Home NewsSaros Showcased in New Trailer at State of Play

Saros Showcased in New Trailer at State of Play

by Carlos Mendoza

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • Eclipse Intensification System: Alters game world, enhances enemy difficulty, and introduces new abilities in cycles, requiring players to adapt tactics to survive.
  • Persistent Progression: Unlike traditional roguelikes, progress made in Saros is permanent, with weapons, upgrades, and story choices having lasting effects.
  • Character Customization: Players can extensively personalize their characters, influencing mobility, damage output, environmental resistance, and interactions within the game world.
  • Tactical Combat and Discovery: The cyclical approach fosters a continuous sense of urgency, discovery, and complements the dark and mysterious atmosphere on a perilous planet. Saros is scheduled for release on PlayStation 5 on April 30.

Recommended products

This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.

During PlayStation’s State of Play event, Sony and Housemarque showcased a new Saros trailer, highlighting the game’s unique features that distinguish it from Returnal. The Finnish development team revealed details about the Eclipse Intensification system and the extensive customization options available to players. According to Housemarque, Saros retains the third-person action and challenging combat that characterized their previous titles, but introduces a key difference: as the eclipse intensifies, it alters the game world. Each cycle enhances enemy difficulty and introduces new abilities, compelling players to adjust their tactics to survive. Unlike traditional roguelikes, Saros incorporates persistent progression, allowing weapons, upgrades, and certain story choices to have lasting effects. The demo offered an in-depth look at the game’s tactical combat, enabling players to strategically deploy special abilities and gear. Housemarque emphasized that players can extensively personalize their characters. Attribute combinations, modifications, and upgrades directly influence a character’s mobility, damage output, environmental resistance, and interactions within the game world. Their goal is to provide a unique player experience while maintaining the intensity and challenge that define their games.

Eclipse Intensification Elevates Tension and Discovery in Saros on PlayStation 5 (April 30)

The Eclipse Intensification system sustains a high level of tension by introducing new threats as it advances and making previously explored areas more dangerous, requiring players to make strategic decisions about when to advance or retreat. This cyclical approach fosters a continuous sense of urgency and discovery, complementing the game’s dark and mysterious atmosphere on its perilous planet. Saros is scheduled for release on the PlayStation 5 on April 30.

In Case You Missed It

Exciting news abounds in the gaming world! First, let’s dive into Marcus Thompson’s recent exploration of Housemarque’s latest reveal. In his article “Housemarque Reveals More About Saros Ahead of April 2026 Release” (Feb 13, 2026), he unravels the intricate details unveiled during February’s State of Play. Discover how the Armor Matrix lets you customize your gear like never before and explore new challenges brought by the Eclipse’s impact on weapons and enemies. This is a must-read as we approach Saros’ release this April Housemarque Reveals More About Saros Ahead of April 2026 Release. Meanwhile, Thompson also sheds light on a recent cancellation that’s left Assassin’s Creed fans wondering what could have been. In his article “Ubisoft Reportedly Cancelled an Online Cooperative Assassin’s Creed Game” Ubisoft Reportedly Cancelled an Online Cooperative Assassin’s Creed Game from February 6th, he explores the shelved project ‘Assassin’s Creed League’ and its ambitious cooperative plans. Finally, let’s talk about some reassuring news from Ubisoft! Carlos Mendoza revealed on January 30th that Beyond Good & Evil 2 remains in active development despite recent project cancellations at Ubisoft. Creative Director Fawzi Mesmar confirmed the team’s dedication to delivering an exceptional sequel. If you’re eager for more updates and want to show your support, be sure to check out Mendoza’s article here Director of Beyond Good & Evil 2 Confirms Game Remains in Development Amidst Ubisoft’s Crisis and Project Cancellations.

Saros Showcased in New Trailer at State of Play S 01 6

Have any thoughts?

Share your reaction or leave a quick response — we’d love to hear what you think!

You may also like