{"id":27568,"date":"2025-07-08T15:05:26","date_gmt":"2025-07-08T15:05:26","guid":{"rendered":"https:\/\/playersforlife.com\/2025\/07\/08\/hvilket-av-hideo-kojimas-spel-har-mer-cutscenes-death-stranding-2-eller-metal-gear\/"},"modified":"2025-08-07T05:03:44","modified_gmt":"2025-08-07T05:03:44","slug":"hvilket-av-hideo-kojimas-spel-har-mer-cutscenes-death-stranding-2-eller-metal-gear","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/sv\/2025\/07\/08\/hvilket-av-hideo-kojimas-spel-har-mer-cutscenes-death-stranding-2-eller-metal-gear\/","title":{"rendered":"Hvilket av Hideo Kojimas spel har mer cutscenes: Death Stranding 2 eller Metal Gear?"},"content":{"rendered":"<div class=\"key-takeaways\"><h3>Viktiga punkter<\/h3><p>Skapad med AI - vi experimenterar fortfarande! Urs\u00e4kta om det inte riktigt motsvarar dina f\u00f6rv\u00e4ntningar.<\/p><ul><li style=\"margin-bottom: 8px;\">Metal Gear Solid-serien, synnerligen Metal Gear Solid 4: Guns of the Patriots, till\u00e4gnar en betydande del av sitt spelande \u00e5t cinematik, med cirka 40 procent av speltiden tilldelad non-interactive cutscenes.<\/li><li style=\"margin-bottom: 8px;\">L\u00e4ngden p\u00e5 dessa filmer kan vara betydande; Metal Gear Solid 4 inneh\u00e5ller en rekordl\u00e5ng cutscene p\u00e5 71 minuter, vilket g\u00f6r det till ett av de l\u00e4ngsta i spelets historia.<\/li><li style=\"margin-bottom: 8px;\">Hideo Kojimas l\u00e4ggning av dramatiska inslag varierar \u00f6ver hans spel. Till exempel inneh\u00e5ller Metal Gear Solid 4 mycket dramatik, medan Metal Gear Solid V: The Phantom Pain har en betydligt l\u00e4gre andel av cutscenes p\u00e5 grund av sina problematiska utvecklingsprocess och brist p\u00e5 narrativ djup.<\/li><li style=\"margin-bottom: 8px;\">D\u00f6dstranding och D\u00f6dstranding 2, liknande Metal Gear Solid-serien, visar ocks\u00e5 stora m\u00e4ngder av filmscener i sitt spel, d\u00e4r man f\u00e5r se Kojimas m\u00e5ngfaldig l\u00e4ggning av ber\u00e4ttelse genom filmer inom hans spel.<\/li><\/ul><\/div>\n<p>Hideo Kojimas kine matareal: Sammanfattning av cutscenes durata i Metal Gear Solid-serien och ut\u00f6ver &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- En rapport fr\u00e5n IGN, skriven av Simon Cardy, analyserar den totala l\u00e4ngden p\u00e5 cutscenes och obefintliga animeringar i Hideo Kojimas spel, ber\u00e4knade baserat p\u00e5 data fr\u00e5n webbplatsen HowLongToBeat. Denna analys fokuserar sig p\u00e5 icke-interaktiva cinematics och utel\u00e4mnar element som Codec-kall eller andra inbyggda samtal i spelet som kr\u00e4ver spelarens interaktion f\u00f6r att g\u00e5 vidare. De tre f\u00f6rsta Metal Gear Solid-spelen tilldeler i regel cirka 20% av totalt spelet till cinematics, med varje efterf\u00f6ljande upplaga visar ett mycket lite \u00f6kat trend. Metal Gear Solid 4: Guns of the Patriots p\u00e5verkar dock denna m\u00f6nster skarpt, \u00e4gnar cirka 40% av spelet \u00e5t cinematics &#8211; n\u00e4stan halva spelet. Det innefattar \u00e4ven en rekordl\u00e4ngd cutscene p\u00e5 71 minuter, den l\u00e4ngsta som finns, vilken \u00e4r bara 10 minuter kortare \u00e4n 1995 \u00e5rs Toy Story-animerad film. Metal Gear Solid 4:s cinematics \u00f6verstiger de totala duraterna f\u00f6r original Metal Gear Solid-trilogin samt senare titlar som Death Stranding 2 och Metal Gear Solid V: The Phantom Pain. (S\u00e4rskilt framh\u00e4vd att namn p\u00e5 videospel, filmer eller evenemang ska alltid f\u00f6rbli p\u00e5 engelska &#8211; de f\u00e5r aldrig \u00f6vers\u00e4ttas.)<\/p>\n<h2>Hideo Kojimas f\u00f6rskjutna \u00e5tg\u00e4rder mot cinematisk inneh\u00e5ll: J\u00e4mf\u00f6relse av cutscene-andelar i Metal Gear Solid V: The Phantom Pain och andra spel, d\u00e4ribland Death Stranding och Death Stranding 2<\/h2>\n<p>I skarp kontrast f\u00f6rdr\u00f6jer Metal Gear Solid V: The Phantom Pain det motsatta problemet som MGS4: en svag och okonkludent ber\u00e4ttelse, delvis p\u00e5 grund av dess problematiska utveckling. Medan mekaniskt ett av de b\u00e4sta stj\u00e4rnspelarna n\u00e5gonsin g\u00f6rs, saknar MGSV n\u00e4rr\u00e4tens djuphet och en slutlig slutscen, vilket f\u00f6rhindrar det fr\u00e5n att k\u00e4nnas som ett helt Kojima-paket. Med cirka fyra timmar av cutscenes inom 45 timmars spelningstid, har spelet ett mycket l\u00e5gt cinematiskt proportioner j\u00e4mf\u00f6rt med sina f\u00f6reg\u00e5ngare. Death Stranding och Death Stranding 2 har cutscene-proportioner som \u00e4r lika de som hittills har funnits i Metal Gear Solid-serien. Denna analys framh\u00e4ver de olika \u00e5tg\u00e4rder som Hideo Kojimas spel tar f\u00f6r att hantera cinematiskt inneh\u00e5ll, fr\u00e5n den ber\u00e4ttelsesk\u00f6nheten i Metal Gear Solid 4 till det str\u00f6mlinjiga erfarenheten i Metal Gear Solid V: The Phantom Pain.<\/p>\n<p><iframe title=\"The Metallica Evolution \u26a1James Hetfield Life Story in 30 Seconds\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/sJlDpZz_yPg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<br \/>\n<div class=\"external-references\"><h2>Det pratas ocks\u00e5 om det i utl\u00e4ndsk press<\/h2><p class=\"external-references__disclaimer\">Om du f\u00f6rst\u00e5r engelska, h\u00e4r \u00e4r l\u00e4nkar till externa k\u00e4llor<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">How much of each Kojima game is cutscenes?<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">How much of each Kojima game is cutscenes?<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">\u0388\u03bd\u03b1 \u03bd\u03ad\u03bf \u03c1\u03b5\u03c0\u03bf\u03c1\u03c4\u03ac\u03b6 \u03c4\u03bf\u03c5 IGN \u03b1\u03c0\u03bf\u03ba\u03b1\u03bb\u03cd\u03c0\u03c4\u03b5\u03b9 \u03c0\u03cc\u03c3\u03bf \u03b4\u03b9\u03b1\u03c1\u03ba\u03bf\u03cd\u03bd \u03c4\u03b1 cutscenes \u03c3\u03c4\u03b1 \u03c0\u03b9\u03bf \u03b5\u03bc\u03b2\u03bb\u03b7\u03bc\u03b1\u03c4\u03b9\u03ba\u03ac \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1 \u03c4\u03bf\u03c5 Hideo Kojima.<\/span><a href=\"https:\/\/vg24.gr\/poso-chrono-katalamvanoyn-ta-cutscenes-sta-paichnidia-toy-kojima\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">\u0388\u03bd\u03b1 \u03bd\u03ad\u03bf \u03c1\u03b5\u03c0\u03bf\u03c1\u03c4\u03ac\u03b6 \u03c4\u03bf\u03c5 IGN \u03b1\u03c0\u03bf\u03ba\u03b1\u03bb\u03cd\u03c0\u03c4\u03b5\u03b9 \u03c0\u03cc\u03c3\u03bf \u03b4\u03b9\u03b1\u03c1\u03ba\u03bf\u03cd\u03bd \u03c4\u03b1 cutscenes \u03c3\u03c4\u03b1 \u03c0\u03b9\u03bf \u03b5\u03bc\u03b2\u03bb\u03b7\u03bc\u03b1\u03c4\u03b9\u03ba\u03ac \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1 \u03c4\u03bf\u03c5 Hideo Kojima.<\/span><span class=\"external-references__domain\">vg24.gr<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Metal Gear Solid V: The Phantom Pain detiene il primato con nemmeno 4 ore di filmati totali.<\/span><a href=\"https:\/\/it.ign.com\/death-stranding-2\/219339\/news\/death-stranding-2-ha-6-ore-di-filmati-e-il-terzo-gioco-meno-cinematografico-di-hideo-kojima\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Metal Gear Solid V: The Phantom Pain detiene il primato con nemmeno 4 ore di filmati totali.<\/span><span class=\"external-references__domain\">it.ign.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"4\"><span class=\"external-references__title\">What do those percentages reveal about Kojima\u2019s career?<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">What do those percentages reveal about Kojima\u2019s career?<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"5\"><span class=\"external-references__title\">Kojima\u2019s effect on single-player stories<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Kojima\u2019s effect on single-player stories<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><\/ul><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Om du \u00e4r en fan av Hideo Kojimas spel och vill veta hur mycket cinematisk dialog det finns i varje titel, \u00e4r denna uppenbart informativa blogg av Simon Cardy p\u00e5 IGN ett m\u00e5ste att l\u00e4sa! Den j\u00e4mf\u00f6r procentandelen av speletid som \u00e4gnas \u00e5t cutscenes \u00f6ver olika titlar, vilket visar intressanta trender och unika drag. L\u00e4s inte det!<\/p>\n","protected":false},"author":20,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"{\"url\":\"https:\/\/www.igdb.com\/games\/metal-gear-solid-4-guns-of-the-patriots\",\"name\":\"Metal Gear Solid 4: Guns of the Patriots\",\"@type\":\"VideoGame\",\"genre\":[\"Shooter\",\"Tactical\",\"Adventure\"],\"image\":[\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/co5eju.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/xvxsun2a7aoiexmuvftz.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/dt2ywhn5yeii7fxjcmcs.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/bl1z3pkvjzgirsqbohs3.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/k626vvmukurztyilpd3d.jpg\"],\"author\":[{\"name\":\"Kojima Productions\",\"@type\":\"Organization\"}],\"trailer\":[{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/RRDc68wpbIQ\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/ICgpSmozTHU\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/JEqOaR2g6G4\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/L33CLNWXTdg\"}],\"@context\":\"https:\/\/schema.org\",\"keywords\":\"non-player character, over the shoulder, game reference, frog, one-man army, anarchism, character models based on actual people, instant kill, cloud gaming, super soldier, Action, Fantasy, Survival, Historical, Stealth\",\"playMode\":[\"Single player\"],\"publisher\":[{\"name\":\"Konami\",\"@type\":\"Organization\"}],\"inLanguage\":[\"Japanese\"],\"dateCreated\":\"2011-03-18T08:35:56.000Z\",\"description\":\"In 2014, the world is in chaos, the \\\"war economy\\\" plunging the world into never-ending battle. This fuels the need for private military companies, the five largest of which (together rivaling the power of the entire United States Army) are owned by a single mother company, Outer Heaven, with Liquid Ocelot at the helm. Liquid Ocelot, a fusion of the consciousness of Liquid Snake and the body of Revolver Ocelot, is once again set on world domination. Solid Snake, now also referred to a Old Snake due to his advanced accelerated ageing, is dispatched to assassinate Liquid Ocelot as a personal favor to Roy Campbell.\\n\\nMetal Gear Solid 4: Guns of the Patriots is the final canonical Metal Gear game to feature Solid Snake as the main character. The gameplay of the previous games have been kept along with some new features, such as the ability to roll on your back and also to hide in bins scattered around the environment. Most of the story and the relationship between the characters are explained through cut-scenes with a considerable length, so knowledge of the prior games is recommended to fully understand the story. The game also features a complex multiplayer mode entitled Metal Gear Online with some original missions based on the stealth aspects of the single-player games.\",\"dateModified\":\"2025-07-07T00:16:46.000Z\",\"gamePlatform\":[\"PlayStation 3\"],\"alternateName\":[\"MGS4\",\"Metal Gear Solid IV\"],\"contentRating\":\"19+\",\"datePublished\":\"2008-06-12T00:00:00.000Z\",\"aggregateRating\":{\"@type\":\"AggregateRating\",\"ratingCount\":658,\"ratingValue\":91}}","meta_description":"Hideo Kojimas spel j\u00e4mf\u00f6rt: Death Stranding vs Metal Gear Solid i cinematic scenes","meta_keywords":"death-stranding, metal-gear, cutscenes, hideo-kojima, game-analysis","meta_author":"Niklas Sundin","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary","twitter_title":"\"Kojima's Cutscene Showdown: Death Stranding 2 vs Metal Gear?\"","twitter_description":"\"Uppt\u00e4ck vilken av Hideo Kojimas spel som har mest cutscenes: Death Stranding 2 eller Metal Gear? Bloggaren Simon Cardy fr\u00e5n IGN analyserar data fr\u00e5n How Long To Beat f\u00f6r att besvara fr\u00e5gan.\"","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"\"Kojima's Cutscene Showdown: Death Stranding 2 vs Metal Gear?\"","og_type":"article","og_url":"https:\/\/playersforlife.com\/sv\/2025\/07\/08\/hvilket-av-hideo-kojimas-spel-har-mer-cutscenes-death-stranding-2-eller-metal-gear\/","og_image":"","og_image_secure_url":"","og_image_type":"","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"\"Uppt\u00e4ck vilken av Hideo Kojimas spel som har mest cutscenes: Death Stranding 2 eller Metal Gear? Bloggaren Simon Cardy fr\u00e5n IGN analyserar data fr\u00e5n How Long To Beat f\u00f6r att besvara fr\u00e5gan.\"","og_site_name":"PlayersForLife.com","og_locale":"en_US","og_article_published_time":"2025-07-08T05:03:26","og_article_modified_time":"2025-07-08T05:03:26","og_article_author":"Niklas Sundin","og_article_section":"Movies","og_article_tag":["Adventure"],"og_video":"","og_video_secure_url":"","og_video_type":"","og_video_width":0,"og_video_height":0,"og_audio":"","og_audio_secure_url":"","og_audio_type":"","footnotes":""},"categories":[54],"tags":[43,48],"class_list":["post-27568","post","type-post","status-publish","format-standard","hentry","category-movies","tag-adventure","tag-rpg"],"lang":"sv","original_post_id":null,"featured_image_urls":{"full":"","thumbnail":"","medium":"","medium_large":"","large":"","1536x1536":"","2048x2048":"","penci-single-full":"","penci-slider-full-thumb":"","penci-full-thumb":"","penci-slider-thumb":"","penci-magazine-slider":"","penci-thumb":"","penci-masonry-thumb":"","penci-thumb-square":"","penci-thumb-vertical":"","penci-thumb-small":"","penci-recipe-1200x1200":"","penci-recipe-1200x900":"","penci-recipe-1200x675":""},"author_info":{"info":["Niklas Sundin"]},"category_info":"<a href=\"https:\/\/playersforlife.com\/category\/movies\/\" rel=\"category tag\">Movies<\/a>","tag_info":"Movies","comment_count":"0","_links":{"self":[{"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/posts\/27568","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/comments?post=27568"}],"version-history":[{"count":1,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/posts\/27568\/revisions"}],"predecessor-version":[{"id":27569,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/posts\/27568\/revisions\/27569"}],"wp:attachment":[{"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/media?parent=27568"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/categories?post=27568"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/tags?post=27568"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}