Key Takeaways
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- Battlefield 6s second season, titled Extreme Measures, launches on February 17th and will introduce new maps, limited-time modes, and a Battle Pass update. The season also includes content for the Battlefield REDSEC universe.
- Phase 1 of the season, Contaminated, offers a bombed-out forest map where experimental weaponry was deployed, including VL7 psychoactive smoke that disrupts player senses and combat. Players can counter the smokes effects with a Protective Mask and new gear additions like the 9K38 Igla air defense launcher and HTIMk2 for recon and electronic warfare.
- Season 2 presents environmental challenges that encourage players to adapt and experiment with new combat tactics, such as the nighttime version of Hagental Base in Phase 2, Nightfall, requiring careful resource management and tactical positioning due to Night Vision Goggles battery life and vulnerability to bright lights.
- Battle Pass progression has been adjusted to allow easier earning of Pass Points through regular play and weekly challenges, with the store also receiving new items along with bonus themes featuring radio tracks from Battlefield Pro. The seasons content is shared between Battlefield 6 and REDSEC, with adaptations for each mode.
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Battlefield 6’s second season launches on February 17th, bringing players to Europe with new maps, limited-time modes, and a Battle Pass update. The season will also include content for the Battlefield REDSEC universe, adapting features for classic multiplayer, Battle Royale, and Arena modes. Season 2 unfolds in three phases between February and April. Phase 1, “Extreme Measures,” arrives February 17th, introducing the “Contaminated” map, a bombed-out forest where experimental weaponry was deployed. A key feature is VL7, a psychoactive smoke that disrupts player senses and combat. VL7 will affect areas of Fort Lyndon in Battle Royale, requiring altered strategies. A Protective Mask, requiring filter management, will counter the smoke’s effects. Phase 1 also delivers limited-time modes: VL7 Attack (Multiplayer), Synthesis (Battle Royale), and Altered State (Arena), as well as the M121 A2 ML, GRTCPS shotgun, and VCR2 assault rifle. Players can also utilize the MH350 helicopter and the returning AH6 Little Bird. Gear additions include the 9K38 Igla air defense launcher and HTIMk2 for recon and electronic warfare.
Phase 2, “Nightfall,” launches March 17th with a nighttime version of Hagental Base, emphasizing stealth. Night Vision Goggles become essential, but their battery life and vulnerability to bright lights will demand careful resource management and tactical positioning. The CZ3A1 submachine gun and Skorpion vz. 61 secondary weapon are new additions, alongside motorcycles for increased mobility. Phase 3, “Hunter & Prey,” concludes the season April 17th with “Operation Augur,” a campaign across two maps drawing inspiration from Battlefield 1’s Operations mode. New Battle Pass rewards include an unlockable claymore for close-quarters combat. Season 2’s European setting features two main scenarios: the heavily damaged and chemically affected “Contaminated” area and “Base Hagental,” offering options for direct combat or stealth depending on the time of day. These areas connect within “Operation Augur,” forming a larger conflict narrative.
Battlefield 6 Season 2 – Easier Battle Pass Progression, New Items, and Adaptive Environmental Challenges
Battle Pass progression has been adjusted to allow easier earning of Pass Points through regular play and weekly challenges. The store will also receive new items, along with bonus themes featuring radio tracks from Battlefield Pro. Season content is shared between Battlefield 6 and REDSEC, with adaptations for each mode. For example, VL7 smoke affects specific areas in multiplayer but entire points of interest in Battle Royale. Season 2 presents environmental challenges that encourage players to adapt and experiment with new combat tactics.
In Case You Missed It
In other exciting gaming news, Ahmed Hassan has sparked anticipation among fans with his recent piece “God of War May Arrive on Xbox and Nintendo”, exploring the intriguing possibility of a God of War Metroidvania game coming to these platforms. Fuelled by leaks from NateTheHate and Jeff Grubb, this article paints an enticing picture of Kratos’ early adventures intertwined with Blasphemous-like gameplay, leaving players eager for more information on this rumored title that could shake up the God of War franchise God of War May Arrive on Xbox and Nintendo. Meanwhile, Bruno Pferd has just dropped a bombshell in his latest article “Sony ‘Shadow Drops’ God of War: Sons of Sparta, Announces Original Trilogy Remake”, revealing Sony’s plans to release a spin-off game set in classic Greek mythology with unique 2.5D side-scrolling combat, and a remake trilogy for the PS5, promising faithful reimaginings with updated graphics and refined gameplay Sony ‘Shadow Drops’ God of War: Sons of Sparta, Announces Original Trilogy Remake. And if that wasn’t enough, Ahmed Hassan is back with another fascinating post on February 13th, “Sony Announces God of War Remake Trilogy”, diving into the tantalizing rumors surrounding a potential remake announcement during Sony’s State of Play event, with fans expecting to see logos teased at the preview event hinting at an updated visual style for these classic games Sony Announces God of War Remake Trilogy.
| Specification | |
|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | Touhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156 |
| Genre | Music |
| Play Modes | Single player |
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