Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Valley of Memory DLC expands the world of Assassins Creed Mirage with a new environment set in AlUla, 9th-century Arabia, featuring ancient cities, rocky monuments, and the Hegra necropolis.
- The DLC offers over six hours of gameplay, following Basims journey from street thief to master assassin, with new main missions, side contracts, collectibles, and a story arc.
- The DLC introduces enhancements to the core game, including replayable missions for new rewards, improved parkour moves, new skills, tool upgrades, combat adjustments, and more flexible difficulty settings.
- A new soundtrack featuring 14 tracks by composer Brendan Angelides and collaborators will be available on major music streaming platforms from November 21st.
Our favorite Goodies
Expanded Horizons: Assassin’s Creed Mirage Valley of Memory DLC
The free Assassin’s Creed Mirage DLC, “Valley of Memory,” launches today from Ubisoft Bordeaux and Paris. Set in AlUla in 9th-century Arabia, the expansion features ancient cities, rocky monuments, and the Hegra necropolis, a UNESCO World Heritage site. Saudi Arabia fully funded this DLC. “Valley of Memory” offers over six hours of gameplay, following Basim in his search for his father. Players will encounter a new faction of organized thieves, along with main missions, side contracts, collectibles, and a story arc that details Basim’s journey from street thief to master assassin. Beyond the new environment and story, the DLC also introduces several enhancements to the core game. Players can replay missions and contracts to earn new rewards, including outfits, weapons, and materials. Parkour is improved with new moves like free jumps and lateral rear projections for smoother traversal. Other additions include new skills, tool upgrades, and combat adjustments. More flexible difficulty settings allow players to customize enemy detection, stamina, and environmental damage. Finally, four new visual filters inspired by Assassin’s Creed: Origins, Unity, Assassin’s Creed II, and Odyssey complement the original Mirage filter.
Valley of Memory DLC Unveils New Music by Angelides and Collaborators
Ubisoft also announced that composer Brendan Angelides created 14 new tracks for the DLC, including an unreleased main theme, with contributions from violinist Layth Sidiq and orchestrator Akram Haddad. The soundtrack album releases on November 21 on all major music streaming platforms, as well as YouTube.
In Case You Missed It
In our gaming news roundup, we’re excited to share Bruno Pferd’s latest insights. First up is his November 17th article “Ubisoft States AI-Generated Image in Anno 1807: Pax Romana Should Not Be In The Game”, where he investigates Ubisoft’s revelation about an AI-generated image slipping into the final game, and how they’re committed to replacing it with human-created alternatives Ubisoft States AI-Generated Image in Anno 1807: Pax Romana Should Not Be In The Game. Moving on, Bruno’s November 18th piece “Ubisoft States People Buy Fewer Games” explores how changing consumer habits are affecting Ubisoft financially, with a focus on the role of services like PlayStation Plus and Game Pass Ubisoft States People Buy Fewer Games. And in a surprising turn, Ubisoft’s latest Anno installment has sparked controversy over an AI-generated image. Bruno’s thought-provoking piece “Anno 117 at the Center of Controversy After Release” dives into this heated debate and its potential industry impact, published just yesterday Anno 117 at the Center of Controversy After Release, Ubisoft Admits the Truth.
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