Wuchang: Fallen Feathers, representative of the new generation of Chinese Soulslikes… (The user wants me to translate this title, but looking at the prompt structure: “Read this blog carefully then translate its title in English.” The text provided seems to be a news report about Wuchang 2. Then there is an original title section that says: Original title in Portuguese: Sequência de Wuchang: Fallen Feathers está em desenvolvimento por novo estúdio. And the instruction at the end says “Translate this title in English.”)

Key Takeaways

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  • A new studio called Indolphinity, formed by original developers who refused outsourcing, has been chosen to create the sequel.
  • 505 Games and Digital Bros are jointly funding the project with a significant investment while ensuring all creative work stays in China.
  • The team promises to maintain the games authentic Chinese cultural roots and vision despite previous lukewarm critical reception.
  • While a title and release date have not yet been announced, this sequel is expected to continue using Unreal Engine 5 technology.

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Wuchang: Fallen Feathers, a representative of the new generation of Chinese Soulslikes, will receive a sequel developed by Indolphinity, a new studio founded by members of the original team. The original game, developed by Chinese studio Leenzee and released last year for PC and consoles, garnered a Metacritic score of 74, indicating a lukewarm critical reception. Despite this, its performance was sufficient for Italian publisher 505 Games to acquire the rights to Wuchang: Fallen Feathers for 4 million. 505 Games has now partnered with the newly formed studio, Indolphinity, to develop the sequel. The creative vision for the sequel is not expected to be jeopardized, as Indolphinity is comprised of the same team responsible for Wuchang: Fallen Feathers. This new studio was established after game director and producer Xia Siyuan was dismissed from Leenzee, along with most of his team, following their refusal to relocate production via outsourcing. Now united under Indolphinity, Xia Siyuan and his team are working alongside 505 Games to realize the franchise’s potential.

In a press release, 505 Games and Indolphinity reaffirmed their shared belief in the long-term potential of the Wuchang franchise and their joint commitment to preserving its authenticity and cultural identity. All future creative development will remain firmly rooted in China through close collaboration between the original creator and 505 Games, ensuring continuity of vision, quality, and execution. In an exclusive statement, Xia Siyuan affirmed that 505 Games recognized the importance of retaining the original developers to preserve Wuchang’s creative vision. “We are very delighted to embark once again on deep collaboration with 505 Games under our new studio banner, Indolphinity,” he said. “As a local development team composed of Chinese creators, we have always believed that a rich cultural heritage is the essence of our games and their competitive differentiator. The respect shown by 505 Games for our creative process and its genuine understanding of developers’ needs perfectly align with our own values; this shared vision gives us confidence in the long-term future of the series.”

Xia Siyuan further stated, “We have carefully listened to the genuine voices of players and the community and remain fully committed to our original creative aspirations and cultural foundations, dedicated to meeting long-term expectations with refined quality and a more comprehensive experience. The story of Wuchang is far from over. Together, Indolphinity and 505 Games embark on a new journey, unveiling an entirely new chapter in the history of Wuchang, deeply rooted in Eastern culture.” Wuchang: Fallen Feathers launched on Steam on July 24, 2025, with over 131,000 concurrent players at launch, and has since reached more than five million players across PC and consoles. Digital Bros Group acquired the IP in April 2026. To support this project, Digital Bros will establish a dedicated subsidiary in Chengdu, reinforcing its long-term investment in China’s game development industry. Raffi Galante, CoCEO of Digital Bros, stated their commitment to keeping Wuchang culturally authentic and rooted in Chinese culture while taking it global.

Indolphinity Sequel to Wuchang Expands Eastern Soulslike Lineup in Chengdu Development

The project is currently in the preparation phase. A title and release window have not yet been announced. The relationship of this new entry to Fallen Feathers—whether it’s a direct sequel, prequel, or a more loosely connected installment—has not yet been confirmed. Dot Esports has referred to it as a “new chapter of the Wuchang series,” allowing flexibility for different story directions. Xia Siyuan leads development with a studio composed entirely of individuals who worked on the first game. 505 Games funds and publishes the title worldwide, while Digital Bros is developing local infrastructure in Chengdu to support the project. Digital Bros provided an initial investment totaling 21.5 million (approximately 24.5 million USD) for this project, a figure significantly exceeding the cost of the IP rights alone, indicating a long-term strategic investment. Wuchang: Fallen Feathers was developed using Unreal Engine 5, achieving visual quality comparable to titles from FromSoftware, with a smaller budget and team. The expertise gained from using Unreal Engine 5 is expected to carry over as an advantage for the sequel’s development. Neither 505 Games nor Indolphinity have provided a release date estimate for the sequel.


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