{"id":138200,"date":"2026-04-10T11:00:29","date_gmt":"2026-04-10T11:00:29","guid":{"rendered":"https:\/\/playersforlife.com\/2026\/04\/10\/spektrum-studios-avvisar-anvandning-av-dlss-5-avvisar-ai-teknik\/"},"modified":"2026-04-10T11:13:23","modified_gmt":"2026-04-10T11:13:23","slug":"spektrum-studios-avvisar-anvandning-av-dlss-5-avvisar-ai-teknik","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/sv\/2026\/04\/10\/spektrum-studios-avvisar-anvandning-av-dlss-5-avvisar-ai-teknik\/","title":{"rendered":"Spektrum Studios avvisar anv\u00e4ndning av DLSS 5, avvisar AI-teknik"},"content":{"rendered":"<div class=\"key-takeaways\"><h3>Viktiga punkter<\/h3><p>Skapad med AI - vi experimenterar fortfarande! Urs\u00e4kta om det inte riktigt motsvarar dina f\u00f6rv\u00e4ntningar.<\/p><ul><li style=\"margin-bottom: 8px;\">SGAME, utvecklaren av Phantom Blade Zero, har dragit tillbaka st\u00f6det f\u00f6r NVIDIAs DLSS 5-teknik p\u00e5 grund av oro \u00f6ver att AI-verktyg kan st\u00f6ra spelets k\u00e4rnarkitektur.<\/li><li style=\"margin-bottom: 8px;\">Studioet understr\u00f6k sin f\u00f6rbindelse till m\u00e4nskligt konstn\u00e4rskap och handgjord skapande, med att p\u00e5peka att varje element i spelet hade skapats av verkliga konstn\u00e4rer.<\/li><li style=\"margin-bottom: 8px;\">SGAME kommer inte anv\u00e4nda n\u00e5gon AI-baserad grafisk teknologi som kunde \u00e4ndra den ursprungliga konstn\u00e4rliga intentionen av deras konstn\u00e4rer.<\/li><li style=\"margin-bottom: 8px;\">Spetskonstrukt\u00f6ren Phantom Blade Zero befinner sig i sista utvecklingsstadiet, med laget f\u00f6rbrukande alla tillg\u00e4ngliga resurser f\u00f6r att driva spelets tekniska f\u00f6rm\u00e5ga fram\u00e5t innan dess lansering.<\/li><\/ul><\/div>\n<p>SGAME, producent av action RPG:n Phantom Blade Zero, har avb\u00f6jt st\u00f6d f\u00f6r det av NVIDIA nyligen offentliggjorda DLSS 5-teknologin. Detta \u00e4r ett starkt tecken p\u00e5 studion SGAMES motst\u00e5nd mot att anv\u00e4nda AI-verktyg som kan p\u00e5verka spelets k\u00e4rna grafik. Studions beslut f\u00f6ljde en debatt som uppstod kring en DLSS 5-reklamfilm, som togs bort fr\u00e5n YouTube p\u00e5 grund av copyrightfr\u00e5gor efter att ha samlat in 230 000 visningar. Debatten p\u00e5 IT Homes-webbplatsen skapade oro kring falska copyrightanspr\u00e5k p\u00e5 YouTube och plattformens svar p\u00e5 fr\u00e5gan. Spelregiss\u00f6ren Liang Qiwei (Soulframe) tog st\u00e4llning i en omfattande meddelande som publicerades p\u00e5 X, d\u00e4r studion bekr\u00e4ftade sin stolthet f\u00f6r m\u00e4nsklig konstn\u00e4rskap. SGAME bekr\u00e4ftade att spelserien Phantom Blade Zero inte kommer att anv\u00e4nda generativ AI-teknik, trots tidigare indikationer p\u00e5 att tekniken skulle ing\u00e5. Qiwei framh\u00e4vde studion SGAMES passion f\u00f6r handgjord konstn\u00e4rlig uttryck, och menade att varje element i spelet hade skapats av &#8221;riktiga konstn\u00e4rer&#8221;. Avvisandet av NVIDIAs teknik bekr\u00e4ftades ytterligare: &#8221;Vi kommer inte att anv\u00e4nda AI-syns\u00e4tt som kunde f\u00f6r\u00e4ndra originalintentet hos v\u00e5ra konstn\u00e4rer.&#8221;<\/p>\n<h2>Phantom Blade Zero avst\u00e5r fr\u00e5n DLSS 5 i samband med AI-relaterad kontrovers, fokuserar p\u00e5 k\u00e4rn grafikens integritet<\/h2>\n<p>Initiellt hade SGAME eniga sig om att inkludera DLSS 5. Men teknikens presentation orsakade en betydande kontrovers, d\u00e4r m\u00e5nga spelare beskrev den som ett AI-filter som underminerade original artistic vision. Deklarationen att bryta med f\u00f6rslaget g\u00f6r SGAME till den f\u00f6rsta producenten att officiellt avb\u00f6ja st\u00f6d f\u00f6r den nya verktyget efter att ha givit sitt godk\u00e4nnande tidigare. Att SGAME inte \u00e4nnu anv\u00e4nder sig av DLSS 4,5-teknik \u00e4r uppm\u00e4rksammat. NVIDIA har releaseat en ny appversion, 11.0.6, medan den f\u00f6rb\u00e4ttrade Grand Theft Auto 5 inkorporerar DLSS 4 med sitt multiframe generation technology. NVIDIA och DLSS 5 ska ha p\u00e5verkat sig sj\u00e4lva r\u00f6rande AI-relaterade kontroverser; men detta n\u00e4mndes inte i SGAME:s ursprungliga uttalande. Phantom Blade Zero ligger just nu i slutstadiet av utveckling. Enligt SGAME &#8221;Med den tid som vi har kvar, samlar vi in allt tillg\u00e4ngligt resurser f\u00f6r att driva varje aspekt av spelet till den absoluta gr\u00e4nsen av v\u00e5ra kapaciteter. Vi \u00e4r fullt medvetna om att en profound teknik&#8230;&#8221; (forts\u00e4tter p\u00e5 X: pic.twitter.com\/UVfWL0pLqr). Situationen forts\u00e4tter som Phantom Blade Zero n\u00e4rmar sig sin utgivning. Spelgemenskapen v\u00e4ntar med f\u00f6rtroende p\u00e5 ytterligare utvecklingar.<\/p>\n<h2>Om du missade det<\/h2>\n<p>N\u00e4r vi granskar spelsammanhanget, \u00e4r det l\u00e4tt att b\u00f6rja med Ahmed Hassans senaste artikel, &#8221;AAA-spel har blivit f\u00f6r dyra att producera&#8221;, som publicerades den 26 mars. G\u00e5 in i hans insiktsfulla analys av stigande produktionskostnader f\u00f6r popul\u00e4ra AAA-blockbuster i USA och Kanada, d\u00e4r projekt nu n\u00e5r \u00f6ver $300 miljoner. Hassan expertiskt unders\u00f6ker hur dessa h\u00f6ga budgetar p\u00e5verkar oms\u00e4ttningssiffror och utvecklingstidsspann. Det \u00e4r ett m\u00e5ste att l\u00e4sa om du \u00e4r intresserad av vad som h\u00e4nder bakom scenen hos dina favoritspel (<a href=\"https:\/\/playersforlife.com\/sv\/2026\/03\/26\/aaa-spel-har-blivit-for-dyr-att-producera\/\" target=\"_blank\" rel=\"noopener noreferrer\">AAA-spel har blivit f\u00f6r dyr att producera<\/a>). P\u00e5 temat om speltendenser \u00e4r Jonathan Dubinskis senaste post s\u00e4kert ett nyhetstippo. I &#8221;Nintendo Switch 2 kommer att f\u00e5 stora blockbuster-titel i 2026, s\u00e4ger NateTheHate&#8221;, som publicerades den 28 mars, delar Dubinski insidervisning om stora titlar som Star Fox och The Legend of Zelda f\u00f6rv\u00e4ntas n\u00e5 konsolen under \u00e5r. Markera nu dina kalendrar (<a href=\"https:\/\/playersforlife.com\/sv\/2026\/03\/28\/nintendo-switch-2-ska-fa-stora-blockbustertitlar-ar-2026-enligt-natethehate\/\" target=\"_blank\" rel=\"noopener noreferrer\">Nintendo Switch 2 ska f\u00e5 stora blockbustertitlar \u00e5r 2026 enligt NateTheHate<\/a>). Medan vi diskuterar figurskapande i RPG:er har vi en excitrerande uppdatering att dela. Marcus Thompson har nyligen beskrivit den l\u00e4nge v\u00e4ntade uppdateringen f\u00f6r Pillars of Eternity (2015), som sl\u00e4pptes den 7 april, d\u00e4r man l\u00e4gger till en turordningskonfliktssystem inspirerat av dess efterf\u00f6ljare, Deadfire. Denna nya moden tillaggar djup och utmaning i spelupplevelsen, d\u00e4r karakt\u00e4rer tar flera turar per rund baserat p\u00e5 sin hastighet, influerad av dexteritet och rustningstunga. Fans av originalet kommer hitta mycket att utforska i denna uppdaterade version, som \u00e4r tillg\u00e4nglig nu \u00f6ver PC, Switch, PS4, och Xbox One-plattformer (<a href=\"https:\/\/playersforlife.com\/sv\/2026\/04\/07\/pillars-of-eternity-far-langtan-vantad-uppdatering-med-tillagt-vandgangsbaserad-strid\/\" target=\"_blank\" rel=\"noopener noreferrer\">Pillars of Eternity f\u00e5r l\u00e4ngtan v\u00e4ntad uppdatering med tillagt V\u00e4ndg\u00e5ngsbaserad strid<\/a>).<\/p>\n<p><img decoding=\"async\" style=\"width: 100%\" src=\"https:\/\/articles-img.sftcdn.net\/t_article_cover_xl\/auto-mapping-folder\/sites\/3\/2025\/01\/phantom-blade-zero-year-of-the-snake-1.jpg\" alt=\"\" title=\"\"><br \/>\n<div class=\"external-references\"><h2>Det pratas ocks\u00e5 om det i utl\u00e4ndsk press<\/h2><p class=\"external-references__disclaimer\">Om du f\u00f6rst\u00e5r engelska, h\u00e4r \u00e4r l\u00e4nkar till externa k\u00e4llor<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">DLSS 5 \u4e89\u8bae\u672a\u5e73\u53c8\u906d\u4e4c\u9f99\uff1a\u82f1\u4f1f\u8fbe\u5b98\u65b9\u9884\u544a\u7247\u56e0\u865a\u5047\u7248\u6743\u6295\u8bc9\u88ab YouTube \u4e0b\u67b6<\/span><a href=\"https:\/\/www.xda-developers.com\/dlss-5-ai-slop-shows-nvidia-forgot-what-dlss-was-always-about\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">DLSS 5 \u4e89\u8bae\u672a\u5e73\u53c8\u906d\u4e4c\u9f99\uff1a\u82f1\u4f1f\u8fbe\u5b98\u65b9\u9884\u544a\u7247\u56e0\u865a\u5047\u7248\u6743\u6295\u8bc9\u88ab YouTube \u4e0b\u67b6<\/span><span class=\"external-references__domain\">xda-developers.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">Chinese Game Studio S-GAME Promises Phantom Blade Zero Has No Generative AI<\/span><a href=\"https:\/\/thefilibusterblog.com\/phantom-blade-zero-developer-withdraws-dlss-5-support-no-ai-visual-technology-that-compromises-our-artists-vision\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Chinese Game Studio S-GAME Promises Phantom Blade Zero Has No Generative AI<\/span><span class=\"external-references__domain\">thefilibusterblog.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Gamers worry about &#039;AI slop&#039;<\/span><a href=\"https:\/\/www.ithome.com\/0\/936\/203.htm\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Gamers worry about &#039;AI slop&#039;<\/span><span class=\"external-references__domain\">ithome.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"4\"><span class=\"external-references__title\">With DLSS 5&#039;s AI slop, Nvidia just turned it into something DLSS was never meant to be<\/span><a href=\"https:\/\/gameranx.com\/updates\/id\/562240\/article\/chinese-game-studio-s-game-promises-phantom-blade-zero-has-no-generative-ai\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">With DLSS 5&#039;s AI slop, Nvidia just turned it into something DLSS was never meant to be<\/span><span class=\"external-references__domain\">gameranx.com<\/span><\/a><\/li><\/ul><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>S-GAME h\u00e5ller fast vid att bevara m\u00e4nnisklig konstn\u00e4rlighet i spelbranschen och har d\u00e4rf\u00f6r valt att avvisa NVIDIA:s DLSS 5 f\u00f6r Phantom Blade Zero, f\u00f6r att respektera spelarens och skapares estetiska visioner.<\/p>\n","protected":false},"author":21,"featured_media":138189,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"","meta_description":"\"S-GAME drabbas tillbaka st\u00f6d f\u00f6r NVIDIA DLSS 5, h\u00e5ller fast vid manuell kreation \u00f6ver AI.\"","meta_keywords":"seo-keywords","meta_author":"Simon Eklund","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary_large_image","twitter_title":"Spektrum Studios Styrer Grafiken: Avvisar DLSS 5 och AI","twitter_description":"\"Spektrum Studios avvisar DLSS 5 och AI-teknik: Engagera dig i debatten!\"","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"https:\/\/assetsio.gnwcdn.com\/Phantom-Blade-Zero-Requiem-DLSS-5.png","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"Spektrum Studios Styrer Grafiken: Avvisar DLSS 5 och AI","og_type":"article","og_url":"https:\/\/playersforlife.com\/sv\/2026\/04\/10\/spektrum-studios-avvisar-anvandning-av-dlss-5-avvisar-ai-teknik\/","og_image":"https:\/\/assetsio.gnwcdn.com\/Phantom-Blade-Zero-Requiem-DLSS-5.png","og_image_secure_url":"https:\/\/assetsio.gnwcdn.com\/Phantom-Blade-Zero-Requiem-DLSS-5.png","og_image_type":"image\/png","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"\"Spektrum Studios avvisar DLSS 5 och AI-teknik: Engagera dig i debatten!\"","og_site_name":"PlayersForLife.com","og_locale":"en_US","og_article_published_time":"2026-04-10T11:00:29","og_article_modified_time":"2026-04-10T11:00:29","og_article_author":"Simon Eklund","og_article_section":"News","og_article_tag":["Action"],"og_video":"https:\/\/www.youtube.com\/embed\/0F4WIZeo_KU","og_video_secure_url":"https:\/\/www.youtube.com\/embed\/0F4WIZeo_KU","og_video_type":"","og_video_width":0,"og_video_height":0,"og_audio":"","og_audio_secure_url":"","og_audio_type":"","footnotes":""},"categories":[38],"tags":[42],"class_list":["post-138200","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-action"],"lang":"sv","original_post_id":null,"featured_image_urls":{"full":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"thumbnail":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-150x150.png",150,150,true],"medium":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-300x169.png",300,169,true],"medium_large":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-768x432.png",768,432,true],"large":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1024x576.png",1024,576,true],"1536x1536":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"2048x2048":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"penci-single-full":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"penci-slider-full-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"penci-full-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1170x658.png",1170,658,true],"penci-slider-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1170x663.png",1170,663,true],"penci-magazine-slider":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-780x516.png",780,516,true],"penci-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-585x390.png",585,390,true],"penci-masonry-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-585x329.png",585,329,true],"penci-thumb-square":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-585x585.png",585,585,true],"penci-thumb-vertical":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-480x650.png",480,650,true],"penci-thumb-small":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-263x175.png",263,175,true],"penci-recipe-1200x1200":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1200x720.png",1200,720,true],"penci-recipe-1200x900":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1200x720.png",1200,720,true],"penci-recipe-1200x675":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1200x675.png",1200,675,true]},"author_info":{"info":["Simon Eklund"]},"category_info":"<a href=\"https:\/\/playersforlife.com\/category\/news\/\" rel=\"category tag\">News<\/a>","tag_info":"News","comment_count":"0","_links":{"self":[{"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/posts\/138200","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/users\/21"}],"replies":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/comments?post=138200"}],"version-history":[{"count":1,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/posts\/138200\/revisions"}],"predecessor-version":[{"id":138201,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/posts\/138200\/revisions\/138201"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/media\/138189"}],"wp:attachment":[{"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/media?parent=138200"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/categories?post=138200"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playersforlife.com\/sv\/wp-json\/wp\/v2\/tags?post=138200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}