On Thursday, November 28, 2024, Light of Motiram began trending on Twitter for several hours. The reason behind this is its striking similarity to Horizon Forbidden West and by extension, the Zero Dawn episode as well. This includes not only the principal character’s appearance—a young woman with a bow wearing identical attire—but also her mechanimals, robotic animals that clearly draw inspiration from those in the Horizon universe created by Guerrilla Studios. The overall setting and environments are similar too, featuring a ravaged Earth where civilization has vanished entirely, leaving behind wild, untamed landscapes as humanity attempts to reemerge at the dawn of a new primitive era.
It is indeed challenging not to discuss plagiarism given the similarities, but Light of Motiram will differentiate itself from its apparent model by adopting a more survivalist approach, much like Palworld did with Pokémon. Players will need to gather various resources before confronting mechanical beasts, such as cutting and collecting wood, fishing, and building fortresses for protection against these mechanical creatures’ attacks. The developers of Polaris Quest indicate that the game will feature a free-building system based on realistic physical simulation. From impregnable fortresses to well-thought-out shelters, every beam or brick obeys the laws of physics in this world, ensuring both impressive and resilient structures capable of withstanding environmental challenges. Light of Motiram will also distinguish itself through its gameplay via a system of dodging, parrying, and counterattacks based on timing, allowing for executions to be performed.
No release date has been announced yet, but Light of Motiram is currently planned for PC. The game, which was released on November 28, 2024, has gained significant attention on Twitter due to its striking similarities to Horizon Forbidden West and The Last of Us Part I (formerly known as The Last of Us Remastered). It features a protagonist with an appearance reminiscent of the mentioned titles, along with similar mechanical animals (mechanimals) and a post-apocalyptic Earth setting characterized by harsh, wild landscapes following a civilization collapse. While heavily inspired by these games, Light of Motiram aims to distinguish itself through a survivalist gameplay approach that requires players to gather resources and build fortifications for protection against mechanical beast attacks. The game introduces a realistic physics-based building system, enabling players to construct sturdy structures capable of withstanding environmental challenges. Additionally, its combat mechanics focus on timing-based dodging, parrying, and counterattacks, allowing unique execution moves against mechanical creatures.