{"id":91404,"date":"2025-12-20T15:39:35","date_gmt":"2025-12-20T15:39:35","guid":{"rendered":"https:\/\/playersforlife.com\/2025\/12\/20\/hideo-kojima-a-cnn-pas-interesse-par-l-ai-pour-les-visuels-de-jeux\/"},"modified":"2025-12-20T15:41:31","modified_gmt":"2025-12-20T15:41:31","slug":"hideo-kojima-a-cnn-pas-interesse-par-l-ai-pour-les-visuels-de-jeux","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/fr\/2025\/12\/20\/hideo-kojima-a-cnn-pas-interesse-par-l-ai-pour-les-visuels-de-jeux\/","title":{"rendered":"Hideo Kojima \u00e0 CNN : Pas int\u00e9ress\u00e9 par l&rsquo;AI pour les visuels de jeux"},"content":{"rendered":"<p><div class=\"key-takeaways\"><h3>En quelques mots<\/h3><p>Cr\u00e9\u00e9 avec l&#039;IA - on travaille encore dessus ! D\u00e9sol\u00e9 si \u00e7a ne correspond pas tout \u00e0 fait \u00e0 vos attentes.<\/p><ul><li style=\"margin-bottom: 8px;\">Hideo Kojima se concentre sur l&#039;IA pour am\u00e9liorer la dynamique du jeu plut\u00f4t que l&#039;art visuel.<\/li><li style=\"margin-bottom: 8px;\">Il vise \u00e0 cr\u00e9er des ennemis intelligents qui r\u00e9pondent aux actions et habitudes individuelles de chaque joueur, entra\u00eenant des exp\u00e9riences de jeu plus profondes.<\/li><li style=\"margin-bottom: 8px;\">Kojima pr\u00f4ne l&#039;utilisation de l&#039;IA pour g\u00e9rer les syst\u00e8mes de jeu, notamment en ajustant les actions des ennemis en fonction des d\u00e9placements et strat\u00e9gies des joueurs.<\/li><li style=\"margin-bottom: 8px;\">Contrairement aux r\u00e9cents d\u00e9bats sur l&#039;utilisation de la G\u00e9n\u00e9ration d&#039;Intelligence Artificielle (GenAI) dans les images de jeu, Kojima met l&#039;accent sur l&#039;intelligence artificielle comme outil pour am\u00e9liorer le gameplay sans remplacer la cr\u00e9ation artistique.<\/li><\/ul><\/div><br \/>\n<h3>Recommended products<\/h3><p class=\"aws-affiliate-disclaimer\">This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.<\/p><div class=\"aws-product-grid\"><div class=\"aws-product-card\"><div class=\"aws-product-image\"><a href=\"https:\/\/www.amazon.com\/Italian-Brainrot-Figures-Tralalero-Travala\/dp\/B0FL7R94X6\/ref=sr_1_2?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/m.media-amazon.com\/images\/I\/61BUcs4NzmL._AC_SX679_.jpg\" alt=\"Italian Brainrot Action Figures,Tralalero Travala Toy Set Tralalero Travala,Tung Tung Tung Sahur, Brr Brr Patapim - Brainrot fidget Toys,Decorations Gifts for Office Room Figurine Decor (1PCS-C)\" title=\"\"><\/a><\/div><div class=\"aws-product-content\"><h4><a href=\"https:\/\/www.amazon.com\/Italian-Brainrot-Figures-Tralalero-Travala\/dp\/B0FL7R94X6\/ref=sr_1_2?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Italian Brainrot Action Figures,Tralalero Travala Toy Set Tralalero Travala,Tung Tung Tung Sahur, Brr Brr Patapim - 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Great Gift for Boys Girls\" title=\"\"><\/a><\/div><div class=\"aws-product-content\"><h4><a href=\"https:\/\/www.amazon.com\/Motion-Game-Console-Kids-Interactive\/dp\/B0FJ245CQF\/ref=sr_1_1?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">AR Motion Game Console for Kids: Plug and Play TV Video Games System for Indoor Physical Play Interactive Family Fun Game Nights Parties Playtime - Great Gift for Boys Girls<\/a><\/h4><div class=\"aws-product-prices\"><span class=\"aws-original-price\">$99.19<\/span><span class=\"aws-discounted-price\">$86.99<\/span><\/div><\/div><\/div><\/div>\n        <style>\n            .aws-affiliate-disclaimer {\n                font-size: 13px;\n                color: #666;\n                margin: 4px 0 16px 0;\n            }\n\n            .aws-product-grid {\n                display: grid;\n                grid-template-columns: repeat(3, 1fr);\n                gap: 20px;\n                margin: 20px 0;\n            }\n            \n            .aws-product-card {\n                border: 1px solid #e0e0e0;\n                border-radius: 8px;\n                overflow: hidden;\n                background: #fff;\n                box-shadow: 0 2px 4px rgba(0,0,0,0.1);\n                transition: transform 0.2s ease, box-shadow 0.2s ease;\n                position: relative;\n            }\n            \n            .aws-product-card:hover {\n                transform: translateY(-2px);\n                box-shadow: 0 4px 8px rgba(0,0,0,0.15);\n            }\n            \n            .aws-discount-badge {\n                position: absolute;\n                top: 10px;\n                right: 10px;\n                background: #ff4444;\n                color: white;\n                padding: 4px 8px;\n                border-radius: 4px;\n                font-size: 12px;\n                font-weight: bold;\n                z-index: 2;\n            }\n            \n            .aws-product-image {\n                width: 100%;\n                height: 200px;\n                overflow: hidden;\n                background: #f5f5f5;\n            }\n            \n            .aws-product-image img {\n                width: 100%;\n                height: 100%;\n                object-fit: contain;\n                transition: transform 0.2s ease;\n            }\n            \n            .aws-product-image:hover img {\n                transform: scale(1.05);\n            }\n            \n            .aws-product-image a {\n                display: block;\n                width: 100%;\n                height: 100%;\n            }\n            \n            .aws-product-content {\n                padding: 15px;\n            }\n            \n            .aws-product-content h4 {\n                margin: 0 0 10px 0;\n                font-size: 16px;\n                line-height: 1.3;\n            }\n            \n            .aws-product-content h4 a {\n                color: #333;\n                text-decoration: none;\n                transition: color 0.2s ease;\n            }\n            \n            .aws-product-content h4 a:hover {\n                color: #0073aa;\n            }\n            \n            .aws-product-prices {\n                display: flex;\n                align-items: center;\n                gap: 8px;\n                font-weight: bold;\n            }\n            \n            .aws-original-price {\n                text-decoration: line-through;\n                color: #999;\n                font-size: 14px;\n            }\n            \n            .aws-discounted-price {\n                color: #ff4444;\n                font-size: 16px;\n            }\n            \n            .aws-current-price {\n                color: #333;\n                font-size: 16px;\n            }\n            \n            \/* Tablet styles - 2 columns *\/\n            @media (max-width: 768px) {\n                .aws-product-grid {\n                    grid-template-columns: repeat(2, 1fr);\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 180px;\n                }\n            }\n            \n            \/* Mobile styles - 1 column *\/\n            @media (max-width: 480px) {\n                .aws-product-grid {\n                    grid-template-columns: 1fr;\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 220px;\n                }\n                \n                .aws-product-content {\n                    padding: 12px;\n                }\n            }\n        <\/style><\/p>\n<h2>Hideo Kojima Embrasse l&rsquo;IA Pour Am\u00e9liorer La Profondeur De Jeu Plut\u00f4t Que L&rsquo;Art Visuel<\/h2>\n<p>Hideo Kojima a d\u00e9clar\u00e9 \u00e0 TweakTown qu&rsquo;il n&rsquo;\u00e9tait pas int\u00e9ress\u00e9 par l&rsquo;utilisation de l&rsquo;IA pour g\u00e9n\u00e9rer des \u0153uvres d&rsquo;art visuelles pour les jeux, mais il \u00e9tait int\u00e9ress\u00e9 par l&rsquo;utilisation de l&rsquo;IA pour am\u00e9liorer la profondeur du jeu en am\u00e9liorant les r\u00e9actions des ennemis. Kojima pense que l&rsquo;IA pourrait aider \u00e0 cr\u00e9er des ennemis intelligents qui r\u00e9pondent aux actions individuelles de chaque joueur. Comme il l&rsquo;a expliqu\u00e9 : \u00ab\u00a0Je m&rsquo;int\u00e9resse davantage \u00e0 l&#8217;emploi de l&rsquo;IA dans les syst\u00e8mes de contr\u00f4le. Par exemple, si vous avez 100 joueurs, chacun aurait ses propres habitudes, tendances, sens du contr\u00f4le et style de mouvement &#8211; tout variant d&rsquo;une personne \u00e0 l&rsquo;autre. En laissant l&rsquo;IA tenir compte de ces diff\u00e9rences, le jeu pourrait gagner en profondeur&#8230; gr\u00e2ce \u00e0 l&rsquo;utilisation de l&rsquo;IA, le comportement des ennemis pourrait s&rsquo;adapter en fonction de l&rsquo;exp\u00e9rience, des actions et des strat\u00e9gies du joueur. Ce genre de r\u00e9ponse dynamique permettrait une profondeur de jeu beaucoup plus importante.\u00a0\u00bb Genki No X (anciennement Twitter) a mis en \u00e9vidence l&rsquo;int\u00e9r\u00eat de Hideo Kojima pour l&rsquo;IA dans les syst\u00e8mes de jeux : \u00ab\u00a0Hideo Kojima est int\u00e9ress\u00e9 par l&rsquo;utilisation de l&rsquo;IA pour g\u00e9rer les syst\u00e8mes de jeux, en se concentrant particuli\u00e8rement sur l&rsquo;ajustement des actions des ennemis en fonction des d\u00e9placements et strat\u00e9gies du joueur, plut\u00f4t que simplement pour la conception visuelle ou des t\u00e2ches similaires.\u00a0\u00bb CNN a rapport\u00e9 que Hideo Kojima avait partag\u00e9 ces r\u00e9flexions sur la technologie IA lors d&rsquo;une interview avec Oscar Rolland et Will Ripley lors de la pr\u00e9sentation Disney Asia Pacific \u00e0 Hong Kong.<\/p>\n<h2>Hideo Kojima Pr\u00f4ne l&rsquo;IA pour un Jeu Adaptatif Plut\u00f4t que le Remplacement des Visuels Artistiques<\/h2>\n<p>Kojima pense que l&rsquo;IA pourrait cr\u00e9er des personnages qui s&rsquo;adaptent aux mod\u00e8les sp\u00e9cifiques du joueur, plut\u00f4t que de simplement suivre des actions pr\u00e9-\u00e9crites, sans interf\u00e9rer avec le processus cr\u00e9atif. Il pr\u00e9f\u00e8re que l&rsquo;IA soit en coulisses plut\u00f4t qu&rsquo;au d\u00e9partement artistique, plut\u00f4t que d&rsquo;utiliser des mod\u00e8les pour g\u00e9n\u00e9rer automatiquement des id\u00e9es de personnage, textures ou actifs environnementaux. given the recent debates about GenAI use at Larian Studios and Expedition 33, Kojima&rsquo;s emphasis on AI as a tool to enhance gameplay, rather than replace artistic creation, is particularly noteworthy. Kojima a clairement indiqu\u00e9 qu&rsquo;il n&rsquo;avait pas l&rsquo;intention d&rsquo;utiliser la GenAI pour les visuels du jeu mais \u00e9tait intrigu\u00e9 par ses possibilit\u00e9s pour g\u00e9rer les contr\u00f4les du jeu afin de cr\u00e9er des exp\u00e9riences plus adaptatives et engageantes.<\/p>\n<h2>Au cas o\u00f9 vous l&rsquo;auriez manqu\u00e9<\/h2>\n<p>Intrigu\u00e9 par les r\u00e9cents bruits concernant le gameplay stimulant et l&rsquo;histoire captivante de Dispatch ? Rendez-vous sur le dernier article de Bruno Pferd, \u00ab\u00a0&lsquo;Les sc\u00e8nes sexuelles dans Dispatch n&rsquo;ont jamais \u00e9t\u00e9 coup\u00e9es'\u00a0\u00bb (publi\u00e9 le 19 d\u00e9cembre 2025), o\u00f9 il r\u00e9tablit la v\u00e9rit\u00e9 sur le processus de d\u00e9veloppement du jeu et d\u00e9voile la v\u00e9rit\u00e9 derri\u00e8re les rumeurs qui circulent \u2013 vous ne voulez pas manquer \u00e7a ! (<a href=\"https:\/\/playersforlife.com\/fr\/2025\/12\/19\/sex-scenes-dans-dispatch-n-ont-jamais-ete-supprimees\/\" target=\"_blank\" rel=\"noopener noreferrer\">Sex Sc\u00e8nes dans Dispatch n&rsquo;ont jamais \u00e9t\u00e9 supprim\u00e9es<\/a>). Entre-temps, Ahmed Hassan a explor\u00e9 un autre exploit technologique \u00e9tonnant dans son dernier article du 14 d\u00e9cembre, \u00ab\u00a0&lsquo;Cr\u00e9ateur indie affirme que c&rsquo;est le premier jeu au monde enti\u00e8rement r\u00e9alis\u00e9 avec l&rsquo;IA'\u00a0\u00bb Dans cet article fascinant, Hassan se penche sur Codex Mortis de Grolaf, d\u00e9velopp\u00e9 int\u00e9gralement \u00e0 l&rsquo;aide d&rsquo;outils IA tels que Claude Code et ChatGPT. Tandis qu&rsquo;il suscite un d\u00e9bat sur l&rsquo;utilisation de l&rsquo;IA dans le gaming, Codex Mortis remporte les c\u0153urs gr\u00e2ce \u00e0 son gameplay unique inspir\u00e9 de Vampire Survivors \u2013 d\u00e9couvrez la d\u00e9mo gratuite sur Steam et plongez-vous dans cette discussion \u00e9clair\u00e9e (<a href=\"https:\/\/playersforlife.com\/fr\/2025\/12\/14\/createur-indie-affirme-que-c-est-le-premier-jeu-au-monde-cree-entierement-avec-l-ia\/\" target=\"_blank\" rel=\"noopener noreferrer\">Cr\u00e9ateur indie affirme que c&rsquo;est le premier jeu au monde cr\u00e9\u00e9 enti\u00e8rement avec l&rsquo;IA<\/a>).<\/p>\n<p>Mais ce n&rsquo;est pas tout ! Sophie Laurent a explor\u00e9 les r\u00e9alit\u00e9s \u00e9conomiques des d\u00e9veloppeurs de jeux ind\u00e9pendants dans son dernier article, \u00ab\u00a0&lsquo;Nous n&rsquo;avons pas $1 million pour les Game Awards, mais voici notre bande-annonce'\u00a0\u00bb (2025-12-19). Dans cette conversation pertinente, Laurent met en \u00e9vidence comment les \u00e9v\u00e9nements de jeu prestigieux comme ceux de Geoff Keighley, The Game Awards, deviennent souvent inaccessibles aux cr\u00e9ateurs ind\u00e9pendants en raison des obstacles financiers. D\u00e9couvrez comment les d\u00e9veloppeurs utilisent les plateformes de m\u00e9dias sociaux pour promouvoir leurs projets gratuitement et plongez-vous dans cette discussion captivante (<a href=\"https:\/\/playersforlife.com\/fr\/2025\/12\/19\/nous-n-avons-pas-1-million-pour-les-game-awards-mais-voici-notre-trailer\/\" target=\"_blank\" rel=\"noopener noreferrer\">Nous n&rsquo;avons pas 1 million pour les Game Awards, mais voici notre trailer<\/a>).<\/p>\n<p><img decoding=\"async\" style=\"width: 100%\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/LLyogeTttVtExMvHrXnH4m-2046-80.jpg\" alt=\"\" title=\"\"><br \/>\n<div class=\"external-references\"><h2>They also talk about it<\/h2><p class=\"external-references__disclaimer\">Links to external sources for further reading<\/p><ul class=\"external-references__list\"><\/ul><\/div>(https:\/\/wccftech.com\/larian-studios-ceo-says-a-lot-has-become-lost-in-translation-over-genai-backlash\/)::https:\/\/wccftech.com\/hideo-kojima-genai-more-interested-in-using-ai-in-the-control-systems-than-using-it-to-make-visuals\/|SEP|Hideo Kojima opposes AI art creation but sees promise in enemy AI and control systems::https:\/\/theoutpost.ai\/news-story\/hideo-kojima-opposes-ai-art-creation-but-sees-promise-in-enemy-ai-and-control-systems-22537\/|SEP|Kojima Prefers Smarter NPCs Over AI-Generated Art::https:\/\/fandomwire.com\/hideo-kojima-has-no-problem-with-gen-ai-in-games-but-replacing-artists-is-a-step-too-far\/\u00a0\u00bb]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hideo Kojima pense que l&rsquo;utilisation de l&rsquo;IA pour ajuster dynamiquement les comportements ennemis pourrait offrir une exp\u00e9rience de jeu plus personnalis\u00e9e et r\u00e9active, am\u00e9liorant l&rsquo;engagement du joueur en adaptant les d\u00e9fis de jeu aux sch\u00e9mas individuels du joueur.<\/p>\n","protected":false},"author":11,"featured_media":91397,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"","meta_description":"\"Hideo Kojima refuse l'IA pour les visuels de jeux : il pr\u00e9f\u00e8re renforcer le gameplay.\"","meta_keywords":"intelligence artificielle, jeux vid\u00e9os, Hideo Kojima, cr\u00e9ation visuelle jeux vid\u00e9o, comportement ennemi jeux video, profondeur jeu vid\u00e9o","meta_author":"Elodie Lambert","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary_large_image","twitter_title":"Hideo Kojima: Non \u00e0 l'AI pour les visuels de jeux","twitter_description":"D\u00e9couvrez pourquoi Hideo Kojima refuse d'utiliser l'AI pour cr\u00e9er des visuels de jeux dans cette interview exclusive avec Genki\u2728 sur Twitter.","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"https:\/\/sm.ign.com\/t\/ign_za\/video\/e\/every-hide\/every-hideo-kojima-game-ranked_gt6z.1200.jpg","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"Hideo Kojima: Non \u00e0 l'AI pour les visuels de jeux","og_type":"article","og_url":"https:\/\/playersforlife.com\/fr\/2025\/12\/20\/hideo-kojima-a-cnn-pas-interesse-par-l-ai-pour-les-visuels-de-jeux\/","og_image":"https:\/\/sm.ign.com\/t\/ign_za\/video\/e\/every-hide\/every-hideo-kojima-game-ranked_gt6z.1200.jpg","og_image_secure_url":"https:\/\/sm.ign.com\/t\/ign_za\/video\/e\/every-hide\/every-hideo-kojima-game-ranked_gt6z.1200.jpg","og_image_type":"image\/jpeg","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"D\u00e9couvrez pourquoi Hideo Kojima refuse d'utiliser l'AI pour cr\u00e9er des visuels de jeux dans cette interview exclusive avec Genki\u2728 sur Twitter.","og_site_name":"PlayersForLife.com","og_locale":"en_US","og_article_published_time":"2025-12-20T15:41:35","og_article_modified_time":"2025-12-20T15:41:35","og_article_author":"Elodie 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