PS5 Pro’s power increase may not lead to significant games that would prompt impulsive purchases from gamers. While there are tech enthusiasts who have the means and desire to upgrade their equipment for optimal gaming conditions, the general public is unlikely to find compelling reasons to invest in a PS5 Pro over a standard PS5. GamesIndustry.biz and journalist Christopher Dring, who spent a week at the San Francisco GDC and spoke with numerous developers, report that many believe the introduction of the PS5 Pro is premature, as they feel the current PS5 has not been fully utilized yet. Industry experts suggest this generation is still in its early stages, making a mid-cycle technical enhancement unnecessary.
Digital Foundry previously stated that the upcoming GTA 6 may not run natively at 4K and 60 fps even on PS5 Pro. However, considering what was achieved with the previous generation, isn’t this the same debate? Did the PS4 Pro truly create a significant technical gap over the standard PS4? Not really; it was merely about visual comfort and frame-rate improvements. The technical leap wasn’t that substantial. But if this PS5 Pro allows playing Dragon’s Dogma 2 in 4K at a stable 60 fps where the regular PS5 falls short, isn’t that a marketing argument for Sony? Of course, in terms of pure product, there is room for disappointment, confirming that the PS5/Xbox Series generation hasn’t brought much change. Such is the business.
This appears similar to the dynamic 4K poster feature used in console games, whether for PS5 or Xbox Series. Although some may view this as a scam, others argue that considering the $600 price point of the machine, it is already impressive, and achieving native 4K would require investing in high-end PC graphics cards costing at least $1500. Based on these specifications and expert analysis, the argument can be justified.