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Eidos Montreal Dismisses 124 Employees, Loses Studio Director

by Jonathan Dubinski

Key Takeaways

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  • Eidos Montreal, known for Deus Ex and Marvels Guardians of the Galaxy, has undergone significant restructuring with 124 layoffs due to changes in project needs.
  • The departure of studio head David Anfossi, who led the team since 2013, is part of this restructuring, and a transition plan for a new director is in progress.
  • This is Eidos Montreals third round of layoffs in recent years, reflecting industry challenges and project cancellations such as the new Deus Ex and a Legacy of Kain title.
  • The video game industry trend of AAA studios balancing creative goals, financial success, and publisher demands continues to be a challenge for Eidos Montreal, with uncertainty about their ability to secure resources for major projects and revitalize the studio in the future.

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Eidos Montreal, the studio behind Deus Ex and Marvel’s Guardians of the Galaxy, has announced a restructuring that includes 124 layoffs and the departure of studio head David Anfossi. In an official statement on LinkedIn, the Embracer Group-owned studio cited changes in project needs as the reason for the workforce reduction, which impacts both production and support teams. Eidos Montreal emphasized that this decision does not reflect on the talent, dedication, or performance of the affected employees and that its priority is to support those laid off with care and respect. Anfossi is leaving his position as studio director after nearly 20 years with Eidos, where he produced Deus Ex: Human Revolution and led the team since 2013. The studio stated that a transition plan for a new director is underway and acknowledged Anfossi’s contributions over the past two decades.

Eidos Montreal Faces Third Layoff Wave Amid Industry Challenges and Project Cancellations

This is Eidos Montreal’s third round of layoffs in the past several years. In March 2025, the studio cut 75 jobs, citing economic uncertainty and industry changes as reasons for streamlining the team. More recently, the studio has supported major Xbox titles like Fable and Grounded 2 but has also seen the cancellation of internal projects, including a new Deus Ex and a title linked to the Legacy of Kain universe. This situation at Eidos Montreal reflects a broader trend in the video game industry, where AAA studios often struggle to balance creative goals, financial success, and publisher demands. It remains to be seen if Eidos Montreal will secure the resources and creative freedom needed to undertake a major project and revitalize the studio.

In Case You Missed It

In our gaming and tech news, Ahmed Hassan recently explored the significant staff reduction and management changes at Eidos-Montreal, as they adapt to market realities while continuing projects like Fable and Grounded 2 Eidos-Montreal Announces Layoff of Over 100 Employees. Meanwhile, if you’re planning a trip to Brazil, Jonathan Dubinski’s comprehensive guide on hotel reservations is a must-read. Published last December, it offers nine crucial strategies for making informed decisions and ensuring comfort and value for money Hotel Reservations: Complete Guide to Smartly Planning Your Stay. And as we look towards the future of gaming graphics, Carlos Mendoza’s recent article on Crystal Dynamics’ upcoming Tomb Raider: Legacy of Atlantis gives us a tantalizing peek at what’s to come. Set for release in 2026, this reimagining blends classic Lara Croft nostalgia with cutting-edge Unreal Engine 5 technology Tomb Raider: Legacy of Atlantis Brings Modernity and Nostalgia.

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