{"id":152483,"date":"2026-08-11T21:30:52","date_gmt":"2026-08-11T21:30:52","guid":{"rendered":"https:\/\/playersforlife.com\/2026\/08\/11\/ex-formell-konstnar-vid-bethesda-sager-att-over-tusen-planet-i-starfield-var-en-dalig-ide\/"},"modified":"2026-08-11T21:47:24","modified_gmt":"2026-08-11T21:47:24","slug":"ex-formell-konstnar-vid-bethesda-sager-att-over-tusen-planet-i-starfield-var-en-dalig-ide","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/sv\/2026\/08\/11\/ex-formell-konstnar-vid-bethesda-sager-att-over-tusen-planet-i-starfield-var-en-dalig-ide\/","title":{"rendered":"Ex-formell konstn\u00e4r vid Bethesda s\u00e4ger att \u00f6ver tusen planet i Starfield var en d\u00e5lig id\u00e9"},"content":{"rendered":"<p><div class=\"key-takeaways\"><h3>Viktiga punkter<\/h3><p>Skapad med AI - vi experimenterar fortfarande! Urs\u00e4kta om det inte riktigt motsvarar dina f\u00f6rv\u00e4ntningar.<\/p><ul><li style=\"margin-bottom: 8px;\">Nuvarande huvudartisten p\u00e5 Frontier Developments Nathan Purkeypile menar att Starfield skulle ha gagnats av f\u00e4rre, manuellt skapade planet snarare \u00e4n att lita p\u00e5 procedurally genererad content.<\/li><li style=\"margin-bottom: 8px;\">Spelets enorma skala skapar upprepande milj\u00f6er och f\u00e5folkbefolkade omr\u00e5den utanf\u00f6r dess huvudst\u00e4der, vilket minskar k\u00e4nslan av uppt\u00e4ckt som fanns i \u00e4ldre Bethesda-spel.<\/li><li style=\"margin-bottom: 8px;\">Enligt Purkeypile b\u00f6r utvecklare fullt ut \u00e4gna sig \u00e5t en ren procedurgenererad tillv\u00e4gag\u00e5ngss\u00e4tt som i No Man&#039;s Sky eller helt fokusera p\u00e5 unika manuell skapade v\u00e4rldar ist\u00e4llet f\u00f6r att kombinera b\u00e5da metoder.<\/li><li style=\"margin-bottom: 8px;\">Bethesda l\u00e4r sig kanske av denna upplevelse genom att sk\u00e4rpa fokus f\u00f6r framtida projekt, vilket kan ses i den mer noga utvalda\u8bbe\u8ba1\u4e2d till de senaste expansionerna.<\/li><\/ul><\/div><br \/>\n<h3>Recommended products<\/h3><p class=\"aws-affiliate-disclaimer\">This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.<\/p><div class=\"aws-product-grid\"><div class=\"aws-product-card\"><div class=\"aws-discount-badge\">-25%<\/div><div class=\"aws-product-image\"><a href=\"https:\/\/www.amazon.com\/Starfield-Standard-Xbox-X\/dp\/B0C7PN2L5V\/ref=sr_1_1_mod_primary_new?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/m.media-amazon.com\/images\/I\/81TOkD23JCL._SX385_.jpg\" alt=\"Starfield: Standard Edition - Xbox Series X\" title=\"\"><\/a><\/div><div class=\"aws-product-content\"><h4><a href=\"https:\/\/www.amazon.com\/Starfield-Standard-Xbox-X\/dp\/B0C7PN2L5V\/ref=sr_1_1_mod_primary_new?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Starfield: Standard Edition - Xbox Series X<\/a><\/h4><div class=\"aws-product-prices\"><span class=\"aws-original-price\">$69.99<\/span><span class=\"aws-discounted-price\">$52.50<\/span><\/div><\/div><\/div><\/div>\n        <style>\n            .aws-affiliate-disclaimer {\n                font-size: 13px;\n                color: #666;\n                margin: 4px 0 16px 0;\n            }\n\n            .aws-product-grid {\n                display: grid;\n                grid-template-columns: repeat(3, 1fr);\n                gap: 20px;\n                margin: 20px 0;\n            }\n            \n            .aws-product-card {\n                border: 1px solid #e0e0e0;\n                border-radius: 8px;\n                overflow: hidden;\n                background: #fff;\n                box-shadow: 0 2px 4px rgba(0,0,0,0.1);\n                transition: transform 0.2s ease, box-shadow 0.2s ease;\n                position: relative;\n            }\n            \n            .aws-product-card:hover {\n                transform: translateY(-2px);\n                box-shadow: 0 4px 8px rgba(0,0,0,0.15);\n            }\n            \n            .aws-discount-badge {\n                position: absolute;\n                top: 10px;\n                right: 10px;\n                background: #ff4444;\n                color: white;\n                padding: 4px 8px;\n                border-radius: 4px;\n                font-size: 12px;\n                font-weight: bold;\n                z-index: 2;\n            }\n            \n            .aws-product-image {\n                width: 100%;\n                height: 200px;\n                overflow: hidden;\n                background: #f5f5f5;\n            }\n            \n            .aws-product-image img {\n                width: 100%;\n                height: 100%;\n                object-fit: contain;\n                transition: transform 0.2s ease;\n            }\n            \n            .aws-product-image:hover img {\n                transform: scale(1.05);\n            }\n            \n            .aws-product-image a {\n                display: block;\n                width: 100%;\n                height: 100%;\n            }\n            \n            .aws-product-content {\n                padding: 15px;\n            }\n            \n            .aws-product-content h4 {\n                margin: 0 0 10px 0;\n                font-size: 16px;\n                line-height: 1.3;\n            }\n            \n            .aws-product-content h4 a {\n                color: #333;\n                text-decoration: none;\n                transition: color 0.2s ease;\n            }\n            \n            .aws-product-content h4 a:hover {\n                color: #0073aa;\n            }\n            \n            .aws-product-prices {\n                display: flex;\n                align-items: center;\n                gap: 8px;\n                font-weight: bold;\n            }\n            \n            .aws-original-price {\n                text-decoration: line-through;\n                color: #999;\n                font-size: 14px;\n            }\n            \n            .aws-discounted-price {\n                color: #ff4444;\n                font-size: 16px;\n            }\n            \n            .aws-current-price {\n                color: #333;\n                font-size: 16px;\n            }\n            \n            \/* Tablet styles - 2 columns *\/\n            @media (max-width: 768px) {\n                .aws-product-grid {\n                    grid-template-columns: repeat(2, 1fr);\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 180px;\n                }\n            }\n            \n            \/* Mobile styles - 1 column *\/\n            @media (max-width: 480px) {\n                .aws-product-grid {\n                    grid-template-columns: 1fr;\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 220px;\n                }\n                \n                .aws-product-content {\n                    padding: 12px;\n                }\n            }\n        <\/style><\/p>\n<p>Nathan Purkeypile, en f\u00f6re detta huvudartist p\u00e5 Bethesda Game Studios med fjorton \u00e5rs erfarenhet, menar att valet att inkludera \u00f6ver tusen utforsbara planeter i Starfield inte var den mest gynnsamma \u00e5tg\u00e4rden f\u00f6r det rumsliga role-playing-spelet. Purkeypile, som bidrog till Fallout 3, Fallout 4 och The Elder Scrolls V: Skyrim samt tj\u00e4nstgjorde som huvudartist p\u00e5 Fallout 76, menar att spelet hade gagnat av f\u00e4rre mer distinkta noggrant utformade milj\u00f6er. Hans tidigare arbete inkluderar ikoneriska platser s\u00e5som Diamond City i Fallout 4 och Little Lamplight i Fallout 3. Purkeypile var involverad i Starfields tidiga development, d\u00e4r han bidrog till layouten av staden Neon innan han l\u00e4mnade projektet cirka ett \u00e5r in i dess skapande.<\/p>\n<p>Under sin tid p\u00e5 Starfield droj Poureypile paralleller mellan spelets procedurellt genererade planeter och Mass Effect 1:s repetitiva labyrinter. Han observerade att medan Starfield erbjuder skala, g\u00f6r dess \u00e5terkommande strukturer och sparsamt befolkade landskap galaxen mindre sp\u00e4nnande j\u00e4mf\u00f6rt med Bethesdas mer kompakta \u00f6ppna v\u00e4rldar. Purkeypile f\u00f6reslog att Bethesda antingen skulle fokusera p\u00e5 en mindre grupp av handgjorda planeter eller engageras helt i procedurell generation, liksom No Man&#8217;s Sky, ist\u00e4llet f\u00f6r att &#8221;sy ihop inneh\u00e5ll med l\u00e4tta variationer&#8221;. Han pekade ut att Starfields stora stadsmilj\u00f6er \u00e4r t\u00e4t detaljerade medan regionerna precis utanf\u00f6r deras gr\u00e4nser till st\u00f6rsta delen tomma. Detta st\u00e5r i kontrast till titlar som Fallout eller The Elder Scrolls, d\u00e4r utforskande bortom huvudv\u00e4garna ofta bel\u00f6nar spelare med skr\u00e4ddarsydda platser fyllda av milj\u00f6ber\u00e4ttelser \u2013 en aspekt Purkeypile upplever saknas i Starfield p\u00e5 grund av \u00f6verdriven repetitivitet.<\/p>\n<p>Purkeypile yttrade tidigt i Starfields utveckling sina bekymmer \u00f6ver m\u00e5let med tusen planeter, \u00e4ven om han inte var ensam ansvarig f\u00f6r beslutet. Hans perspektiv understryker att handgjord densitet \u00e4r viktigare \u00e4n r\u00e5 skala n\u00e4r man ska skapa en intressant universum. N\u00e4r han fick fr\u00e5gan i ett intervju p\u00e5 The Examined Game YouTube-kanal hur hans metodik vid utforskningssstrukturen kanske skulle ha skild sig om han hade varit involverad i designsbeslut, var Purkeypile rak: &#8221;Om jag lett Starfield-utvecklingsteamet hade jag inte valt denna v\u00e4g.&#8221;<\/p>\n<p>Purkeypile uttalade att hans prioritet som ledande utvecklare hade varit att skapa ett f\u00e5tal planeter med handgjorda layouter och koncentrera insatserna p\u00e5 att g\u00f6ra varje enskild planet mer unik och minnesv\u00e4rd. Ist\u00e4llet \u00e4r Starfields definierande k\u00e4nnetecken dess enorma skala, vilket till\u00e5ter spelaren landa p\u00e5 \u00f6ver tusen planeter, m\u00e5nar och andra himlakroppar. \u00c4ven om m\u00e5nga av dessa milj\u00f6er genereras procedurellt f\u00e5r specifika inneh\u00e5llspunkter manuell insats fr\u00e5n utvecklingsteamet. Purkeypile menar dock att denna metodik strider mot Bethesda RPG:s traditionella styrkor, som Skyrim, d\u00e4r utforskning inom relativt kompakta v\u00e4rldar m\u00f6jliggjorde att n\u00e4stan varje region var fyllt av utvecklarnas planerade element. Han menar att Starfields stora antal planeter minskat betydelsen av denna filosofi och skiftade fokus fr\u00e5n f\u00e4rre v\u00e4rldar med distinkta platser till en enorm m\u00e4ngd ytor som individuellt upplevs mindre viktiga.<\/p>\n<h2>KRITIK OCKS\u00c5 FOKUSERAR P\u00c5 UPPREPADE INNEH\u00e5LL Eftersom m\u00e5nga milj\u00f6er genereras procedurellt dyker vissa platser, strukturer och aktiviteter \u00e5ter upp under utforskningen, vilket kan minska den k\u00e4nsla av uppt\u00e4ckt som pr\u00e4glade tidigare Bethesda-spel. Purkeypile noterade att \u00e4ven inom huvudkampanjen finns situationer d\u00e4r liknande inneh\u00e5tt repeterar n\u00e5got han tror hade varit mindre problematiskt om utvecklingslaget fokuserat sina krafter p\u00e5 ett begr\u00e4nsat antal helt handgjorda planeter. Innan han f\u00f6r tv\u00e5 \u00e5r innan Spelrets lansering l\u00e4mnade Bethesda, arbetade Purkeypile som lighting lead p\u00e5 Starfield.<\/h2>\n<p>**KRITIK OCKS\u00c5 FOKUSERAR P\u00c5 UPPREPADE INNEH\u00c5LL Eftersom m\u00e5nga milj\u00f6er genereras procedurellt dyker vissa platser, strukturer och aktiviteter \u00e5ter upp under utforskningen, vilket kan minska den k\u00e4nsla av uppt\u00e4ckt som pr\u00e4glade tidigare Bethesda-spel. Purkeypile noterade att \u00e4ven inom huvudkampanjen finns situationer d\u00e4r liknande inneh\u00e5tt repeterar n\u00e5got han tror hade varit mindre problematiskt om utvecklingslaget fokuserat sina krafter p\u00e5 ett begr\u00e4nsat antal helt handgjorda planeter. Innan han f\u00f6r tv\u00e5 \u00e5r innan Spelrets lansering l\u00e4mnade Bethesda, arbetade Purkeypile som lighting lead p\u00e5 Starfield.** Han understr\u00f6k \u00e4ven att trots att spelet presenterar \u00f6ver 1 000 utforskbara planeter, m\u00e5nar och himlakroppar, med mycket av inneh\u00e5llet genererat procedurellt men med specifika punkter som f\u00e5r manuellt arbete, st\u00f6tte han p\u00e5 upprepande platser s\u00e5som slottsdjunglar och byggnader \u00f6ver tusentals planeter, \u00e4ven inom huvudkampanjen. Purkeypile ans\u00e5g att f\u00f6r ett spel som planerar tusentals planeter kr\u00e4vs en fullt procedurell generationsmetod, liknande No Man&#8217;s Sky, snarare \u00e4n vad han kallar &#8221;att sy ihop befintliga bitar&#8221;, vilket han j\u00e4mf\u00f6r med &#8221;rymdkvarnar&#8221;. Purkeypiles omfattande arbete vid Bethesda inkluderar att ha tj\u00e4nat som world artist i Fallout 3, Fallout 4 och The Elder Scrolls V: Skyrim, samt ledande artist f\u00f6r Fallout 76 dess expansioner The Pitt och Point Lookout.<\/p>\n<h2>Shattered Space DLC avt\u00e4cker varf\u00f6r Starfields tusentals planeter misslyckades med att f\u00e5 spelare engagerade<\/h2>\n<p>Bethesdas efterf\u00f6ljande tillv\u00e4gag\u00e5ngss\u00e4tt med ut\u00f6kningen i DLC:en Shattered Space, som koncentrerar sin upplevelse p\u00e5 ett mer specifikt, manuellt utf\u00f6rt omr\u00e5de ist\u00e4llet f\u00f6r att expandera den procedurella skalan, tyder p\u00e5 en potentiell ompr\u00f6vning av det expansiva planetdesignet. S\u00e5ledes \u00e4r beslutet att f\u00f6rena s\u00e5dan enorm skala n\u00e5got av de mest diskuterade aspekterna hos Starfield. \u00c4ven om \u00f6ver tusen planeter var avg\u00f6rande f\u00f6r att s\u00e4lja konceptet med frihet och rymdforskning, bidrog deras absoluta kvantitet i slut\u00e4ndan till en huvudsaklig kritik: k\u00e4nslan att spelets universum, \u00e4ven om det \u00e4r oerh\u00f6rt stort, inte alltid \u00e4r lika engagerande som dess storlek antyder.<\/p>\n<h2>Om du missade det<\/h2>\n<p>Med den l\u00e5ngt v\u00e4ntade bekr\u00e4ftelsen att **Bethesda Confirms Fallout 5 Enters Pre-Production and Officially Announces Remasters for Fallout 3 and New Vegas** av Jonathan Dubinski, publicerad den 1 augusti 2026, kan fans slutand\u00e5 andas ut med l\u00e4tthet betr\u00e4ffande framtiden f\u00f6r v\u00e5r favoritserier. Denna artikel dyker djupt in i hur Microsoft Gaming:s nyligen genomf\u00f6rda omorganisation har gett fart till Bethesda Game Studios v\u00e4gm\u00e4rke och avsl\u00f6jar att medan *The Elder Scrolls VI* fortfarande \u00e4r deras omedelbara fokus, s\u00e5 finns Fallout 5 officiellt i produktionsfas med hj\u00e4lp av delad teknik och lovande stora grafiska f\u00f6rb\u00e4ttringar f\u00f6r de klassiska titlarna p\u00e5 moderna plattformar; oavsett om du har en h\u00e4ngiven l\u00e4ngtan efter att se n\u00e4sta iteration av den legendariske rollspelsserien eller ser fram emot att spela remastrade versioner av dina favoritvaults tillsammans med ett \u00e5ternyttat partnerskap med Obsidian Entertainment, s\u00e5 erbjuder denna artikel alla n\u00f6dv\u00e4ndiga uppdateringar om fraktionens flersidiga strategi. Om du l\u00e5ter dig lika fascineras av utvecklande visuell ber\u00e4ttarteknik och skiftande cinematiska spr\u00e5k i spelv\u00e4rlden b\u00f6r du inte g\u00e5 miste om &#8221;1666 Amsterdam: Three Eras, Three Identities &#8211; Developers Explain All&#8221; av Bruno Pferd fr\u00e5n juli 2026, som dyker in p\u00e5 en kommande titel som sp\u00e4nner \u00f6ver holl\u00e4ndska guld\u00e5ldern inspirerad av m\u00e4stare som Rembrandt och Vermeer, en italiensk Giallo-hommage med h\u00e4nvisning till Dario Argento och David Lynch, samt ett alternativt tidslinje under hedenvielseprocessen\u2014alla noggrant unders\u00f6kta f\u00f6r att v\u00e4cka unika atmosf\u00e4rer genom kontrasterande belysning, f\u00e4rgpaletter och kameran som utmanar spelare med helt olika visuella identiteter i varje epok. Sist men inte minst, missa inte den senaste djupg\u00e5ende granskningen av *Tomb Raider: Legacy of Atlantis*, en mycket eftertraktad remake av Ahmed Hassan publicerad den 11 augusti 2026 via <a href=\"undefined\" target=\"_blank\" rel=\"noopener noreferrer\">undefined<\/a> som moderniserar Laras legend\u00e4ra debut samtidigt den hyller dess r\u00f6tter genom att integrera utforskning med &#8221;Mytologi versus teknik&#8221; f\u00f6r att ers\u00e4tta godtyckliga hinder, omgjorda klassiska g\u00e5tor f\u00f6r veteran spelare som kan identifiera sina egna ledtr\u00e5dar snarare \u00e4n att lita p\u00e5 handledning, och \u00e5terinf\u00f6ra fraktionens mest ikoniska d\u00f6dliga f\u00e4llor som verklig gameplay-fara; med scenerier inspirerade av grekisk mytologi och egyptisk teknik kommande den 12 februari 2027 b\u00f6r du kolla in denna exklusiva genomg\u00e5ng f\u00f6r att se hur *Legacy of Atlantis* siktar p\u00e5 att \u00e5teruppt\u00e4cka \u00e4kta anda till \u00e4ventyr som definierade Laras tidiga saga innan det sl\u00e4pper ut p\u00e5 PC, PS5, Xbox Series X|S och Nintendo Switch 2; s\u00e5 forts\u00e4tt utforska dessa sp\u00e4nnande uppdateringar via <a href=\"https:\/\/playersforlife.com\/sv\/2026\/08\/01\/bethesda-bekraftar-att-fallout-5-gar-in-i-preproduktion-och-officiellt-meddelar-remaster-av-fallout-3-samt-new-vegas\/\" target=\"_blank\" rel=\"noopener noreferrer\">Bethesda bekr\u00e4ftar att Fallout 5 g\u00e5r in i preproduktion och officiellt meddelar remaster av Fallout 3 samt New Vegas<\/a> och <a href=\"https:\/\/playersforlife.com\/sv\/2026\/07\/18\/1666-amsterdam-tre-epoker-tre-identiteter-utvecklare-forklarar-allt\/\" target=\"_blank\" rel=\"noopener noreferrer\">1666 Amsterdam: Tre epoker, tre identiteter &#8211; Utvecklare f\u00f6rklarar allt<\/a> f\u00f6r att h\u00e5lla dig framme i kurvan!<\/p>\n<p><img decoding=\"async\" style=\"width: 100%\" src=\"https:\/\/i.ytimg.com\/vi\/8JWe5IUDYFA\/maxresdefault.jpg\" alt=\"\" title=\"\"><br \/>\n<div class=\"specifications\"><h2><\/h2><p class=\"specifications__disclaimer\"><\/p><div class=\"pcrstb-wrap\"><table class=\"specifications__table\"><thead><tr><th class=\"specifications__key-header\">Specification<\/th><th class=\"specifications__value-header\"><\/th><\/tr><\/thead><tbody><tr class=\"specifications__row\" data-index=\"1\"><td class=\"specifications__key\">Official Name<\/td><td class=\"specifications__value\">Starfield<\/td><\/tr><tr class=\"specifications__row\" data-index=\"2\"><td class=\"specifications__key\">Brief Summary<\/td><td class=\"specifications__value\">In the year 2330, twenty years after a devastating interstellar conflict known as the Colony War, the player character works as a space miner for Argos Extractors. During a routine dig, they uncover a strange artifact with unusual gravitational properties and experience a powerful vision upon touching it. This discovery draws the attention of Constellation, a renowned group of galactic explorers who believe these artifacts represent one of the greatest remaining mysteries in the settled systems. After delivering the artifact to Constellation's headquarters in New Atlantis, the capital of the United Colonies, the player joins the group in their quest to locate more artifacts scattered across known space. Their search soon draws competition from the Starborn, enigmatic beings with their own claims to the artifacts, raising the stakes of what began as simple exploration into something far more consequential.<\/p>\n<p>Starfield is a single-player action role-playing game developed by Bethesda Game Studios and set in an open-world space environment. Players create a customizable character and explore a region of the Milky Way galaxy spanning approximately 50 light-years, landing on over 1,000 planets with procedurally generated landscapes. Gameplay includes first-person and third-person combat using firearms, explosives, and melee weapons, as well as spaceship construction, outpost building, resource gathering, and crafting. Players recruit companion characters, join factions, and progress through skill trees spanning Physical, Social, Combat, Science, and Tech categories.<\/td><\/tr><tr class=\"specifications__row\" data-index=\"3\"><td class=\"specifications__key\">Platforms<\/td><td class=\"specifications__value\">PlayStation 5, PC (Microsoft Windows), Xbox Series X|S<\/td><\/tr><tr class=\"specifications__row\" data-index=\"4\"><td class=\"specifications__key\">Released<\/td><td class=\"specifications__value\">September 6, 2023<\/td><\/tr><tr class=\"specifications__row\" data-index=\"5\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Shooter, Role-playing (RPG), Adventure<\/td><\/tr><tr class=\"specifications__row\" data-index=\"6\"><td class=\"specifications__key\">Play Modes<\/td><td class=\"specifications__value\">Single player<\/td><\/tr><tr class=\"specifications__row\" data-index=\"7\"><td class=\"specifications__key\">Content Rating<\/td><td class=\"specifications__value\">19+<\/td><\/tr><tr class=\"specifications__row\" data-index=\"8\"><td class=\"specifications__key\">Languages<\/td><td class=\"specifications__value\">Chinese (Simplified), Korean<\/td><\/tr><tr class=\"specifications__row\" data-index=\"9\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Bethesda Game Studios<\/td><\/tr><tr class=\"specifications__row\" data-index=\"10\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Bethesda Softworks<\/td><\/tr><tr class=\"specifications__row\" data-index=\"11\"><td class=\"specifications__key\">Ratings<\/td><td class=\"specifications__value\">78\/100 (353 reviews)<\/td><\/tr><\/tbody><\/table><\/div><\/div><br \/>\n<div class=\"external-references\"><h2>Det pratas ocks\u00e5 om det i utl\u00e4ndsk press<\/h2><p class=\"external-references__disclaimer\">Om du f\u00f6rst\u00e5r engelska, h\u00e4r \u00e4r l\u00e4nkar till externa k\u00e4llor<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">Veteran Bethesda Artist on Starfield Having 1,000+ Planets: &#039;I Don&#039;t Think This is a Good idea&#039; - News<\/span><a href=\"https:\/\/www.vgchartz.com\/article\/468695\/veteran-bethesda-artist-on-starfield-having-1000-planets-i-dont-think-this-is-a-good-idea\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Veteran Bethesda Artist on Starfield Having 1,000+ Planets: &#039;I Don&#039;t Think This is a Good idea&#039; - News<\/span><span class=\"external-references__domain\">vgchartz.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">&#039;I don&#039;t think this is a good idea&#039;: Veteran Bethesda world artist says Starfield having 1,000+ planets was the wrong move<\/span><a href=\"https:\/\/www.videogameschronicle.com\/news\/i-dont-think-this-is-a-good-idea-veteran-bethesda-world-artist-says-starfield-having-1000-planets-was-the-wrong-move\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">&#039;I don&#039;t think this is a good idea&#039;: Veteran Bethesda world artist says Starfield having 1,000+ planets was the wrong move<\/span><span class=\"external-references__domain\">videogameschronicle.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Starfield&#039;s Galaxy Was Simply Too Big<\/span><a href=\"https:\/\/exputer.com\/news\/games\/former-bethesda-dev-admits-starfields-1000-planets-feature-was-a-mistake\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Starfield&#039;s Galaxy Was Simply Too Big<\/span><span class=\"external-references__domain\">exputer.com<\/span><\/a><\/li><\/ul><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Formel-lightning-ledaren Nathan Purkeypile argumenterar att Starfields tusen procedurellt genererade planeter f\u00f6rvannar den unika handgjorda magi som Bethesda \u00e4r k\u00e4nda f\u00f6r, och menar att de hade tj\u00e4nat b\u00e4ttre med bara ett f\u00e5tal noggrant utformade v\u00e4rldar f\u00f6r att bevara k\u00e4nslan av verklig uppt\u00e4ckt.<\/p>\n","protected":false},"author":18,"featured_media":152472,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"{\"url\":\"https:\/\/www.igdb.com\/games\/starfield\",\"name\":\"Starfield\",\"@type\":\"VideoGame\",\"genre\":[\"Shooter\",\"Role-playing (RPG)\",\"Adventure\"],\"image\":[\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/co39vv.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/ygiajg3ypevvmhoo0cea.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/tg9zupved8b6aroc0fob.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/schdmh.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/schdmi.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/schdmj.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/schdmk.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/scmlzj.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/scmlzk.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/scmlzl.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/scmlzm.jpg\"],\"author\":[{\"name\":\"Bethesda Game Studios\",\"@type\":\"Organization\"}],\"trailer\":[{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/JUobbpHERh8\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/B-LlfIXT8to\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/oIC9yW1Gy3M\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/zmb2FJGvnAw\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/tvYuWDps7dE\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/raWbElTCea8\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/uMOPoAq5vIA\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/-VwQQ2t1xKA\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/ZALcfZ-m0Kc\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/xUS6igFziPc\"}],\"@context\":\"https:\/\/schema.org\",\"keywords\":\"space, space exploration, spaceship customization, space combat, the game awards - most anticipated game - nominee, the game awards - best roleplaying game - nominee, nasa punk, Sandbox, Open world, Action, Science fiction\",\"playMode\":[\"Single player\"],\"publisher\":[{\"name\":\"Bethesda Softworks\",\"@type\":\"Organization\"}],\"inLanguage\":[\"Chinese (Simplified)\",\"Korean\"],\"dateCreated\":\"2018-04-16T14:52:19.000Z\",\"description\":\"In the year 2330, twenty years after a devastating interstellar conflict known as the Colony War, the player character works as a space miner for Argos Extractors. During a routine dig, they uncover a strange artifact with unusual gravitational properties and experience a powerful vision upon touching it. This discovery draws the attention of Constellation, a renowned group of galactic explorers who believe these artifacts represent one of the greatest remaining mysteries in the settled systems. After delivering the artifact to Constellation's headquarters in New Atlantis, the capital of the United Colonies, the player joins the group in their quest to locate more artifacts scattered across known space. Their search soon draws competition from the Starborn, enigmatic beings with their own claims to the artifacts, raising the stakes of what began as simple exploration into something far more consequential.\\n\\nStarfield is a single-player action role-playing game developed by Bethesda Game Studios and set in an open-world space environment. Players create a customizable character and explore a region of the Milky Way galaxy spanning approximately 50 light-years, landing on over 1,000 planets with procedurally generated landscapes. Gameplay includes first-person and third-person combat using firearms, explosives, and melee weapons, as well as spaceship construction, outpost building, resource gathering, and crafting. Players recruit companion characters, join factions, and progress through skill trees spanning Physical, Social, Combat, Science, and Tech categories.\",\"dateModified\":\"2026-08-11T20:15:38.000Z\",\"gamePlatform\":[\"PlayStation 5\",\"PC (Microsoft Windows)\",\"Xbox Series X|S\"],\"contentRating\":\"19+\",\"datePublished\":\"2023-09-06T00:00:00.000Z\",\"aggregateRating\":{\"@type\":\"AggregateRating\",\"ratingCount\":353,\"ratingValue\":78}}","meta_description":"Ex-formell Bethesda-konstn\u00e4r anklagar Starfield f\u00f6r repetitiva milj\u00f6er genom tusentals procedurgenererade planeter ist\u00e4llet f\u00f6r handgjorda detaljer, och f\u00f6respr\u00e5gar en fokuserad utveckling av kvalitet framf\u00f6r kvantitet.","meta_keywords":"starfield kritik\nnathan purkeypile konstn\u00e4r\nbethesda game studios design\nhandgjorda v\u00e4rldar vs procedurgenererat\nspelutveckling strategier\nrymdsforskning upplevelse kvalitet","meta_author":"Jesper Lundgren","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary_large_image","twitter_title":"Tusentals planeter var en d\u00e5lig id\u00e9 i Starfield","twitter_description":"Ex-formell Bethesda-artist kritiserar Starfields tusen planeter f\u00f6r repetitivt inneh\u00e5ll. Ist\u00e4llet f\u00f6resl\u00e5r han f\u00e5 handgjorda v\u00e4rldar som skapar b\u00e4ttre uppt\u00e4cktk\u00e4nsla \u00e4n procedurgenerering i det storskaliga universumet.","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"https:\/\/www.outerspace.com.br\/wp-content\/uploads\/2024\/06\/Starfield-Shattered-Space.webp","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"Tusentals planeter var en d\u00e5lig id\u00e9 i Starfield","og_type":"article","og_url":"https:\/\/playersforlife.com\/sv\/2026\/08\/11\/ex-formell-konstnar-vid-bethesda-sager-att-over-tusen-planet-i-starfield-var-en-dalig-ide\/","og_image":"https:\/\/www.outerspace.com.br\/wp-content\/uploads\/2024\/06\/Starfield-Shattered-Space.webp","og_image_secure_url":"https:\/\/www.outerspace.com.br\/wp-content\/uploads\/2024\/06\/Starfield-Shattered-Space.webp","og_image_type":"image\/webp","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"Ex-formell Bethesda-artist kritiserar Starfields tusen planeter f\u00f6r repetitivt inneh\u00e5ll. 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