Home EventsSPCINE Inaugurates “Future Gamer: Mobile Hub in the Favela” This Friday

SPCINE Inaugurates “Future Gamer: Mobile Hub in the Favela” This Friday

by Jonathan Dubinski

Key Takeaways

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  • The Future Gamer mobile hub, a collaboration between Spcine and São Paulo City Hall, will launch on May 29th in various favelas of São Paulo, offering free courses, workshops, and activities focused on digital game creation.
  • Registration is open for the primary course, Create Your Own Game: From Scratch, which will run from June 1st to June 26th at CEU Sky São Miguel. No prior experience is necessary.
  • Two specialized workshops will also be offered: UGC and Monetization on June 3rd and 10th, and Games with a Purpose on June 17th and 24th. These workshops are free to attend and aimed at fostering community participation and skill development.
  • The project is part of Spcines broader mission to enhance formative opportunities for audiovisual creatives across the city, aiming to unite creativity, technology, and social change, leveraging gaming as a tool to empower young leaders and establish career paths connected to the creative economy and emerging technologies.

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SPCINE’s Future Gamer Mobile Hub Launches in Favela This Friday The Future Gamer truck is embarking on a mobile school tour, equipped with the latest technology and set to travel through various São Paulo neighborhoods. For six months, it will visit São Miguel, Perus, Uirapuru, Paraisópolis, and Carrão, offering free courses, workshops, talks, game jams, and hands-on activities focused on digital game creation, all requiring prior registration. Even without registration, attendees can enjoy outdoor activities, major market games, educational game visits, and interactive experiences that explore the possibilities within the gaming industry. This initiative is part of Spcine and São Paulo City Hall’s broader mission to enhance formative opportunities for audiovisual creatives across the city.

The Future Gamer truck’s setup includes a classroom outfitted with gaming PCs, laptops, tablets, and educational video games. It also features accessible entry points and a restroom. An outdoor screen area is designated for open classes and group activities, and a registration station will be available for local residents to sign up for the various programs. This project actively brings technology and educational resources directly to different São Paulo territories, reducing the need for travel and fostering collaboration with CEUs’ community action in education and culture. Future Gamer aims to unite creativity, technology, and social change, leveraging gaming as a tool to empower young leaders and establish career paths connected to the creative economy and emerging technologies. The project officially begins on May 29th.

The Baccarelli Institute, in collaboration with São Paulo’s education officials, will host a launch event on May 29th for the Future Gamer Project at São Miguel Sky. This event will feature multilingual programming and attendance from city hall and SPCINE representatives, underscoring the commitment to fostering innovation and creativity in gaming. The inauguration ceremony will include participation from local youth, symbolizing the project’s goal of connecting young people with growth opportunities and careers within Brazil’s expanding game industry. Highlights include a preview of Brazilian edugames and a Super Mario Galaxy session on the SPCINE circuit, blending entertainment with learning. Registration for the Super Mario Galaxy event opens at 10 AM on May 29th at São Miguel Sky. The schedule for the day includes free Super Mario Galaxy sessions in the SPCINE room from 11 AM, the official project opening with city officials at 2 PM, and an open game showcase from 3 PM to 5 PM.

Programming at the São Miguel CEU Sky will commence on June 1st and run until June 26th. Registration is currently open on Futurogamer.com.br for the primary course, “Create Your Own Game: From Scratch.” No prior game development experience is necessary. Over three weeks, participants will attend classes Monday to Friday from 2 PM to 5 PM, learning to develop ideas, mechanics, art, and programming using tools like Construct 3. Each cycle will culminate in a Game Jam, where participants present their completed projects. The total course duration is 45 hours. In addition to the main course, two specialized workshops will be offered, exploring the use of games as tools for creation, expression, and income generation. These workshops are: UGC and Monetization: Held on June 3rd and 10th from 6 PM to 8 PM. Participants will learn to create maps for popular games such as Fortnite and Free Fire, explore monetization strategies for in-game content, and discuss audience building and publishing.

Games with a Purpose: Scheduled for June 17th and 24th from 6 PM to 8 PM. This workshop will examine how to translate personal experiences, cultural elements, brands, and social causes into game concepts, featuring real-world examples from Salve Games and other market partners. Both workshops are free to attend, with each session lasting 4 hours, fostering community participation and skill development. Upon completion, students will present their games to industry professionals for judging. Outstanding projects may receive awards, and participants will have opportunities for discussions with industry figures, sharing experiences and networking. Registration details are available via Futurogamer.com.br. The project can also be followed on Instagram. Salve Games is dedicated to inclusion and social impact, developing games heavily influenced by street culture and hip-hop. Their notable titles include Trapstar Dream, Music Drive, and Zumbi dos Palmares in Fortnite. The company is led by Alexandre de Maio, a journalist, audiovisual director, and pioneer of comics journalism in Brazil. He also founded Brazil’s first rap magazine and is a partner at Catraca Livre, a prominent Brazilian communication portal.

Geek Hub has been accelerating innovation ecosystems for over 12 years, sustainably connecting the gaming, innovation, culture, and education sectors. They have successfully executed over a thousand projects, demonstrating expertise in tackling complex challenges by bridging industry, government, and communities. Geek Hub leverages a team of modular specialists and partners to transform creative technology potential into tangible economic impact. Leafbone.co is a Brazilian studio specializing in immersive experiences and games, integrating VR, AR, interactive installations, and digital narratives for events, brands, and educational purposes. Together, these organizations are integral to Projeto Futuro Gamer, bringing game development and tech training to São Paulo’s outskirts through an adapted truck, beginning May 29th.

The Baccarelli Institute is a leading Brazilian non-profit organization with 30 years of experience promoting education, culture, and inclusion. Based in Heliópolis, they serve approximately 1,650 students annually through 12 CEUs and the Open School Program, operating in 10 schools across 23 São Paulo areas. Their commitment is to provide excellent education that offers genuine opportunities for personal and professional growth to individuals of all ages. The institute is renowned for the Heliopolis Symphony Orchestra, the first orchestra from a favela, led by maestro Isaac Karabtchevsky, and the Young Heliopolis Choir, both of which have garnered national and international acclaim.

SPCINE, the film and audiovisual company of the city of São Paulo, operates under the Secretariat of Culture and Creative Economy. The organization focuses on fostering the growth of these sectors through funding and strategic initiatives, aiming to highlight and advance São Paulo’s creative audiovisual landscape both domestically and globally. The Futuro Gamer project represents one of their recent endeavors, launching a mobile hub in São Paulo’s peripheral communities in partnership with Salve Games and Geek Hub. This project offers free training in game development and tech skills to young people from these areas through courses, workshops, and events held at locations such as CEUs São Miguel, Perus, Uirapuru, Paraisópolis, and Carrão. The initiative also includes specialized workshops on content creation and game monetization, emphasizing creativity, social impact, and storytelling. Interested individuals can register through Futurogamer.com.br. The project receives support from the Federal Government’s National Aldir Blanc Policy for Cultural Fostering.

Sao Paulo’s Cultural Secretariat Expands Creative Hubs Network for Diverse Learning

The São Paulo Culture and Creative Economy Secretariat (SMC), originally established as the Department of Culture and Recreation in 1935, is dedicated to promoting culture and supporting the city’s creative scene. With nearly nine decades of operation, the SMC prioritizes cultural diversity, heritage preservation, and the training of professionals for the creative industry. The secretariat manages a comprehensive network comprising 13 cultural centers, seven municipal theaters, 20 houses of culture (with the Cidade Ademar Cultural House scheduled to open in 2025), two museums (including the City of São Paulo Museum with its 13 units and the Brazilian Cultures Museum currently under construction), 54 neighborhood libraries, 15 reading points, 15 reading forests, six Emias (Municipal Schools of Artistic Initiation), and three Rede Daora – Youth Creative Studios units. Additionally, it supports 104 cultural and CE spaces through programs like Piapi (Artistic Introduction Program for Early Childhood), Pia (Artistic Introduction Program), and the Vocational Program.

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