Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Early optimization is crucial for Unreal Engine 5 games to ensure smooth performance on various devices, as suggested by Epic Games CEO Tim Sweeney.
- Game complexity over the past decade has made it challenging to resolve performance issues solely at the engine level, necessitating collaboration between engine creators and game teams.
- Epic Games is enhancing engine support with automated optimization for diverse devices and expanding programmer education to promote early optimization as standard practice.
- Developers are urged to re-evaluate and refine their optimization strategies, as performance issues cant be entirely blamed on the engine, using examples like Metal Gear Solid Delta: Snake Eater as a case in point.
Epic Advocates Early Optimization for Unreal Engine 5 Amid Growing Performance Challenges
Gamers are increasingly encountering performance issues with titles developed using Unreal Engine 5. Epic Games CEO Tim Sweeney attributes these challenges to developers’ approaches to game development. Speaking at Unreal Fest in Korea, Sweeney explained that many studios prioritize building games for top-tier hardware, delaying optimization for less powerful devices. He advises an early optimization approach instead. Sweeney also noted that game complexity has grown significantly over the past decade, making it difficult to resolve issues solely at the engine level; he stressed that both engine creators and game teams must collaborate. Epic is tackling this on two fronts: enhancing engine support with automated optimization across diverse devices and expanding programmer education to embed early optimization as standard practice. Epic’s engineers are also available to provide direct support if needed. Furthermore, Epic is leveraging Fortnite’s optimization expertise to enhance Unreal Engine’s performance on less powerful PCs.
Epic Urges Developers to Refine Optimization Strategies for Smoother Performance in Unreal Engine 5 Games
These optimization challenges are exemplified by games like Metal Gear Solid Delta: Snake Eater, which has drawn scrutiny for the quality of its performance mode and inconsistent frame rates that struggle to maintain the desired 60 frames per second. Ultimately, Epic contends that developers cannot blame the engine for all performance problems, urging them to re-evaluate and refine their optimization strategies.
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